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|factions =[[Gunners]]<br />[[Brotherhood of Steel (East Coast)|Brotherhood of Steel]]<br />[[The Institute]]<br />(Depends on choices made)
 
|factions =[[Gunners]]<br />[[Brotherhood of Steel (East Coast)|Brotherhood of Steel]]<br />[[The Institute]]<br />(Depends on choices made)
 
|creatures =
 
|creatures =
|robots =[[Assaultron]]s<br />[[Protectron (Fallout 4)|Protectrons]]<br />[[Sentry bot (Fallout 4)|Sentry bots]]<br />[[Synth]]s
+
|robots =[[Assaultron (Fallout 4)|Assaultron]]s<br />[[Protectron (Fallout 4)|Protectrons]]<br />[[Sentry bot (Fallout 4)|Sentry bots]]<br />[[Synth]]s
 
|quests =[[Mass Fusion]]<br />[[Spoils of War]]
 
|quests =[[Mass Fusion]]<br />[[Spoils of War]]
 
|terminal =[[Mass Fusion building terminal entries]]<br />[[Mass Fusion main reactor terminal entries]]
 
|terminal =[[Mass Fusion building terminal entries]]<br />[[Mass Fusion main reactor terminal entries]]
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==Layout==
 
==Layout==
  +
===Roof===
The main reactor is in the lower level of the building (that’s incredibly helpful).
 
  +
The rooftop is an exterior location and has its own fast travel marker; the [[Mass Fusion executive suite]]. It is normally only accessible as part of the main quest endgame. The [[Mass Fusion executive ID]] that allows access to the elevator down will not be present if no relevant quest is active.
{{Section|FO4|lacking detail}}
 
  +
  +
===Above Glass Floor===
  +
This section is accessible from the roof by a quest locked elevator, or at any time from downstairs from an elevator on the highest floor of below the glass ceiling. The area is mostly comprised of destroyed offices where multiple caved in floors create one big interior space. This area will be abandoned if visited before [[Spoils of War]] or [[The Nuclear Option]]. During these two quests, the [[Sole Survivor]] will be ambushed here by [[synth]]s or the [[Brotherhood of Steel]] as they exit the elevator.
  +
  +
===Below Glass Floor===
  +
This area is the building lobby and some walkways and offices. It is accessible from the front door and is occupied by [[Gunners]] if encountered before the Spoils of War or the Nuclear Option quests. When approaching from above while on one of the relevant quests, the battle with the opposing main quest faction will continue here.
  +
  +
===Reactor Room===
  +
The reactor room is below ground level; the [[beryllium agitator]] sought after by both the Brotherhood of Steel and [[the Institute]] is located here. After dealing with the security, including turrets and sentry bots, the agitator can be found in a large, highly radioactive central room.
   
 
==Notable loot==
 
==Notable loot==
 
===Main building===
 
===Main building===
* Full set of possibly leveled [[Power armor (Fallout 4)|power armor]] - Worn by the [[Gunner commander]].
+
* Full set of possibly leveled [[Power armor (Fallout 4)|power armor]] - Worn by the [[Gunners|Gunner commander]].
 
* [[Strength bobblehead]] - On the head of the giant interior statue (accessible from the floor with the Gunner commander, powered elevator and exits to the Mass Fusion balcony).
 
* [[Strength bobblehead]] - On the head of the giant interior statue (accessible from the floor with the Gunner commander, powered elevator and exits to the Mass Fusion balcony).
 
* [[Overdue book]]s - On a desk on the fourth floor. One will have to go up to the fifth floor and go back down to reach it. Another is on a desk on the [[Mass Fusion main reactor|reactor]] level.
 
* [[Overdue book]]s - On a desk on the fourth floor. One will have to go up to the fifth floor and go back down to reach it. Another is on a desk on the [[Mass Fusion main reactor|reactor]] level.
 
* [[Mini nuke (Fallout 4)|Mini nuke]] - On the same floor as the bobblehead in the room to the northwest where the Gunner commander comes out from.
 
