The Masterbrain is a unique robobrain that controls all the other security robots in the Vault-Tec headquarters in the year 2277. It roams the Vault-Tec administration level but is most likely found near a turret control terminal slightly left of the level's center.
Background[]
The Masterbrain was manufactured for the Vault-Tec Corporation to act as a kill switch for all other robotic security measures within the headquarters and still remains active 200 years after the Great War. The Masterbrain is identified by the large Vault-Tec logo on its chassis.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
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This character has no special interactions. |
Effects of player's actions[]
If it is defeated and the Lone Wanderer interacts with it, it will say,
If they choose to do so, this will disable all other robots in the Vault-Tec headquarters building, with the exception of the automated turrets.
Other interactions[]
The player character can shut down Masterbrain using three terminals scattered throughout the building. It is also possible to disable it using the Robotics Expert perk.
Inventory[]
Apparel | Weapon | Other items | On death |
---|---|---|---|
Head laser and mesmetron | Energy cells Scrap metal Fission battery |
Notes[]
- Masterbrain is the only known robobrain without a visible brain. The brain may have been visible before the glass was covered with dirt.
- Masterbrain's paint scheme is unique, and none of the other robobrains in the Capital Wasteland have it.
Notable quotes[]
- "The Administration Level is off limits to non-essential personnel!"
- "Proper Vault-Tec ID not present! Engaging target!"
- "Prime directive: protect Vault-Tec data!"
Appearances[]
The Masterbrain appears only in Fallout 3.
Gallery[]
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