Fallout Wiki
Fallout Wiki
No edit summary
Line 9: Line 9:
 
{{Quotation|These new inhabitants... not natives... most of them. Came with duty, purpose... ready to kill each other. The Divide was stronger. Left marks on them, too. Not Bear, not Bull - now... radiation's marked them, made them equal in history's eyes.|[[Ulysses]]}}
 
{{Quotation|These new inhabitants... not natives... most of them. Came with duty, purpose... ready to kill each other. The Divide was stronger. Left marks on them, too. Not Bear, not Bull - now... radiation's marked them, made them equal in history's eyes.|[[Ulysses]]}}
   
'''Marked men''' are those with a unique form of pseudo-[[ghoul]]ification seen only in the [[Divide]] and are only kept alive and in agony from the residual [[radiation]] in the Divide, in [[Timeline#2281|2281]].
+
'''Marked men''' are those with a unique form of [[ghoul]]ification only seen in the [[Divide]] and are only kept alive and in agony from the residual [[radiation]] in the Divide, in [[Timeline#2281|2281]].
   
 
==Background==
 
==Background==
Marked men are the remnants of [[New California Republic]] and [[Caesar's Legion|Legion]] soldiers stationed at the [[Divide]].<ref>The [[Courier]]: ''"[NCR] Those bodies in the silo were NCR soldiers... some special forces."''<br />[[Ulysses]]: ''"Might have been. Once. To the Divide they came... in the Divide, they rest."''<br />The Courier: ''"[Legion] The dead in the silo, some were Legion Frumentarii, scouts. Assassins."''<br />Ulysses: ''"Might have been. Once. To the Divide they came... in the Divide, they rest."''<br />([[Ulysses' dialogue]])</ref> The violent storms caused by the [[Courier]]'s delivery of the Navarro package to the Divide skinned them alive while the intense radiation caused them to undergo a type of [[ghoul]]ification. This strangely kept them alive, yet in excruciating pain from their flayed flesh.<ref>The [[Courier]]: ''"I've never seen corpses mutilated like that."''<br />[[Ulysses]]: ''"Even as the fires here burned them from within... the winds of the Divide tore their skin, exposed them... screaming... to the sky. And just as the Divide tears at them, so they tear at each other, for sport - like some tribal scarification. {{Tooltip|Falling back to their history, maybe.|{Beat, to himself, referring to Legion origins} }} {{Tooltip|No matter what they suffer...|{Quieter} }} {{Tooltip|the radiation, fire of the Divide, sustains them. Makes them stronger.|{Reflective} }}"''<br />([[Ulysses' dialogue]])</ref> Such injuries and radiation would have killed ordinary ghouls. The marked men are only kept alive by the radiation of the Divide, which now heals their bodies.<ref name="SurvMed">The [[Courier]]: ''"{{Tooltip|Radiation may keep them alive in areas so physically punishing, it would kill others - even ghouls.|Survival 35}}"''<br />The Courier: ''"{{Tooltip|If they've become ghouls, the radiation would strengthen them. Heal their wounds - not the scars.|Medicine 35}}"''<br />[[Ulysses]]: ''"[SUCCEEDED] {{Tooltip|There's truth in your words, {{Tooltip|in|{and} }} what I've seen of their tactics, movements - recovery.|{Nods, agreeing} }} Those wounds - they couldn't live otherwise. The Divide winds have torn the skin from many of them - {{Tooltip|may|{beat} }} be the radiation is the only thing keeping them walking. Make camp near silos... warheads. {{Tooltip|No way to cleanse the radiation - makes them hard to kill there, have to draw them out.