* [[Mini nuke (Fallout 4)|Mini nuke]] - On the same floor as the bobblehead in the room to the northwest where the Gunner commander comes out from.
* [[Fusion core]] - On a desk 3 floors from the top, accessed through a destroyed wall facing the central shaft using the techniques described for the [[Freefall Legs]].
+
* [[Fusion core (Fallout 4)|Fusion core]] - On a desk 3 floors from the top, accessed through a destroyed wall facing the central shaft using the techniques described for the [[Freefall Legs]].
* [[Tesla Science Magazine|Tesla Science Magazine issue #5]] - On the computer bank, southeast mezzanine room, upper offices above the glass floor (on the same floor with the elevator after power is restored). The area can be accessed by using a jet pack to jump up a hole on the floor where the Gunner commander is and unlocking a door or by waiting for a late main quest to unlock the area.
+
* [[Tesla Science Magazine (Fallout 4)|Tesla Science Magazine issue #5]] - On the computer bank, southeast mezzanine room, upper offices above the glass floor (on the same floor with the elevator after power is restored). The area can be accessed by using a jet pack to jump up a hole on the floor where the Gunner commander is and unlocking a door or by waiting for a late main quest to unlock the area.
 
* [[Freefall Legs]] - In a safe in a small room near the top of the building's interior, in an area only accessible using the jet pack power armor mod, using the trash can wall climbing glitch.
 
* [[Freefall Legs]] - In a safe in a small room near the top of the building's interior, in an area only accessible using the jet pack power armor mod, using the trash can wall climbing glitch.
 
* [[Stealth Boy (Fallout 4)|Stealth Boy]] x 2 - One is on a metal shelf next to the chemistry station, three floors above the Strength bobblehead, at the same level with the glass floor. The other is in the same room as the Freefall Legs, on top of a small bookshelf.
 
* [[Stealth Boy (Fallout 4)|Stealth Boy]] x 2 - One is on a metal shelf next to the chemistry station, three floors above the Strength bobblehead, at the same level with the glass floor. The other is in the same room as the Freefall Legs, on top of a small bookshelf.
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===Reactor===
 
===Reactor===
* The unique [[damaged hazmat suit]] can be found in a drawer right outside the decontamination room, that leads into the reactor room.
+
* The unique [[damaged hazmat suit (Fallout 4)|damaged hazmat suit]] can be found in a drawer right outside the decontamination room, that leads into the reactor room.
* A [[Hazmat suit (Fallout 4)|hazmat suit]] can be found in the locker room behind the Attendant's terminal, sitting on a shelf of one of the lockers. And another next to the Analyst's terminal on top of a safe.
+
* A [[Hazmat suit (Fallout 4)|hazmat suit]] can be found in the locker room behind the attendant's terminal, sitting on a shelf of one of the lockers. And another next to the analyst's terminal on top of a safe.
* A [[Sentry bot (Fallout 4)|sentry bot]] spawns behind the northern security door, which can be opened through the reactor security control terminal on the south side of the room before the reactor room. It has a [[fusion core]]. Alternatively, one can get the core and trip the security, the doors will then open automatically.
+
* A [[Sentry bot (Fallout 4)|sentry bot]] spawns behind the northern security door, which can be opened through the reactor security control terminal on the south side of the room before the reactor room. It has a [[Fusion core (Fallout 4)|fusion core]]. Alternatively, one can get the core and trip the security, the doors will then open automatically.
   
 
==Notes==
 
==Notes==
 
* The rooftop of the building is the highest point in the entire Commonwealth and offers an impressive view across the whole game world. Despite this, the Mass Fusion building is the second tallest structure in ''Fallout 4'', after [[Trinity Tower]].
 
* The rooftop of the building is the highest point in the entire Commonwealth and offers an impressive view across the whole game world. Despite this, the Mass Fusion building is the second tallest structure in ''Fallout 4'', after [[Trinity Tower]].
* Using a [[Brotherhood of Steel]] [[Vertibird (Fallout 4)|Vertibird]], one can travel to the Mass Fusion building, and discover the [[Mass Fusion executive suite]] location enroute. However, the elevator [[Mass Fusion executive ID|ID card]] needed for the [[Mass Fusion]] and [[Spoils of War]] quests does not spawn until the player character actually starts one of them.
+
* Using a [[Brotherhood of Steel]] [[Vertibird (Fallout 4)|Vertibird]], one can travel to the Mass Fusion building, and discover the [[Mass Fusion executive suite]] location en route. However, the elevator [[Mass Fusion executive ID|ID card]] needed for the [[Mass Fusion]] and [[Spoils of War]] quests does not spawn until the player character actually starts one of them. This may have been patched in a recent version of the game; The location does not appear discoverable before the appropriate quest.
 
