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+ | {{For|other characters in the ''[[Fallout series|Fallout]]'' universe named Martin|Martin}} |
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− | {{Fallout Tactics characters project}} |
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{{Infobox character |
{{Infobox character |
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|games =FOT |
|games =FOT |
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|image =FOT Martin.gif |
|image =FOT Martin.gif |
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+ | |icon =JuniorKnight.gif |
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|race =[[Ghoul]] |
|race =[[Ghoul]] |
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− | | |
+ | |sex =Male |
− | |affiliation =[[Quincy ( |
+ | |affiliation =[[Quincy (Fallout Tactics)|Quincy]]<br />[[Brotherhood of Steel (Midwest)|Midwestern Brotherhood of Steel]] |
|role =Recruit |
|role =Recruit |
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|rank =Junior Knight |
|rank =Junior Knight |
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|level =10 |
|level =10 |
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+ | |age =50 |
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|special ={{SPECIAL|8,9,7,2,5,6,5}} |
|special ={{SPECIAL|8,9,7,2,5,6,5}} |
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− | |tag skills =[[Energy Weapons]]<br />[[Traps]]<br />[[Pilot]] |
+ | |tag skills =[[Energy Weapons]]: 104%<br />[[Traps]]: 105%<br />[[Pilot]]: 130% |
+ | |derived =[[Hit Points]]: 86<br />[[Armor Class]]: 6<br />[[Melee Damage]]: 3<br />[[Bonus Damage]]: 0%<br />[[Damage Resistance]]: 0%<br />[[Poison Resistance]]: 45%<br />[[Radiation Resistance]]: 89%<br />[[Action Points]]: 8<br />[[Carry Weight]]: 225 lbs.<br />[[Healing Rate]]: 2<br />[[Critical Chance]]: 5%<br />[[Skill Rate]]: 15<br />[[Perk Rate]]: 3 |
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− | |traits =[[Glowing One]]<br />[[Fear the Reaper]] |
+ | |traits =[[Glowing One (trait)|Glowing One]]<br />[[Fear the Reaper]] |
|perks =[[Scout]]<br />[[Lead Foot]] |
|perks =[[Scout]]<br />[[Lead Foot]] |
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|footer =[[File:FoT Martin ingame.png|75px]] |
|footer =[[File:FoT Martin ingame.png|75px]] |
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}}{{FOT}}{{Games|FOT}} |
}}{{FOT}}{{Games|FOT}} |
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− | '''Martin''' is a [[Fallout Tactics recruits|recruit]] in ''[[Fallout Tactics]]''. |
+ | '''Martin''' is a [[Fallout Tactics recruits|recruit]] in ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]''. |
==Background== |
==Background== |
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− | One of Martin's ancestors used to run a software company in England, until it sank. Martin himself has inherited his ancestor's [[Pilot|uncanny driving abilities]], and when out of the car is very good at spotting and disarming [[traps]]. |
+ | One of Martin's ancestors used to run a software company in [[United Kingdom|England]], until it sank. Martin himself has inherited his ancestor's [[Pilot|uncanny driving abilities]], and when out of the car is very good at spotting and disarming [[Fallout Tactics weapons#Traps|traps]]. |
==Interactions with the player character== |
==Interactions with the player character== |
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+ | ===Interactions overview=== |
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{{Interactions FOT |
{{Interactions FOT |
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− | |available =When becoming a [[Brotherhood of Steel ranks#Junior Knight|Junior Knight]] and helped the [[ghoul]]s in [[Quincy ( |
+ | |available =When becoming a [[Brotherhood of Steel ranks#Junior Knight|Junior Knight]] and helped the [[ghoul]]s in [[Quincy (Fallout Tactics)|Quincy]] |
|doctor =no |
|doctor =no |
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|wares =no |
|wares =no |
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==Inventory== |
==Inventory== |
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{{Inventory |
{{Inventory |
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− | |apparel =[[Superior |
+ | |apparel =[[Superior ghoul armor]] |
|weapon =- |
|weapon =- |
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|otheritem =- |
|otheritem =- |
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==Availability== |
==Availability== |
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− | Martin becomes available after |
+ | Martin becomes available after Mardin, and only if the [[Warrior]] helps the [[ghoul]]s in [[Quincy (Fallout Tactics)|Quincy]]. |
==Appearances== |
==Appearances== |
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− | Martin appears only in ''[[Fallout Tactics]]''. |
+ | Martin appears only in ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]''. |
{{Navbox recruits FOT}} |
{{Navbox recruits FOT}} |
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⚫ | |||
− | [[Category:Fallout Tactics recruits]] |
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[[Category:Fallout Tactics ghoul characters]] |
[[Category:Fallout Tactics ghoul characters]] |
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− | [[Category:Fallout Tactics |
+ | [[Category:Fallout Tactics recruits]] |
⚫ | |||
+ | |||
+ | [[ru:Мартин (Fallout Tactics)]] |
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+ | [[uk:Мартін (Fallout Tactics)]] |
Revision as of 17:00, 20 October 2019
The following is based on information from Fallout Tactics. |
Martin is a recruit in Fallout Tactics.
Background
One of Martin's ancestors used to run a software company in England, until it sank. Martin himself has inherited his ancestor's uncanny driving abilities, and when out of the car is very good at spotting and disarming traps.
Interactions with the player character
Interactions overview
General | Services | Location | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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|
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Inventory
Apparel | Weapon | Other items |
---|---|---|
Superior ghoul armor | - | - |
Availability
Martin becomes available after Mardin, and only if the Warrior helps the ghouls in Quincy.
Appearances
Martin appears only in Fallout Tactics.