Fallout Wiki
Fallout Wiki
Line 57: Line 57:
 
* It is possible to keep both sets of Armor and [[Protectron's Gaze]] by [[Reverse-Pickpocketing]]. First, convince the AntAgonizer to give up using the [[Black Widow|Lady Killer]] perk. Then, go to the Mechanist, but drop the AntAgonizer's Costume and Helmet before talking to him. He will say his spybots tell him the AntAgonizer is defeated but he needs the armor. Pick up only the AntAgonizer's Costume; he doesn't require the helmet, and will actually duplicate one in his inventory. Using a [[Stealth Boy (Fallout 3)|stealth boy]], if needed, sneak and give him both a combat helmet and combat armor, leave the building, and go back in. While still stealthed, tell the Mechanist he can have the costume but to "move on and leave Canterbury alone". As he walks away, sneak up to him and take both sets of armor from his inventory, including the extra helmet. Note you will receive the usual penalty to [[Karma]] when pickpocketing.
 
* It is possible to keep both sets of Armor and [[Protectron's Gaze]] by [[Reverse-Pickpocketing]]. First, convince the AntAgonizer to give up using the [[Black Widow|Lady Killer]] perk. Then, go to the Mechanist, but drop the AntAgonizer's Costume and Helmet before talking to him. He will say his spybots tell him the AntAgonizer is defeated but he needs the armor. Pick up only the AntAgonizer's Costume; he doesn't require the helmet, and will actually duplicate one in his inventory. Using a [[Stealth Boy (Fallout 3)|stealth boy]], if needed, sneak and give him both a combat helmet and combat armor, leave the building, and go back in. While still stealthed, tell the Mechanist he can have the costume but to "move on and leave Canterbury alone". As he walks away, sneak up to him and take both sets of armor from his inventory, including the extra helmet. Note you will receive the usual penalty to [[Karma]] when pickpocketing.
 
* Due most likely to a level-building oversight, the Mechanist is surprisingly ''not'' allied with the robots in his Robot Repair Center, and will fight them (and most likely be killed by them) if he ever crosses path with one.
 
* Due most likely to a level-building oversight, the Mechanist is surprisingly ''not'' allied with the robots in his Robot Repair Center, and will fight them (and most likely be killed by them) if he ever crosses path with one.
* After you deal with the Mechanist, either by giving him the AntAgonizer's costume or convincing him to retire, he'll leave the Robot Repair Center and walk out into the Wastes. He'll simply disappear from the map if he gets too far away from you. If the player follows, he/she will eventually see that the Mechanist's destination is the 'backdoor path' to the [[AntAgonizer's Lair]]. When arriving there the Mechanist will just stand near the entrance. If the player approaches him, the Mechanist will start the conversation saying that he wants to be left alone. (Observed when AntAgonizer was the first one coerced into leaving the 'super-hero' path.
+
* After you deal with the Mechanist, either by giving him the AntAgonizer's costume or convincing him to retire, he'll leave the Robot Repair Center and walk out into the Wastes. He'll simply disappear from the map if he gets too far away from you. If the player follows, he/she will eventually see that the Mechanist's destination is the 'backdoor path' to the [[AntAgonizer's Lair]]. When arriving there the Mechanist will just stand near the entrance. If the player approaches him, the Mechanist will start the conversation saying that he wants to be left alone. (Observed when AntAgonizer was the first one coerced into leaving the 'super-hero' path).
 
* Female characters with the [[Black Widow]] perk can choose an additional dialogue option to acquire the Mechanist's Costume peacefully. Male characters can use the [[Child at Heart]] perk instead to convince the Mechanist to give up the position of a superhero.
 
* Female characters with the [[Black Widow]] perk can choose an additional dialogue option to acquire the Mechanist's Costume peacefully. Male characters can use the [[Child at Heart]] perk instead to convince the Mechanist to give up the position of a superhero.
 
* Wearing the [[AntAgonizer's costume]] will still cause the Mechanist to become hostile upon talking to him.
 
* Wearing the [[AntAgonizer's costume]] will still cause the Mechanist to become hostile upon talking to him.

Revision as of 14:09, 28 May 2011

Template:Fallout 3 NPC overhaul project

 
Gametitle-FO3
Gametitle-FO3

Scott Wollinski a.k.a. The Mechanist is a 40-year old[1] man that controls various robots. He is fighting his nemesis, the AntAgonizer in the town of Canterbury Commons and is dressed in the Mechanist's Costume, a robot styled suit.

Background

The Mechanist, whose real name is Scott Wollinski, used to be a mechanic in Canterbury Commons. In the town of Canterbury Commons where the Mechanist will most likely be first seen, he is considered a joke by those who live there. According to Derek, he decided to build his costume after the AntAgonizer destroyed his favorite robot. He soon became known as "The Mechanist" and continued to fight with the AntAgonizer.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Effects of player actions

He will attack you if he finds out that you work for the AntAgonizer (or if he suspects that you are working for her). However, if you convince him you are not a secret agent, you can work with him. Not giving him the AntAgonizers suit however will also cause him to attack you.

Inventory

Apparel Weapon Other items On death
Mechanist's costume
Mechanist's helmet
RobCo jumpsuit*
AEP7 laser pistol - -

* Only if you convince him to stop being a superhero.

Notes

  • It is possible to keep both sets of Armor and Protectron's Gaze by Reverse-Pickpocketing. First, convince the AntAgonizer to give up using the Lady Killer perk. Then, go to the Mechanist, but drop the AntAgonizer's Costume and Helmet before talking to him. He will say his spybots tell him the AntAgonizer is defeated but he needs the armor. Pick up only the AntAgonizer's Costume; he doesn't require the helmet, and will actually duplicate one in his inventory. Using a stealth boy, if needed, sneak and give him both a combat helmet and combat armor, leave the building, and go back in. While still stealthed, tell the Mechanist he can have the costume but to "move on and leave Canterbury alone". As he walks away, sneak up to him and take both sets of armor from his inventory, including the extra helmet. Note you will receive the usual penalty to Karma when pickpocketing.
  • Due most likely to a level-building oversight, the Mechanist is surprisingly not allied with the robots in his Robot Repair Center, and will fight them (and most likely be killed by them) if he ever crosses path with one.
  • After you deal with the Mechanist, either by giving him the AntAgonizer's costume or convincing him to retire, he'll leave the Robot Repair Center and walk out into the Wastes. He'll simply disappear from the map if he gets too far away from you. If the player follows, he/she will eventually see that the Mechanist's destination is the 'backdoor path' to the AntAgonizer's Lair. When arriving there the Mechanist will just stand near the entrance. If the player approaches him, the Mechanist will start the conversation saying that he wants to be left alone. (Observed when AntAgonizer was the first one coerced into leaving the 'super-hero' path).
  • Female characters with the Black Widow perk can choose an additional dialogue option to acquire the Mechanist's Costume peacefully. Male characters can use the Child at Heart perk instead to convince the Mechanist to give up the position of a superhero.
  • Wearing the AntAgonizer's costume will still cause the Mechanist to become hostile upon talking to him.
  • Wearing the Mechanist's costume while speaking to Moira Brown about the section of the Wasteland Survival Guide on the Robco Facility gives a few humorous dialogue options.
  • The opening of the multiple doors after activating his coffee pot may to be a reference to a similar sequence iconic to the television series Mystery Science Theater 3000.
  • The Mechanist has a harder speech check than the AntAgonizer to vacate his position peacefully.

Related quests

Appearances

Scott Wollinski, (a.k.a., The Mechanist) appears only in Fallout 3.

Gallery

References