* With proper timing and careful planning, it is possible to get a Vertibird to land and drop the player character off on the roof of the building, even before the associated quest.
 
* With proper timing and careful planning, it is possible to get a Vertibird to land and drop the player character off on the roof of the building, even before the associated quest.
 
* With careful jumping, it is possible to reach the top of the building with a power armor equipped with a [[jet pack]].
 
* With careful jumping, it is possible to reach the top of the building with a power armor equipped with a [[jet pack]].
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* It is possible for [[provisioner]]s and their [[Brahmin (Fallout 4)|brahmin]] to turn up on the roof, where they will be stranded and unable to leave. The only way to get them back to ground level is by using console commands or if they are somehow lured over the edge of the building (they will survive the fall).
 
* It is possible for [[provisioner]]s and their [[Brahmin (Fallout 4)|brahmin]] to turn up on the roof, where they will be stranded and unable to leave. The only way to get them back to ground level is by using console commands or if they are somehow lured over the edge of the building (they will survive the fall).
 
* One can leap from the southwestern corner of the roof, and land safely in [[Goodneighbor]] without the use of power armor or Freefall Legs. Aim for the [[Old State House]]. The player character will be teleported to the main entrance upon entering the cell.
 
* One can leap from the southwestern corner of the roof, and land safely in [[Goodneighbor]] without the use of power armor or Freefall Legs. Aim for the [[Old State House]]. The player character will be teleported to the main entrance upon entering the cell.
* If the player character did not support their faction in [[Mass Fusion]] or [[Spoils of War]], the enemy faction will have taken over the building after the quest. On the other hand the player character's faction will control the location if they are assisted.
+
* If the player character did not support their faction in [[Mass Fusion]] or [[Spoils of War]], the enemy faction will have taken over the building after the quest. On the other hand, the player character's faction will control the location if they are assisted.
 
* If the player character glitches into the reactor room, the [[Mass Fusion]] quest will begin.
 
* If the player character glitches into the reactor room, the [[Mass Fusion]] quest will begin.
* If [[Spoils of War]] is completed successfully, the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]] will replace the [[Gunners]] and occupy the building. [[Synth]]s will occupy the building if [[Mass Fusion]] is completed for [[the Institute]].
+
* If [[Spoils of War]] is completed successfully, the [[Brotherhood of Steel (East Coast)|Brotherhood of Steel]] will replace the [[Gunners]] and occupy the building. Synths will occupy the building if [[Mass Fusion]] is completed for the Institute.
   
 
==Appearances==
 
==Appearances==
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==Bugs==
 
==Bugs==
* {{platforms|pc|ps4|xboxone}} The can chimes on the ground floor do not disappear after collecting them, however one can still get XP and tin cans for doing so. {{Verify|Verified}}
+
* {{platforms|pc,ps4,xboxone}} The can chimes on the ground floor do not disappear after collecting them, however one can still get XP and tin cans for doing so. {{Verify|Verified}}
** {{platforms|pc|ps4|xboxone}} Similarly the bathroom scale trap provides materials and XP upon disarming it, but the tesla trap will still go off. {{verify|Verified}}
+
** {{platforms|pc,ps4,xboxone}} Similarly the bathroom scale trap provides materials and XP upon disarming it, but the tesla trap will still go off. {{verify|Verified}}
* {{platforms|pc|ps4|xboxone}} Taking the large circular elevator from the lobby, back up to the [[Mass Fusion executive suite]], sometimes causes the player to arrive in the wrong location in the exterior cell - a location which was not intended to be accessible. {{verify|verified}}<ref>[https://www.youtube.com/watch?v=dEaYmO9vWEU Youtube video: Fallout 4 Mass Fusion Elevator Glitch]</ref>
+
* {{platforms|pc,ps4,xboxone}} Taking the large circular elevator from the lobby, back up to the [[Mass Fusion executive suite]], sometimes causes the player to arrive in the wrong location in the exterior cell - a location which was not intended to be accessible. {{verify|verified}}<ref>[https://www.youtube.com/watch?v=dEaYmO9vWEU Youtube video: Fallout 4 Mass Fusion Elevator Glitch]</ref>
   
