Fallout Interactive Experience
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“In another life you were a swordsman!”
One-handed melee weapons now do more damage.
|1||Your one-handed melee weapons now do +10% damage.||00123A5B|
|2||Your one-handed melee weapons now do +15% damage.||00123A5C|
|3||Your one-handed melee weapons now do +20% damage.||00123A5D|
|Your one-handed melee weapons now do +60% damage.||00479B34|
Master Gladiator affects the following weapons, as well as their unique variants:
- Assaultron blade
- Bone club
- Bowie knife
- Chinese officer sword
- Combat knife
- Commie Whacker
- Cultist blade
- Cultist dagger
- Guitar sword
- Lead pipe
- Pipe wrench
- Revolutionary sword
- Rolling pin
- Sheepsquatch club
- Ski sword
- Tire iron
- Walking cane
- This perk serves as the one-handed counterpart to the two-handed Slugger, Expert Slugger, and Master Slugger and unarmed Iron Fist perks.
- This perk works well with Martial Artist, which increases melee weapon speed and decreases weight, and Incisor, which causes melee weapons to ignore up to 75% of armor.
- All ranks of Gladiator, as well as the first rank of Expert Gladiator and Master Gladiator, increase damage by +10%, while subsequent ranks only increase damage by +5%. Therefore, if interested in getting the maximum damage increase from these perks at the minimum perk point cost, all ranks of Gladiator and the first ranks of Expert and Master Gladiator should be taken before taking the later ranks of Expert and Master Gladiator.