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* It is possible to keep both sets of Armor and [[Protectron's Gaze]] by [[Reverse-Pickpocketing]]. First, convince the AntAgonizer to give up using the [[Black Widow|Lady Killer]] perk. Then, go to the Mechanist, but drop the AntAgonizer's Costume and Helmet before talking to him. He will say his spybots tell him the AntAgonizer is defeated but he needs the armor. Pick up only the AntAgonizer's Costume; he doesn't require the helmet, and will actually duplicate one in his inventory. Using a [[Stealth Boy (Fallout 3)|stealth boy]], if needed, sneak and give him both a combat helmet and combat armor, leave the building, and go back in. While still stealthed, tell the Mechanist he can have the costume but to "move on and leave Canterbury alone". As he walks away, sneak up to him and take both sets of armor from his inventory, including the extra helmet. Note you will receive the usual penalty to [[Karma]] when pickpocketing. |
* It is possible to keep both sets of Armor and [[Protectron's Gaze]] by [[Reverse-Pickpocketing]]. First, convince the AntAgonizer to give up using the [[Black Widow|Lady Killer]] perk. Then, go to the Mechanist, but drop the AntAgonizer's Costume and Helmet before talking to him. He will say his spybots tell him the AntAgonizer is defeated but he needs the armor. Pick up only the AntAgonizer's Costume; he doesn't require the helmet, and will actually duplicate one in his inventory. Using a [[Stealth Boy (Fallout 3)|stealth boy]], if needed, sneak and give him both a combat helmet and combat armor, leave the building, and go back in. While still stealthed, tell the Mechanist he can have the costume but to "move on and leave Canterbury alone". As he walks away, sneak up to him and take both sets of armor from his inventory, including the extra helmet. Note you will receive the usual penalty to [[Karma]] when pickpocketing. |
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* Due most likely to a level-building oversight, the Mechanist is surprisingly ''not'' allied with the robots in his Robot Repair Center, and will fight them (and most likely be killed by them) if he ever crosses path with one. |
* Due most likely to a level-building oversight, the Mechanist is surprisingly ''not'' allied with the robots in his Robot Repair Center, and will fight them (and most likely be killed by them) if he ever crosses path with one. |
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− | * After you deal with the Mechanist, either by giving him the AntAgonizer's costume or convincing him to retire, he'll leave the Robot Repair Center and walk out into the Wastes. He'll simply disappear from the map if he gets too far away from you. If the player follows, he/she will eventually see that the Mechanist's destination is the 'backdoor path' to the [[AntAgonizer's Lair]]. When arriving there the Mechanist will just stand near the entrance. If the player approaches him, the Mechanist will start the conversation saying that he wants to be left alone. (Observed when AntAgonizer was the first one coerced into leaving the 'super-hero' path. |
+ | * After you deal with the Mechanist, either by giving him the AntAgonizer's costume or convincing him to retire, he'll leave the Robot Repair Center and walk out into the Wastes. He'll simply disappear from the map if he gets too far away from you. If the player follows, he/she will eventually see that the Mechanist's destination is the 'backdoor path' to the [[AntAgonizer's Lair]]. When arriving there the Mechanist will just stand near the entrance. If the player approaches him, the Mechanist will start the conversation saying that he wants to be left alone. (Observed when AntAgonizer was the first one coerced into leaving the 'super-hero' path). |
* Female characters with the [[Black Widow]] perk can choose an additional dialogue option to acquire the Mechanist's Costume peacefully. Male characters can use the [[Child at Heart]] perk instead to convince the Mechanist to give up the position of a superhero. |
* Female characters with the [[Black Widow]] perk can choose an additional dialogue option to acquire the Mechanist's Costume peacefully. Male characters can use the [[Child at Heart]] perk instead to convince the Mechanist to give up the position of a superhero. |
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* Wearing the [[AntAgonizer's costume]] will still cause the Mechanist to become hostile upon talking to him. |
* Wearing the [[AntAgonizer's costume]] will still cause the Mechanist to become hostile upon talking to him. |
Revision as of 14:09, 28 May 2011
Template:Fallout 3 NPC overhaul project
Scott Wollinski a.k.a. The Mechanist is a 40-year old[1] man that controls various robots. He is fighting his nemesis, the AntAgonizer in the town of Canterbury Commons and is dressed in the Mechanist's Costume, a robot styled suit.
