Matt Grandstaff is a developer who served as the assistant director of community relations at Bethesda Softworks, and was credited on Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout 76.
Career[]
Work on the Fallout series[]
Matt joined Bethesda Softworks as community manager in April 2007. Matt Grandstaff's role at Bethesda included acting as a point of liaison between fans and developers. As part of the marketing department working with Pete Hines, Matt coordinated information for Bethesda's websites, updated the media on new developments, and managed Bethesda's forum as an administrator.[citation needed]
One of Matt's main contributions was the development of the Bethesda Blog, which regularly featured interviews with both developers and fans, as well as updates and news on Bethesda's roster of games. On Fallout: New Vegas, he was credited as an additional writer. According to Joshua Sawyer, Grandstaff and several other Bethesda developers wrote barkstring dialogue for generic NPCs.[1]
Other work[]
In August 2019, he left Bethesda Softworks for Epic Games.
Employment history[]
From | To | Company | Role |
---|---|---|---|
April 2007 | August 2019 | Bethesda Softworks | Assistant Director, Community |
August 2019 | Present | Epic Games | Community Lead |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2008 | Fallout 3 | Community Manager |
2010 | Fallout: New Vegas | Senior Community Manager Additional Writer |
2015 | Fallout 4 | Global Community Lead |
2018 | Fallout 76 | Assistant Director, Community |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2009 | Wet | Community Manager |
Quotes[]
References[]
- ↑ Question: "What role had the additional Bethesda writers in F:NV? With all due respect, but I doubt producers/QA testers would write characters..nonetheless, I'm curious."
Joshua Sawyer: "They wrote some of the barkstring voice sets for generic NPCs."
(Joshua Sawyer Formspring posts/2011)