Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to standardizing Fallout 3 location articles. For participation, please check the project page.
|
Mason Dixon Salvage is a location in the northern part of the Capital Wasteland.
Background
It appears to have been a pre-War auto parts and salvage complex. Since then, super mutants have moved in and are using it as a base of command. There is also a human captive here.
Layout
The salvage yard can be found northwest of Paradise Falls and south-southwest of SatCom Array NN-03d. It is closest to Drowned Devil's Crossing, and can most easily be reached by traveling north from there.
On the east and west ends there are two rusted metal shacks. To the south of the western shack are three overturned trailers. The easiest way to get to the salvage yard is to come from the north because of the small trail that leads up to the salvage area.
As a super mutant camp, there are several leveled mutants and centaurs. Up to seven enemies may spawn (depending on whether the add-on Broken Steel is installed). One of them will always be a grade up from the others. Also, there may be a deathclaw on the small hill nearby. It will not hesitate following the player into the shacks, or even kill the captive before they can be saved.
Notable loot
- Tumblers Today: in the southern shack next to the bed. (It may be under the bed, in that case try crouching or throwing a grenade behind the bed, at the southern wall.)
- Nikola Tesla and You: in the western shack, on a table.
- D.C. Journal of Internal Medicine: also in the western shack, on the floor, next to a bucket.
Notes
- This location may host Super Mutant Overlords if Broken Steel is installed.
- No Karma loss occurs if the captive is blown to smithereens in the massive car explosion possible at this location.
- Once this location has been cleared out once, it becomes a dangerous location to fast-travel to, as the end point is directly inside a group of super mutants that have (most likely) already re-spawned.
- There are two shacks that could be used as shelter, as they have unowned beds inside. However, if you decide to use them as shelter, you will find yourself fighting off super mutants almost every time you fast travel there, because they respawn every 3 in-game days.
Appearances
Mason Dixon Salvage appears only in Fallout 3.
Behind the scenes
This location is based on the real location "Mason Dixon Auto Salvage", a junkyard on Rt. 1 on the PA side of the MD/PA border (also called the Mason Dixon Line) with 18 acres of recyclable cars.