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{{Notable Quotes Audio Project}}
 
{{Audio needed|FO3}}
 
 
{{Infobox character
 
{{Infobox character
 
|games =FO3OA
 
|games =FO3OA
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|quests =[[Aiding the Outcasts]]
 
|quests =[[Aiding the Outcasts]]
 
|alignment =Neutral
 
|alignment =Neutral
|tag skills =[[Big Guns]]: 100<br />[[Energy Weapons]]: 100<br />[[Small Guns]]: 100
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|tag skills ={{tag skills|big guns=100|energy weapons=100|small guns=100|agmod=-2}}
  +
|level =20
  +
|derived ={{derived stats|hp=170|dr=40|carry weight=200|crit chance=4|unarmed damage=1.3|poison resist=25|rad resist=10|stmod=2}}
 
|actor =
 
|actor =
 
|special ={{SPECIAL|5,7,6,4,3,6,4}}
 
|special ={{SPECIAL|5,7,6,4,3,6,4}}
  +
|modspecial ={{SPECIAL|5,7,6,4,3,6,4|stmod=2|agmod=-2}}
 
|baseid ={{DLC ID|000e23}}
 
|baseid ={{DLC ID|000e23}}
 
|refid ={{DLC ID|001401}}
 
|refid ={{DLC ID|001401}}
  +
|dialogue =[[DLC02ProtectorMcGraw.txt]]
 
}}{{Games|FO3OA}}
 
}}{{Games|FO3OA}}
   
  +
{{Rotating content
{{quotation|I'd trust a wastelander to shine my power armor, and even that's pushing it.}}
 
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|content1={{Quotation|I'd trust a wastelander to shine my power armor, and even that's pushing it.|sound=FO3OA McGraw TrustAWastelander.ogg}}
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|content2={{Quotation|It's the liberation of Anchorage, Alaska from Chinese Communists. It was a pretty significant event in American history, according to our Scribe. I won't lie to you. It's heavy combat -- safety protocols disengaged. That means you die in the sim... your body goes into massive cardiac arrest. You're still listening, so I'm going to assume you're interested. But time's wasting. Sibley can take you to the pod. Olin will get you briefed. If you want to walk away, you're free to leave. My men won't stop you.|sound=Fo3OA_ProtectorMcGraw_LiberationOfAnchorage.ogg}}
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|content3={{Quotation|Records indicate there's some high-value tech in this base, but we can't get to it. The armory is sealed by a blast door, and we can't get it open. We're pretty sure anyone who completes the facility's simulation program will gain access, but it requires a certain interface. Like your Pip-Boy. I need you to go into the simulator and complete that program... which will unlock the armory. Do that, and you'll get a share of the gear.
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|sound=Fo3OA_ProtectorMcGraw_Mercenary.ogg}}
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}}
   
 
'''Protector McGraw''' is a member of the [[Brotherhood Outcasts]] and in charge of the operation at the [[Outcast Outpost]] at [[Bailey's Crossroads]] in the year [[Timeline#2277|2277]].
 
'''Protector McGraw''' is a member of the [[Brotherhood Outcasts]] and in charge of the operation at the [[Outcast Outpost]] at [[Bailey's Crossroads]] in the year [[Timeline#2277|2277]].
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===Interactions overview===
 
===Interactions overview===
 
{{Interactions FO3
 
{{Interactions FO3
|essential =no
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|essential =
|enslave =no
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|enslave =
|ear =no
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|ear =
|finger =no
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|finger =
|temp companion =no
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|temp companion =
|perm companion =no
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|perm companion =
|wares =no
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|wares =
|caps =-
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|caps =
|max condition =-
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|max condition =
|heal =no
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|heal =
|cure addiction =no
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|cure addiction =
|cure radiation =no
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|cure radiation =
|rent =-
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|rent =
|quests started =-
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|quests started =
 
|quests involved =* [[Aiding the Outcasts]]
 
|quests involved =* [[Aiding the Outcasts]]
 
}}
 
}}
   
 
===Quests===
 
===Quests===
* [[Aiding the Outcasts]]: McGraw is running the operation and asks you to perform the [[Anchorage Reclamation simulation]] so the Outcasts can open the VSS vault.
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* [[Aiding the Outcasts]]: McGraw is running the operation and asks the [[Lone Wanderer]] to perform the [[Anchorage Reclamation simulation]] so the Outcasts can open the VSS vault.
   
 
===Effects of player's actions===
 
===Effects of player's actions===
* After completing the simulation, McGraw and other Outcasts get in an argument, escalating to a violent dispute. If McGraw survives, he will thank you and welcome you to come back anytime.
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* After completing the simulation, McGraw and other Outcasts get in an argument, escalating to a violent dispute. If McGraw survives, he will thank the Lone Wanderer and welcome them to come back anytime.
   
