Fallout Wiki
Fallout Wiki
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===Interactions overview===
 
===Interactions overview===
 
{{Interactions FO3
 
{{Interactions FO3
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|ear =
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|quests involved =* [[The Superhuman Gambit]]
 
|quests involved =* [[The Superhuman Gambit]]
 
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|weapon =[[Laser pistol (Fallout 3)|AEP7 laser pistol]]
 
|weapon =[[Laser pistol (Fallout 3)|AEP7 laser pistol]]
 
|otheritem =[[Scrap metal]]<br />[[Energy cell (Fallout 3)|Energy cell]]
 
|otheritem =[[Scrap metal]]<br />[[Energy cell (Fallout 3)|Energy cell]]
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{{small|<nowiki>*</nowiki> Only if you convince him to stop being a superhero.}}
 
{{small|<nowiki>*</nowiki> Only if you convince him to stop being a superhero.}}

Revision as of 10:24, 14 September 2019

 
Gametitle-FO3
Gametitle-FO3
Humans may be weak sometimes, but our creations are strong and pure. Something you'll never be!

The Mechanist (real name Scott "Bean" Wollinski) is a 40-year old[1] man who controls various robots. He is fighting his nemesis, the AntAgonizer, in the town of Canterbury Commons and is dressed in the Mechanist's costume, a robot styled suit.

Background

Scott "Bean" Wollinski was born to simple bean farmers, raised by his father until he was 15, who then sold him to a caravan merchant hoping he would have a better life. He traveled with the caravans for a few years working as an indentured servant. This is where he got the nickname "Bean", because his purchase was paid for with beans. He eventually bought his freedom and settled down in Canterbury Commons, where he lived a life of solitude, hiding in the electronics store, fiddling around with junk. After the AntAgonizer started showing up, he became the Mechanist to protect the town.[1]

Interactions with the player character

Interactions overview

Interactions
FO76 ui icon quest
This character is involved in quests.

Quests

Effects of player's actions

He will attack the Lone Wanderer if he finds out that they work for the AntAgonizer (or if he suspects that they are working for her). However, if one convinces him they are not a secret agent, they can work with him. Not giving him the AntAgonizer's suit however will also cause him to attack the Wanderer. Alternately, he can be convinced to give up his life as the Mechanist, either through a Speech check or the Child at Heart perk, since he's causing the town more harm than good.

Inventory

* Only if you convince him to stop being a superhero.

Notes

  • It is possible to keep both sets of armor and Protectron's Gaze by Reverse-Pickpocketing. First, convince the AntAgonizer to give up using the Lady Killer perk or a speech check. Then, go to the Mechanist, but drop the AntAgonizer's costume and helmet before talking to him. He will say his spybots tell him the AntAgonizer is defeated but he needs the armor. Pick up only the AntAgonizer's costume; he doesn't require the helmet, and will actually duplicate one in his inventory. Using a Stealth Boy, if needed, sneak and give him both a combat helmet and combat armor, leave the building, and go back in. While still stealthed, tell the Mechanist he can have the costume but to "move on and leave Canterbury alone". As he walks away, sneak up to him and take both sets of armor from his inventory, including the extra helmet. Note you will receive the usual penalty to Karma when pickpocketing.
    • Another way to keep both costumes and Protectron's Gaze is to give the Mechanist the AntAgonizer's costume, then after he gives you Protectron's Gaze, kill him and loot both costumes.
    • Another way is to go to the AntAgonizer and retrieve her suit, then speak to the Mechanist. If you have the Black Widow ability, you can convince him to give you his suit and will leave.
  • Surprisingly, the Mechanist is not allied with the robots in his Robot Repair Center, and will fight them (and most likely be killed by them) if he ever crosses path with one.
  • After one deals with the Mechanist, either by giving him the AntAgonizer's costume or convincing him to retire, he'll leave the Robot Repair Center and walk out into the Wastes. He'll simply disappear from the map if he gets too far away from the Wanderer. If the player character follows, they will eventually see that the Mechanist's destination is the 'backdoor path' to the AntAgonizer's lair. When arriving there the Mechanist will just stand near the entrance. If the player approaches him, the Mechanist will start the conversation saying that he wants to be left alone.
  • Female characters with the Black Widow perk can choose an additional dialogue option to acquire the Mechanist's costume peacefully. Male characters can use the Child at Heart perk instead to convince the Mechanist to give up the position of a superhero.
  • Wearing the AntAgonizer's costume will cause the Mechanist to become hostile upon talking to him.
  • Wearing the Mechanist's costume while speaking to Moira Brown about the section of the Wasteland Survival Guide on the Robco Facility gives a few humorous dialogue options.
  • The opening of the multiple doors after activating his coffee brewer may be a reference to a similar sequence iconic to the television series Mystery Science Theater 3000.
  • The Mechanist has a harder Speech check than the AntAgonizer to vacate his position peacefully.
  • If you hand in the AntAgonizer's costume to the Mechanist, it will result in bad Karma, however killing him will not result in good Karma.

Appearances

Scott Wollinski, (a.k.a., The Mechanist) only appears in Fallout 3.

References