The marksman carbine is a weapon in Fallout: New Vegas.
Characteristics
The marksman carbine is a semi-automatic, medium-power rifle with a 20-round magazine. Mounted with an enhanced-zoom scope that shares the same mil-dot reticle as the anti-materiel rifle and sniper rifle, but its barrel and magazine appear to have a stainless steel coating, it is highly accurate and deadly at long range with a Guns skill of 100. Additionally, it has a very low Action Point cost of 14, lower than most pistols as well as being the lowest out of any rifle in the game.
Durability
The marksman carbine can fire a total of about 1995 standard rounds, the equivalent of 100 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP, AP & match | 1995 | 100 |
Surplus | 662 | 34 |
.223 caliber round | 2495 | 125 |
Modification
The following is based on Fallout: New Vegas cut content. |
Marksman carbine extended magazine - Cut from the game.[1]
End of information based on Fallout: New Vegas cut content |
Variant
- All-American - A unique, camouflaged version of the marksman carbine found in the armory of Vault 34.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Marksman carbine | 24 | 136.8 | 5.7 | x1 | 24 | 14 | 1.7 | 0.04 | 20 | 1995 | 6 | 5200 | 866.7 | 100 | 4 |
All-American | 26 | 156 | 6 | x1 | 26 | 13 | 2 | 0.035 | 24 | 1995 | 6 | 5900 | 983.3 | 100 | 4 |
Locations
- Nellis array, Nellis Air Force Base - In the entrance area on the floor next to the dead Boomer.
- Vault 34 - Located in the armory.
- Gun Runners - Can be purchased from Vendortron after level 16.
- Hidden Valley bunker - Can be purchased from Torres, may require the Courier to complete some BoS quests to allow higher tier of equipment to be available to purchase.
- Carried by many NCR troopers, NCR rangers and Caesar's Legion soldiers at higher levels, mostly during the Second Battle of Hoover Dam and in the dam interior or lower levels.
- Carried by legionary assassins once the player character reaches a high enough level.
- securitron de-construction plant on the pipe to the east from the main entrance. Just follow the pipe until finding a spot in which the player character can jump up onto the pipe. One of them can be found near
- waste disposal station, near a skeleton at the end of a tunnel. In the
- Carried by Marked Men if the player character reaches high levels. If the player character level is 40 or above, they will use armor-piercing ammo against the Courier.
- The masked NCR troopers in the Hoover Dam visitor center may carry them.
Notes
- The magnification level of the scope is 2.86x on this weapon.
- When experiencing a malfunction with the marksman carbine (or any other weapons which share its reload animation) the Courier will use proper procedure and utilize the forward assist to fully seat the bolt carrier group.
- Despite having the same ammo type and capacity as the service rifle, the marksman carbine has a noticeably larger magazine.
Behind the scenes
According to J.E. Sawyer, the marksman carbine is loosely based around "paratrooper-oriented marksman rifles" and are present due to New Vegas' proximity to Nellis AFB.[2]
Sounds
Gallery
References
- ↑ Appears in the GECK under static\weapons\2handautomatic\1stpersonmarksmanext
- ↑ J.E. Sawyer on Formspring