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Mechanical Menace is a quest and achievement/trophy in the Fallout 4 add-on Automatron.

Quick walkthrough

Automatron main quest: Mechanical Menace
Listen to the Caravan distress call.
Find the caravan.
Eliminate the hostile robots.
Speak to the robot.
Reward: 250+ XP
Robot workbench schematics
Ada as a companion
Leads to: A New Threat

Detailed walkthrough

The quest is started as soon as the Automatron add-on has been downloaded and the player character reaches level 15. The Sole Survivor is notified to listen to the new caravan distress call that has appeared on their radio. Upon listening to it, they are notified to head over to an area near Wattz Consumer Electronics. Once there, they will find a multitude of robots battling it out beneath a highway. Once all enemy robots have been defeated, the player character speaks with Ada and the quest ends.

Quest stages

Quest stages
StageStatusDescriptionLog Entry
10 Startup
2100 Listen to Distress CallMy Pip-Boy is picking up a distress call signal. I should listen to it to see what it says.
2200 Find the CaravanThe distress signal told me the caravan was just east of Wattz Consumer Electronics. If I want to help them, I need to get there fast.
2300 Eliminate the Hostile RobotsWhen I arrived at the caravan site, the travelers were already dead. I saw a robot being attacked by several other robots that I've never seen before. If I help this lone robot, perhaps I can learn more about what's going on.
2400 Speak to AdaNow that I've rescued the robot, I should speak to it and find out what's going on.
3000Quest finishedQuest complete


  • If one of the friendly Robots (Hurtz, Turing or Porter) survives the battle it will automatically die a few seconds later. The quest will count them as one of the "hostile" robots to be destroyed.
  • At the battle site, corpses of Jackson, Liza , Zoe and Shades can be found around a small camp at the side of the road.
  • Upon completion of the quest, settlements will begin to be attacked by Rust Devils, and random encounters will begin to include hostile Mechanist robots and Rust Devils. After setting off the gunfire, if the player leaves the area without speaking to Ada, Rust Devil patrols will also start to appear in random encounters.


  • PCPC It is possible that the bodies Liza, Zoe and Shades do not spawn at the battle site. This does not seem to have any detrimental effects to the quest. [verified]
  • PCPC Playstation 4Playstation 4 Sometimes right after downloading Automatron and starting it on US copies of the game, the character associated with the add-on will speak a different language but the subtitles will come up in English. [verified]
  • PCPC Dismissing a companion to take Ada and then quickly asking them to follow you again (and thereby dismissing Ada) will cause the quest to instantly complete.[verified]
  • PCPC If you are having script lag issues the quest will not update if you take Ada with you immediately when talking to her, you need to say you will do it later, sending her to a settlement; that will allow Mechanical Menace to finish, although you may have to wait quite a while until the next stage starts.[verified]
  • PCPC Xbox OneXbox One After eliminating the robots, Ada may be sporadically and quickly moving around in all directions, making it impossible for the Sole Survivor to interact with her. [verified]
    • For PC open the console select Ada and disable her, then enable her and she will behave properly.
    • Throwing a grenade at her seems to fix this.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One If the distress call is not listened to immediately after the quest spawns, that station may fail to play, preventing the quest from moving to the next step and the quest marker at Wattz Consumer Electronics from spawning. It will still be possible to travel to the caravan's location and engage in the battle. This is likely caused either by the loading of an environment in general, or by exiting the game before listening to the broadcast; it is not caused by fast travel, as this bug can even occur in survival mode, where fast travel is disabled. [verified]
    • PCPC The next stage of the quest can be activated with the console command setstage DLC01MQ01 2200.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One After reaching Wattz Consumer Electronics, and following the quest marker, you won't find any caravan or Ada. Walking to the quest marker will remove the caravan distress call, and complete the objective, but no hostile robots will spawn leaving Automatron unplayable.[verified]
    • A possible solution is to load an older save outside of the Cambridge area before starting the quest.
    • If you delete your saves so you don't have any outside of Cambridge you can uninstall Automatron, make a save outside of Cambridge, then install Automatron again.
    • PCPC This can be worked around by the following; go to where Caravan should be, type prid 0100ff12 then enable. Exit the console, wait for Ada to appear. Then type setstage DLC01MQ01 2400. This will spawn Ada, complete the robot elimination step and then allow you to talk to Ada, who then proceed as if the quest had been done normally, allowing you to continue the DLC. While the caravan will not spawn, all you miss is some loot from the area and nothing of notable value.
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One After killing all the robots, you are prompted to speak with Ada. Some players have experienced the inability to activate any kind of dialogue with Ada rendering the quest unable to complete. [verified]
    • PCPC You can skip this quest with the console command setstage DLC01MQ01 3000, and since talking to Ada is the last part of this quest you won't miss much.
    • Sometimes this is caused by Ada attempting to continually enter combat with targets in the area, due to this area's high spawn rate. If this is the case, enter the nearby Wattz Electronics, and use xx00ff12.moveto player.
    • Xbox OneXbox OneThis may happen if the player "Deactivates" the robots instead of killing them. Killing them will fix this issue.