|{Thinking to himself} }}"''<br />([[Ulysses' dialogue]])</ref> Rumors of Marked men spread throughout the west coast wasteland similar to the legends of the [[Sierra Madre]] and [[Big Empty]].<ref>[[Fallout: New Vegas loading screens#Dead Money|''Dead Money'' loading screens]]: ''"The Sierra Madre is a legend, like the Big Empty, the Burned Man, and the rumors of survivors from the Divide."''</ref>
+
Marked men are the remnants of [[New California Republic]] and [[Caesar's Legion|Legion]] soldiers stationed at the Divide.<ref>The [[Courier]]: ''"[NCR] Those bodies in the silo were NCR soldiers... some special forces."''<br />[[Ulysses]]: ''"Might have been. Once. To the Divide they came... in the Divide, they rest."''<br />The Courier: ''"[Legion] The dead in the silo, some were Legion Frumentarii, scouts. Assassins."''<br />Ulysses: ''"Might have been. Once. To the Divide they came... in the Divide, they rest."''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> The violent storms caused by the [[Courier]]'s delivery of the Navarro package to the Divide skinned them alive while the intense radiation caused them to undergo a type of [[ghoul]]ification. This kept them alive, yet in excruciating pain from their flayed flesh.<ref>The [[Courier]]: ''"I've never seen corpses mutilated like that."''<br />[[Ulysses]]: ''"Even as the fires here burned them from within... the winds of the Divide tore their skin, exposed them... screaming... to the sky. And just as the Divide tears at them, so they tear at each other, for sport - like some tribal scarification. {{Tooltip|Falling back to their history, maybe.|{Beat, to himself, referring to Legion origins} }} {{Tooltip|No matter what they suffer...|{Quieter} }} {{Tooltip|the radiation, fire of the Divide, sustains them. Makes them stronger.|{Reflective} }}"''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> Such injuries and radiation would have killed ordinary ghouls. The marked men are only kept alive by the radiation of the Divide, which now heals their bodies.<ref name="SurvMed">The [[Courier]]: ''"{{Tooltip|Radiation may keep them alive in areas so physically punishing, it would kill others - even ghouls.|Survival 35}}"''<br />The Courier: ''"{{Tooltip|If they've become ghouls, the radiation would strengthen them. Heal their wounds - not the scars.|Medicine 35}}"''<br />[[Ulysses]]: ''"[SUCCEEDED] {{Tooltip|There's truth in your words, {{Tooltip|in|{and} }} what I've seen of their tactics, movements - recovery.|{Nods, agreeing} }} Those wounds - they couldn't live otherwise. The Divide winds have torn the skin from many of them - {{Tooltip|may|{beat} }} be the radiation is the only thing keeping them walking. Make camp near silos... warheads. {{Tooltip|No way to cleanse the radiation - makes them hard to kill there, have to draw them out.|{Thinking to himself} }}"''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> Rumors of marked men spread throughout the west coast wasteland similar to the legends of the [[Sierra Madre]] and [[Big Empty]].<ref>[[Fallout: New Vegas loading screens#Dead Money|''Dead Money'' loading screens]]: ''"The Sierra Madre is a legend, like the Big Empty, the Burned Man, and the rumors of survivors from the Divide."''</ref>
   
