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==Background==
 
==Background==
It appears to have been a pre-[[Great War|War]] auto parts and salvage complex. Since then, [[Vault 87 super mutant|super mutant]]s have moved in and are using it as a base of command. There is also a human [[Wasteland captive|captive]] here.
+
It appears to have been a pre-[[Great War|War]] auto parts and salvage complex. Since then, [[Vault 87 super mutant|super mutants]] have moved in and are using it as a base of command. There is also a human [[Wasteland captive|captive]] here.
   
 
==Layout==
 
==Layout==
 
The salvage yard can be found northwest of [[Paradise Falls]] and south-southwest of [[SatCom Array NN-03d]]. It is closest to [[Drowned Devil's Crossing]], and can most easily be reached by traveling north from there.
 
The salvage yard can be found northwest of [[Paradise Falls]] and south-southwest of [[SatCom Array NN-03d]]. It is closest to [[Drowned Devil's Crossing]], and can most easily be reached by traveling north from there.
   
On the east and west ends there are two rusted metal shacks. To the south of the western shack are three overturned trailers. The easiest way to get to the salvage yard is to come from the north because of the small trail that leads up to the salvage area.
+
On the east and west ends, there are two rusted metal shacks. To the south of the western shack are three overturned trailers. The easiest way to get to the salvage yard is to come from the north because of the small trail that leads up to the salvage area.
   
As a [[Vault 87 super mutant|super mutant]] camp, there are several leveled mutants and [[Centaur (Fallout 3)|centaur]]s. Up to seven enemies may spawn (depending on whether the [[Fallout 3 add-ons|add-on]] ''[[Broken Steel]]'' is installed). Also, there may be a [[Deathclaw (Fallout 3)|deathclaw]] on the small hill nearby. It will not hesitate following the player into the shacks, or even killing the captive before they can be saved.
+
As a super mutant camp, there are several leveled mutants and [[Centaur (Fallout 3)|centaurs]]. Up to seven enemies may spawn (depending on whether the [[Fallout 3 add-ons|add-on]] ''[[Broken Steel]]'' is installed). Also, there may be a [[Deathclaw (Fallout 3)|deathclaw]] on the small hill nearby. It will not hesitate in following the [[Lone Wanderer]] into the shacks or even killing the captive before they can be saved.
   
 
==Notable loot==
 
==Notable loot==
 
* ''[[Tumblers Today (Fallout 3)|Tumblers Today]]'' in the southern shack next to the bed. (It may be under the bed, in which case try crouching or throwing a grenade behind the bed, at the southern wall.)
 
* ''[[Tumblers Today (Fallout 3)|Tumblers Today]]'' in the southern shack next to the bed. (It may be under the bed, in which case try crouching or throwing a grenade behind the bed, at the southern wall.)
* ''[[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]]'' in the western shack, on a table. There is another copy of the book to the north-east of this location, in an abandoned tent.
+
* ''[[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]]'' in the western shack, on a table. There is another copy of the book to the northeast of this location, in an [[abandoned tent]].
 
* ''[[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]]'' also in the western shack, on the floor, next to a bucket.
 
* ''[[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]]'' also in the western shack, on the floor, next to a bucket.
   
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* This location may host [[Vault 87 super mutant#Super mutant overlord (Broken Steel)|super mutant overlords]] if ''[[Broken Steel]]'' is installed.
 
* This location may host [[Vault 87 super mutant#Super mutant overlord (Broken Steel)|super mutant overlords]] if ''[[Broken Steel]]'' is installed.
 
* No [[Karma (Fallout 3)|Karma]] loss occurs if the captive is blown to smithereens in the massive car explosion that can occur here.
 
* No [[Karma (Fallout 3)|Karma]] loss occurs if the captive is blown to smithereens in the massive car explosion that can occur here.
* Once this location has been cleared out once, it becomes a dangerous location to fast-travel to, as the location of the fast travel point means that the player can spawn directly inside a group of super mutants.
+
* Once this location has been cleared out once, it becomes a dangerous location to fast travel to, as the location of the fast travel point means that the player character can spawn directly inside a group of super mutants.
* There are two shacks that could be used as shelter, as they have unowned beds inside. However, if you decide to use them as shelter, you will find yourself fighting off super mutants almost every time you fast travel there, because they respawn every 3 in-game days.
+
* There are two shacks that could be used as a shelter, as they have unowned beds inside. However, if one decides to use them as shelter, they will find themself fighting off super mutants almost every time they fast travel there, because they respawn every three in-game days.
   
