Gametitle-FO3 OA
Gametitle-FO3 OA
I'd trust a wastelander to shine my power armor, and even that's pushing it.

Protector McGraw is a member of the Brotherhood Outcasts and in charge of the operation at the Outcast Outpost at Bailey's Crossroads in the year 2277.


Interacting with outsiders with pleasant but direct conversation (instead of the usual contempt and condescension), McGraw is the head of operations in the Bailey's Crossroads section of the D.C. Metro Ruins. He is in charge of defending and exploring a recently discovered pre-War compound belonging to Virtual Strategic Solutions, Inc.. He deems the outpost worth risking his life for, as well as those of the patrol he commands.[1]

Interactions with the player characterEdit

Interactions overviewEdit

Perk empathy synthesizer
This character is involved in quests.


Effects of player's actionsEdit

  • After completing the simulation, McGraw and other Outcasts get in an argument, escalating to a violent dispute. If McGraw survives, he will thank the Lone Wanderer and welcome them to come back anytime.


Apparel Weapon Other items
Outcast power armor AEP7 laser pistol
Frag grenade x4
Stimpak x3


  • The player character can get special dialogue options if they completed Following in His Footsteps before talking to him. The player character will refer to "psychotic little girls," though McGraw will only react with confusion.
  • His rank as protector brings up confusion, as he shares it with Henry Casdin, who is referred to in-game as the leader of the Outcasts, as is McGraw in the objectives of Aiding the Outcasts.
  • While his karma is neutral, the Lone Wanderer will lose karma for killing him.

Notable quotesEdit

  • "I'd trust a wastelander to shine my power armor, and even that's pushing it."
  • "It's the liberation of Anchorage, Alaska from Chinese Communists. It was a pretty significant event in American history, according to our Scribe. I won't lie to you. It's heavy combat -- safety protocols disengaged. That means you die in the sim... your body goes into massive cardiac arrest. You're still listening, so I'm going to assume you're interested. But time's wasting. Sibley can take you to the pod. Olin will get you briefed. If you want to walk away, you're free to leave. My men won't stop you."
  • "Records indicate there's some high-value tech in this base, but we can't get to it. The armory is sealed by a blast door, and we can't get it open. We're pretty sure anyone who completes the facility's simulation program will gain access, but it requires a certain interface. Like your Pip-Boy. I need you to go into the simulator and complete that program... which will unlock the armory. Do that, and you'll get a share of the gear."


Protector McGraw appears only in the Fallout 3 add-on Operation: Anchorage.

Behind the scenesEdit

Outcast members Sibley, Olin, McGraw and Morrill, all of whom appear in the Operation: Anchorage add-on for Fallout 3, appear to be named after buildings on the campus of Cornell University, including Sibley Hall, Olin Hall, Olin Library, McGraw Hall, McGraw Tower and Morrill Hall.


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