 
==Gallery==
 
==Gallery==
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FO4 Jack Rockford's Log.png|[[Jack Rockford's log]] can be ejected from the terminal
 
FO4 Jack Rockford's Log.png|[[Jack Rockford's log]] can be ejected from the terminal
 
MF building Freefall Legs.png|[[Freefall Legs]] in the safe, top left corner
 
MF building Freefall Legs.png|[[Freefall Legs]] in the safe, top left corner
Tesla super weapons location.jpg|[[Tesla Science Magazine]] issue
+
Tesla super weapons location.jpg|[[Tesla Science Magazine (Fallout 4)|Tesla Science Magazine]] issue
 
FO4 Mass Fusion Statue loading screen.png|[[Fallout 4 loading screens#Propaganda|Statue loading screen slide]]
 
FO4 Mass Fusion Statue loading screen.png|[[Fallout 4 loading screens#Propaganda|Statue loading screen slide]]
 
</gallery>
 
</gallery>
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{{Navbox locations FO4}}
 
{{Navbox locations FO4}}
   
[[Category:Fallout 4 locations]]
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[[Category:Boston buildings]]
   
 
[[de:Mass-Fusion-Gebäude]]
 
[[de:Mass-Fusion-Gebäude]]
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[[ru:Здание «Масс фьюжн»]]
 
[[ru:Здание «Масс фьюжн»]]
 
[[uk:Будівля «Мас ф'южн»]]
 
[[uk:Будівля «Мас ф'южн»]]
  +
[[zh:麻州核融合廠大樓]]

Revision as of 22:48, 13 October 2019

 
Gametitle-FO4
Gametitle-FO4

The Mass Fusion building is a location in the Commonwealth in 2287. This building is one of the Commonwealth's most recognizable landmarks due to its size and unique architectural design.

Layout

Roof

The rooftop is an exterior location and has its own fast travel marker; the Mass Fusion executive suite. It is normally only accessible as part of the main quest endgame. The Mass Fusion executive ID that allows access to the elevator down will not be present if no relevant quest is active.

Above Glass Floor

This section is accessible from the roof by a quest locked elevator, or at any time from downstairs from an elevator on the highest floor of below the glass ceiling. The area is mostly comprised of destroyed offices where multiple caved in floors create one big interior space. This area will be abandoned if visited before Spoils of War or The Nuclear Option. During these two quests, the Sole Survivor will be ambushed here by synths or the Brotherhood of Steel as they exit the elevator.

Below Glass Floor

This area is the building lobby and some walkways and offices. It is accessible from the front door and is occupied by Gunners if encountered before the Spoils of War or the Nuclear Option quests. When approaching from above while on one of the relevant quests, the battle with the opposing main quest faction will continue here.

Reactor Room

The reactor room is below ground level; the beryllium agitator sought after by both the Brotherhood of Steel and the Institute is located here. After dealing with the security, including turrets and sentry bots, the agitator can be found in a large, highly radioactive central room.

Notable loot

Main building

  • Full set of possibly leveled power armor - Worn by the Gunner commander.
  • Strength bobblehead - On the head of the giant interior statue (accessible from the floor with the Gunner commander, powered elevator and exits to the Mass Fusion balcony).
  • Overdue books - On a desk on the fourth floor. One will have to go up to the fifth floor and go back down to reach it. Another is on a desk on the reactor level.
  • Mini nuke - On the same floor as the bobblehead in the room to the northwest where the Gunner commander comes out from.
  • Fusion core - On a desk 3 floors from the top, accessed through a destroyed wall facing the central shaft using the techniques described for the Freefall Legs.
  • Tesla Science Magazine issue #5 - On the computer bank, southeast mezzanine room, upper offices above the glass floor (on the same floor with the elevator after power is restored). The area can be accessed by using a jet pack to jump up a hole on the floor where the Gunner commander is and unlocking a door or by waiting for a late main quest to unlock the area.
  • Freefall Legs - In a safe in a small room near the top of the building's interior, in an area only accessible using the jet pack power armor mod, using the trash can wall climbing glitch.
  • Stealth Boy x 2 - One is on a metal shelf next to the chemistry station, three floors above the Strength bobblehead, at the same level with the glass floor. The other is in the same room as the Freefall Legs, on top of a small bookshelf.
  • Mass Fusion labs key - On the level with the glass floor in the northwest office room on a desk.
  • Executive key and ID card - in the desk within the executive suite. Accessible during Mass Fusion or Spoils of War.
  • Jack Rockford's log - In the intern's terminal in the same room as the Freefall Legs.