 
==Appearances==
 
==Appearances==
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==Behind the scenes==
 
==Behind the scenes==
This location is based on the real location "Mason Dixon Auto Salvage", a junk yard on Rt. 1 on the PA side of the MD/PA border (also called the Mason-Dixon Line) with 18 acres of recyclable cars.
+
This location is based on the real location of "Mason Dixon Auto Salvage," a junkyard on Rt. 1 on the Pennsylvania side of the Maryland/Pennsylvania border (also called the Mason-Dixon Line) with 18 acres of recyclable cars.
   
 
==Gallery==
 
==Gallery==
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MDS southeast shack.jpg|The east shack's interior
 
MDS southeast shack.jpg|The east shack's interior
 
MDS northwest shack.jpg|The west shack's interior
 
MDS northwest shack.jpg|The west shack's interior
MDS East abandoned shack Tumblers Today.jpg|[[Tumblers Today (Fallout 3)|Tumblers Today]], East abandoned shack
+
MDS East abandoned shack Tumblers Today.jpg|[[Tumblers Today (Fallout 3)|Tumblers Today]], east abandoned shack
MDS West abandoned shack Nikola Tesla and You.jpg|[[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]], West abandoned shack
+
MDS West abandoned shack Nikola Tesla and You.jpg|[[Nikola Tesla and You (Fallout 3)|Nikola Tesla and You]], west abandoned shack
 
DC_Journal_of_IM_Mason_Dixon_Salvage.jpg|[[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]]
 
DC_Journal_of_IM_Mason_Dixon_Salvage.jpg|[[D.C. Journal of Internal Medicine (Fallout 3)|D.C. Journal of Internal Medicine]]
 
</gallery>
 
</gallery>
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[[Category:Fallout 3 locations]]
 
[[Category:Fallout 3 locations]]
   
 
[[de:Mason Dixon-Schrottplatz]]
 
[[es:Desguace de Mason Dixon]]
 
[[hu:Mason Dixon Menedék]]
 
[[hu:Mason Dixon Menedék]]
 
[[ru:Утиль Мейсона Диксона]]
 
[[ru:Утиль Мейсона Диксона]]
[[de:Mason Dixon-Schrottplatz]]
 
[[zh:Mason Dixon Salvage]]
 
 
[[uk:Утиль Мейсона Діксона]]
 
[[uk:Утиль Мейсона Діксона]]
  +
[[zh:梅森·迪克森废车场]]

Revision as of 01:50, 2 April 2020

 
Gametitle-FO3
Gametitle-FO3

Mason Dixon Salvage is a location in the northern part of the Capital Wasteland.

Background

It appears to have been a pre-War auto parts and salvage complex. Since then, super mutants have moved in and are using it as a base of command. There is also a human captive here.

Layout

The salvage yard can be found northwest of Paradise Falls and south-southwest of SatCom Array NN-03d. It is closest to Drowned Devil's Crossing, and can most easily be reached by traveling north from there.

On the east and west ends, there are two rusted metal shacks. To the south of the western shack are three overturned trailers. The easiest way to get to the salvage yard is to come from the north because of the small trail that leads up to the salvage area.

As a super mutant camp, there are several leveled mutants and centaurs. Up to seven enemies may spawn (depending on whether the add-on Broken Steel is installed). Also, there may be a deathclaw on the small hill nearby. It will not hesitate in following the Lone Wanderer into the shacks or even killing the captive before they can be saved.

Notable loot

  • Tumblers Today in the southern shack next to the bed. (It may be under the bed, in which case try crouching or throwing a grenade behind the bed, at the southern wall.)
  • Nikola Tesla and You in the western shack, on a table. There is another copy of the book to the northeast of this location, in an abandoned tent.
  • D.C. Journal of Internal Medicine also in the western shack, on the floor, next to a bucket.

Notes

  • This location may host super mutant overlords if Broken Steel is installed.
  • No Karma loss occurs if the captive is blown to smithereens in the massive car explosion that can occur here.
  • Once this location has been cleared out once, it becomes a dangerous location to fast travel to, as the location of the fast travel point means that the player character can spawn directly inside a group of super mutants.
  • There are two shacks that could be used as a shelter, as they have unowned beds inside. However, if one decides to use them as shelter, they will find themself fighting off super mutants almost every time they fast travel there, because they respawn every three in-game days.

Appearances

Mason Dixon Salvage appears only in Fallout 3.

Behind the scenes

This location is based on the real location of "Mason Dixon Auto Salvage," a junkyard on Rt. 1 on the Pennsylvania side of the Maryland/Pennsylvania border (also called the Mason-Dixon Line) with 18 acres of recyclable cars.

Gallery