 
==Inventory==
 
==Inventory==
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==Notes==
 
==Notes==
You get special dialogue options if you completed [[Following in His Footsteps]] before talking to him.
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* The player character can get special dialogue options if they completed [[Following in His Footsteps]] before talking to him. The player character will refer to "[[Stanislaus Braun|psychotic little girls]]," though McGraw will only react with confusion.
  +
* His rank as protector brings up confusion, as he shares it with Henry Casdin, who is referred to in-game as the leader of the Outcasts, as is McGraw in the objectives of Aiding the Outcasts.
  +
* While his karma is neutral, the Lone Wanderer will lose karma for killing him.
  +
  +
==Notable quotes==
  +
{{Notable content
 
|{{Inline quote|I'd trust a wastelander to shine my power armor, and even that's pushing it.|sound=FO3OA McGraw TrustAWastelander.ogg}}
  +
|{{Inline quote|It's the liberation of Anchorage, Alaska from Chinese Communists. It was a pretty significant event in American history, according to our Scribe. I won't lie to you. It's heavy combat -- safety protocols disengaged. That means you die in the sim... your body goes into massive cardiac arrest. You're still listening, so I'm going to assume you're interested. But time's wasting. Sibley can take you to the pod. Olin will get you briefed. If you want to walk away, you're free to leave. My men won't stop you.|sound=Fo3OA_ProtectorMcGraw_LiberationOfAnchorage.ogg}}
  +
|{{Inline quote|Records indicate there's some high-value tech in this base, but we can't get to it. The armory is sealed by a blast door, and we can't get it open. We're pretty sure anyone who completes the facility's simulation program will gain access, but it requires a certain interface. Like your Pip-Boy. I need you to go into the simulator and complete that program... which will unlock the armory. Do that, and you'll get a share of the gear.|sound=Fo3OA_ProtectorMcGraw_Mercenary.ogg}}
  +
}}
   
 
==Appearances==
 
==Appearances==
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==Behind the scenes==
 
==Behind the scenes==
Outcast members [[Sibley]], [[Olin]], McGraw, and [[Morrill]], all of whom appear in the ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' [[Fallout 3 add-ons|add-on]] for ''[[Fallout 3]]'', appear to be named after buildings on the campus of [[wikipedia:Cornell University|Cornell University]], including Sibley Hall, Olin Hall, Olin Library, McGraw Hall, McGraw Tower and Morrill Hall.
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Outcast members [[Sibley]], [[Olin]], McGraw and [[Morrill]], all of whom appear in the ''[[Operation: Anchorage (add-on)|Operation: Anchorage]]'' [[Fallout 3 add-ons|add-on]] for ''[[Fallout 3]]'', appear to be named after buildings on the campus of [[wikipedia:Cornell University|Cornell University]], including Sibley Hall, Olin Hall, Olin Library, McGraw Hall, McGraw Tower and Morrill Hall.
   
 
==References==
 
==References==
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{{Navbox Operation: Anchorage}}
 
{{Navbox Operation: Anchorage}}
   
[[Category:Operation: Anchorage characters]]
 
[[Category:Outcast characters]]
 
 
[[Category:Operation: Anchorage human characters]]
 
[[Category:Operation: Anchorage human characters]]
[[Category:Outcast Outpost characters]]
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[[Category:Fallout 3 Brotherhood of Steel characters]]
 
[[Category:Brotherhood Outcast characters]]
 
[[Category:Outcast outpost characters]]
   
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[[de:McGraw]]
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[[es:McGraw]]
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[[fi:McGraw]]
 
[[pl:McGraw]]
 
[[pl:McGraw]]
[[ru:Хранитель МакГроу]]
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[[ru:Хранитель Макгроу]]
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[[uk:Зберігач Макгроу]]

Revision as of 10:36, 14 September 2019

 
Gametitle-FO3 OA
Gametitle-FO3 OA
I'd trust a wastelander to shine my power armor, and even that's pushing it.

Protector McGraw is a member of the Brotherhood Outcasts and in charge of the operation at the Outcast Outpost at Bailey's Crossroads in the year 2277.

Background

Interacting with outsiders with pleasant but direct conversation (instead of the usual contempt and condescension), McGraw is the head of operations in the Bailey's Crossroads section of the D.C. Metro Ruins. He is in charge of defending and exploring a recently discovered pre-War compound belonging to Virtual Strategic Solutions, Inc.. He deems the outpost worth risking his life for, as well as those of the patrol he commands.[1]

Interactions with the player character

Interactions overview

Interactions
FO76 ui icon quest
This character is involved in quests.

Quests

Effects of player's actions

  • After completing the simulation, McGraw and other Outcasts get in an argument, escalating to a violent dispute. If McGraw survives, he will thank the Lone Wanderer and welcome them to come back anytime.

Inventory

Apparel Weapon Other items
Outcast power armor AEP7 laser pistol
Frag grenade x4
Stimpak x3

Notes

  • The player character can get special dialogue options if they completed Following in His Footsteps before talking to him. The player character will refer to "psychotic little girls," though McGraw will only react with confusion.
  • His rank as protector brings up confusion, as he shares it with Henry Casdin, who is referred to in-game as the leader of the Outcasts, as is McGraw in the objectives of Aiding the Outcasts.
  • While his karma is neutral, the Lone Wanderer will lose karma for killing him.

Notable quotes

Appearances

Protector McGraw appears only in the Fallout 3 add-on Operation: Anchorage.

Behind the scenes

Outcast members Sibley, Olin, McGraw and Morrill, all of whom appear in the Operation: Anchorage add-on for Fallout 3, appear to be named after buildings on the campus of Cornell University, including Sibley Hall, Olin Hall, Olin Library, McGraw Hall, McGraw Tower and Morrill Hall.

References