Reactor

  • The unique damaged hazmat suit can be found in a drawer right outside the decontamination room, that leads into the reactor room.
  • A hazmat suit can be found in the locker room behind the attendant's terminal, sitting on a shelf of one of the lockers. And another next to the analyst's terminal on top of a safe.
  • A sentry bot spawns behind the northern security door, which can be opened through the reactor security control terminal on the south side of the room before the reactor room. It has a fusion core. Alternatively, one can get the core and trip the security, the doors will then open automatically.

Notes

  • The rooftop of the building is the highest point in the entire Commonwealth and offers an impressive view across the whole game world. Despite this, the Mass Fusion building is the second tallest structure in Fallout 4, after Trinity Tower.
  • Using a Brotherhood of Steel Vertibird, one can travel to the Mass Fusion building, and discover the Mass Fusion executive suite location en route. However, the elevator ID card needed for the Mass Fusion and Spoils of War quests does not spawn until the player character actually starts one of them. This may have been patched in a recent version of the game; The location does not appear discoverable before the appropriate quest.
  • With proper timing and careful planning, it is possible to get a Vertibird to land and drop the player character off on the roof of the building, even before the associated quest.
  • With careful jumping, it is possible to reach the top of the building with a power armor equipped with a jet pack.
  • The building has multiple floors with many broken walkways. The jet pack power armor mod makes navigating the facility much easier.
  • Drinking the water in the reactor room will kill the player character instantly unless they have Lead Belly at its maximum level.
    • The Robes of Atom's Devoted from the Far Harbor add-on will also protect from this, however, without the aforementioned perk, radiation will still increase to a significant level.
  • There is a steamer trunk in the reactor room underwater on the northwest wall, below a "Danger Radioactive Materials" sign.
  • Each time the player character leaves the reactor room, they are decontaminated and lose all rads.
  • Hacking the Reactor Security Control [Master] terminal in the southeast corner of the Main Reactor allows the player character to open the security doors: one leads to impassable rubble while the other opens the facilities room and reveals an inactive sentry bot.
  • It is possible for provisioners and their brahmin to turn up on the roof, where they will be stranded and unable to leave. The only way to get them back to ground level is by using console commands or if they are somehow lured over the edge of the building (they will survive the fall).
  • One can leap from the southwestern corner of the roof, and land safely in Goodneighbor without the use of power armor or Freefall Legs. Aim for the Old State House. The player character will be teleported to the main entrance upon entering the cell.
  • If the player character did not support their faction in Mass Fusion or Spoils of War, the enemy faction will have taken over the building after the quest. On the other hand, the player character's faction will control the location if they are assisted.
  • If the player character glitches into the reactor room, the Mass Fusion quest will begin.
  • If Spoils of War is completed successfully, the Brotherhood of Steel will replace the Gunners and occupy the building. Synths will occupy the building if Mass Fusion is completed for the Institute.

Appearances

The Mass Fusion building only appears in Fallout 4.

Bugs

  • PCPC Playstation 4Playstation 4 Xbox OneXbox One The can chimes on the ground floor do not disappear after collecting them, however one can still get XP and tin cans for doing so. [verified]
    • PCPC Playstation 4Playstation 4 Xbox OneXbox One Similarly the bathroom scale trap provides materials and XP upon disarming it, but the tesla trap will still go off. [verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Taking the large circular elevator from the lobby, back up to the Mass Fusion executive suite, sometimes causes the player to arrive in the wrong location in the exterior cell - a location which was not intended to be accessible. [verified][1]

Gallery

References