For the Automatron antagonist, see Mechanist (Automatron). For the fictional Fallout 4 villain, see Mechanist (Fallout 4). |
The Mechanist (real name Scott "Bean" Wollinski) is a man who controls various robots. He is fighting his nemesis, the AntAgonizer, in the town of Canterbury Commons and is dressed in the Mechanist's costume, a robot styled suit.[Non-game 1]
Background[]
Scott "Bean" Wollinski was born to simple bean farmers, raised by his father until he was 15, who then sold him to a caravan merchant hoping he would have a better life. He traveled with the caravans for a few years working as an indentured servant. This is where he got the nickname "Bean" because his purchase was paid for with beans. He eventually bought his freedom and settled down in Canterbury Commons, where he lived a life of solitude, hiding in the electronics store, fiddling around with junk. After the AntAgonizer started showing up, he became the Mechanist to protect the town.[Non-game 1]
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character is involved in quests. |
Quests[]
- The Superhuman Gambit: The town of Canterbury Commons has become the battleground of a "supervillain"—the AntAgonizer and a "superhero"—the Mechanist. Its inhabitants are not very happy about it (save for Derek Pacion) and ask the Lone Wanderer if they can help them.
Effects of player's actions[]
He will attack the Lone Wanderer if he finds out that they work for the AntAgonizer (or if he suspects that they are working for her). If one convinces him they are not a secret agent, they can work with him. Not giving him the AntAgonizer's suit however will also cause him to attack the Wanderer. Alternately, he can be convinced to give up his life as the Mechanist, either through a Speech check or the Black Widow perk, since he's causing the town more harm than good.
Inventory[]
Apparel | Weapon | Other items | On death |
---|---|---|---|
The Mechanist's costume The Mechanist's helmet RobCo jumpsuit* |
Laser pistol | Scrap metal Energy cell |
- * Only if convinced to stop being a superhero.
Notes[]
- It is possible to keep both sets of armor and Protectron's Gaze by reverse-pickpocketing. First, convince the AntAgonizer to give up using the Black Widow / Lady Killer perk or a Speech check. Then, go to the Mechanist, but drop the AntAgonizer's costume and helmet before talking to him. He will say his spybots tell him the AntAgonizer is defeated but he needs the armor. Pick up only the AntAgonizer's costume; he doesn't require the helmet, and will actually duplicate one in his inventory. Using a Stealth Boy, if needed, sneak and give him both a combat helmet and combat armor, leave the building, and go back in. While still stealthed, tell the Mechanist he can have the costume but to "move on and leave Canterbury alone." As he walks away, sneak up to him and take both sets of armor from his inventory, including the extra helmet. Note one will receive the usual penalty to Karma when pickpocketing.
- Another way to keep both costumes and Protectron's Gaze is to give the Mechanist the AntAgonizer's costume, then after he gives Protectron's Gaze, kill him and loot both costumes.
- Another way is to go to the AntAgonizer and retrieve her suit, then speak to the Mechanist. If one has the Black Widow ability, they can convince him to give his suit and will leave.
- The Mechanist is not allied with the robots in his robot repair center and will fight them (and most likely be killed by them) if he ever crosses path with one.
- After one deals with the Mechanist, either by giving him the AntAgonizer's costume or convincing him to retire, he'll leave the robot repair center and walk out into the wastes. He'll simply disappear from the map if he gets too far away from the Wanderer. If the player character follows, they will eventually see that the Mechanist's destination is the 'backdoor path' to the AntAgonizer's lair. When arriving there the Mechanist will just stand near the entrance. If the one approaches him, the Mechanist will start the conversation saying that he wants to be left alone.
- Female characters with the Black Widow perk can choose an additional dialogue option to acquire the Mechanist's costume peacefully. Male characters can use the Child at Heart perk instead to convince the Mechanist to give up the position of a superhero.
- Wearing the AntAgonizer's costume will cause the Mechanist to become hostile upon talking to him.
- Wearing the Mechanist's costume while speaking to Moira Brown about the section of the Wasteland Survival Guide on the RobCo facility gives a few humorous dialogue options.
- The Mechanist has a harder Speech check than the AntAgonizer to vacate his position peacefully.
- If one hands in the AntAgonizer's costume to the Mechanist, it will result in bad Karma, however killing him will not result in good Karma.
Appearances[]
Scott Wollinski, also known as the Mechanist, appears only in Fallout 3.
Behind the scenes[]
The Mechanist is voiced by Pete Papageorge in English. In localized versions of the game, his voice is dubbed by Shintarou Oohata (Japanese), Denis Nekrasov (Russian) and Luis Bajo (Spanish).
Gallery[]
References[]
Non-game
- ↑ 1.0 1.1 1.2 Fallout 3 Official Game Guide: The Mechanist (Scott "Bean" Wollinski) p. 100:
"Forty-year-old Scott "Bean" Wollinski was born to simple bean farmers, raised by his father until he was 15, who then sold him to a caravan merchant hoping he would have a better life. He traveled with the caravans for a few years working as an indentured servant. This is where he got the nickname "Bean," because his purchase was paid for with beans. He eventually bought his freedom and settled down in Canterbury Commons, where he lived a life of solitude, hiding in the electronics store, fiddling around with junk. After the AntAgonizer started showing up, he became the Mechanist to protect the town."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
|