Background
The Mechanist, whose real name is Scott Wollinski, used to be a mechanic in Canterbury Commons. In the town of Canterbury Commons where the Mechanist will most likely be first seen, he is considered a joke by those who live there. According to Derek, he decided to build his costume after the AntAgonizer destroyed his favorite robot. He soon became known as "The Mechanist" and continued to fight with the AntAgonizer.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is essential. Essential characters cannot be killed. | ||
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. |
| |
This character is a merchant. | Sells: - | -|
This character can repair items. | Max Repair condition: - | |
This character rents beds. | -. | |
This character drops an ear upon death (Contract Killer). | ||
This character drops a finger upon death (Lawbringer). | ||
This character can be enslaved with the Mesmetron. |
Effects of player actions
He will attack you if he finds out that you work for the AntAgonizer (or if he suspects that you are working for her). However, if you convince him you are not a secret agent, you can work with him. Not giving him the AntAgonizers suit however will also cause him to attack you.
Inventory
Apparel | Weapon | Other items | On death |
---|---|---|---|
Mechanist's costume Mechanist's helmet RobCo jumpsuit* |
AEP7 laser pistol | - | - |
* Only if you convince him to stop being a superhero.
Notes
- It is possible to keep both sets of Armor and Protectron's Gaze by Reverse-Pickpocketing. First, convince the AntAgonizer to give up using the Lady Killer perk. Then, go to the Mechanist, but drop the AntAgonizer's Costume and Helmet before talking to him. He will say his spybots tell him the AntAgonizer is defeated but he needs the armor. Pick up only the AntAgonizer's Costume; he doesn't require the helmet, and will actually duplicate one in his inventory. Using a stealth boy, if needed, sneak and give him both a combat helmet and combat armor, leave the building, and go back in. While still stealthed, tell the Mechanist he can have the costume but to "move on and leave Canterbury alone". As he walks away, sneak up to him and take both sets of armor from his inventory, including the extra helmet. Note you will receive the usual penalty to Karma when pickpocketing.
- Due most likely to a level-building oversight, the Mechanist is surprisingly not allied with the robots in his Robot Repair Center, and will fight them (and most likely be killed by them) if he ever crosses path with one.
- After you deal with the Mechanist, either by giving him the AntAgonizer's costume or convincing him to retire, he'll leave the Robot Repair Center and walk out into the Wastes. He'll simply disappear from the map if he gets too far away from you. If the player follows, he/she will eventually see that the Mechanist's destination is the 'backdoor path' to the AntAgonizer's Lair. When arriving there the Mechanist will just stand near the entrance. If the player approaches him, the Mechanist will start the conversation saying that he wants to be left alone. (Observed when AntAgonizer was the first one coerced into leaving the 'super-hero' path).
- Female characters with the Black Widow perk can choose an additional dialogue option to acquire the Mechanist's Costume peacefully. Male characters can use the Child at Heart perk instead to convince the Mechanist to give up the position of a superhero.
- Wearing the AntAgonizer's costume will still cause the Mechanist to become hostile upon talking to him.
- Wearing the Mechanist's costume while speaking to Moira Brown about the section of the Wasteland Survival Guide on the Robco Facility gives a few humorous dialogue options.
- The opening of the multiple doors after activating his coffee pot may to be a reference to a similar sequence iconic to the television series Mystery Science Theater 3000.
- The Mechanist has a harder speech check than the AntAgonizer to vacate his position peacefully.
Related quests
Appearances
Scott Wollinski, (a.k.a., The Mechanist) appears only in Fallout 3.