Despite belonging to completely different factions with opposing ideologies when they were humans, the pain united the men into a single group. According to [[Ulysses]], "radiation's marked them, made them equal in history's eyes."<ref>The [[Courier]]: ''"Some of the flayed Hopeville soldiers looked like NCR... but fought beside others in Legion armor."''<br />[[Ulysses]]: ''"Pain makes for strange allies... the hate the Bear and Bull shared across the battlefield, now turned against the Divide. Few survived... intact. Many NCR were already here when the destruction happened. Keeping the route East open, in fear of Caesar. Fear of the Legion."''<br />([[Ulysses' dialogue]])</ref><ref>The [[Courier]]: ''"Inhabitants? It doesn't look like anyone's alive down there."''<br />[[Ulysses]]: ''"These new inhabitants... not natives... most of them. Came with duty, purpose... ready to kill each other. {{Tooltip|The Divide was stronger.|{Beat, a little quieter} }} {{Tooltip|Left marks on them, too. Not Bear, not Bull - now... radiation's marked them, made them equal in history's eyes.|{Introspective, cont} }} As vicious as the storms are, these shadows of Legion, of NCR - {{Tooltip|silhouettes of things to come.|{"they are"} }}"''<br />([[Ulysses' dialogue]])</ref> Their hate for both the NCR and Legion's abandonment was turned against the Divide and its intruders. Some former legionaries crafted crude versions of [[Lanius|Legate Lanius]]' helmet, constructed from Divide metal, not with care and strength, but with hate, keeping them anchored. Others shaped crude blades like distant mirrors of their new and unknown Legate, like a symbol they can hold on to, while the Divide tears them.<ref>The [[Courier]]: ''"Those Marked Men in Hopeville - some had strange masks and blades I'd never seen before."''<br />[[Ulysses]]: ''"They bear false versions of Legate Lanius' mask, the one Caesar fashioned for him. Thought it was an insult at first.... {{Tooltip|know better now.|{to himself} }} It's shaped from Divide metal, not with care and strength, but with hate. Keeps them anchored. Crude, effective - like the blades they carry, distant mirrors of their Legate. A symbol they can hold on to - while the Divide tears at them."''<br />([[Ulysses' dialogue]])</ref> The NCR, on the other hand, stuck to their guns; ranged death from afar being their own symbol.<ref>The [[Courier]]: ''"Other Marked Men had NCR gear - and they weren't carrying masks or blades."''<br />[[Ulysses]]: ''"For the two-headed Bear... NCR... they don't have symbols in the same way Legion does. They revere their mines and explosives, guns... {{Tooltip|that is their religion|{emph} }} - {{Tooltip|death from afar, take pride in it.|{disgust} }}"''<br />([[Ulysses' dialogue]])</ref> They continue to wear old NCR and Legion armor<ref>The [[Courier]]: ''"[NCR] Those soldiers in Hopeville... were once NCR, I'm sure of it. Why were they with the Legion?"''<br />[[Ulysses]]: ''"{{Tooltip|You see true. Not scavengers... it's what they wore {{Tooltip|before|{slight beat} }} this all happened.|{Quieter} }}"''<br />([[Ulysses' dialogue]])</ref> that has been damaged over time and then patched together with road signs, license plates and other scrap metal.
+
Despite belonging to completely different factions with opposing ideologies when they were humans, the pain united the men into a single group. According to [[Ulysses]], "radiation's marked them, made them equal in history's eyes."<ref>The [[Courier]]: ''"Some of the flayed Hopeville soldiers looked like NCR... but fought beside others in Legion armor."''<br />[[Ulysses]]: ''"Pain makes for strange allies... the hate the Bear and Bull shared across the battlefield, now turned against the Divide. Few survived... intact. Many NCR were already here when the destruction happened. Keeping the route East open, in fear of Caesar. Fear of the Legion."''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref><ref>The [[Courier]]: ''"Inhabitants? It doesn't look like anyone's alive down there."''<br />[[Ulysses]]: ''"These new inhabitants... not natives... most of them. Came with duty, purpose... ready to kill each other. {{Tooltip|The Divide was stronger.|{Beat, a little quieter} }} {{Tooltip|Left marks on them, too. Not Bear, not Bull - now... radiation's marked them, made them equal in history's eyes.|{Introspective, cont} }} As vicious as the storms are, these shadows of Legion, of NCR - {{Tooltip|silhouettes of things to come.|{"they are"} }}"''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> Their hate for both the NCR and Legion's abandonment was turned against the Divide and its intruders. Some former legionaries crafted crude versions of [[Lanius|Legate Lanius]]' helmet, constructed from Divide metal, not with care and strength, but with hate, keeping them anchored. Others shaped crude blades like distant mirrors of their new and unknown Legate, like a symbol they can hold on to, while the Divide tears them.<ref>The [[Courier]]: ''"Those Marked Men in Hopeville - some had strange masks and blades I'd never seen before."''<br />[[Ulysses]]: ''"They bear false versions of Legate Lanius' mask, the one Caesar fashioned for him. Thought it was an insult at first.... {{Tooltip|know better now.|{to himself} }} It's shaped from Divide metal, not with care and strength, but with hate. Keeps them anchored. Crude, effective - like the blades they carry, distant mirrors of their Legate. A symbol they can hold on to - while the Divide tears at them."''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> The NCR, on the other hand, stuck to their guns; ranged death from afar being their own symbol.<ref>The [[Courier]]: ''"Other Marked Men had NCR gear - and they weren't carrying masks or blades."''<br />[[Ulysses]]: ''"For the two-headed Bear... NCR... they don't have symbols in the same way Legion does. They revere their mines and explosives, guns... {{Tooltip|that is their religion|{emph} }} - {{Tooltip|death from afar, take pride in it.|{disgust} }}"''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> They continue to wear old NCR and Legion armor<ref>The [[Courier]]: ''"[NCR] Those soldiers in Hopeville... were once NCR, I'm sure of it. Why were they with the Legion?"''<br />[[Ulysses]]: ''"{{Tooltip|You see true. Not scavengers... it's what they wore {{Tooltip|before|{slight beat} }} this all happened.|{Quieter} }}"''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> that has been damaged over time and then patched together with road signs, license plates and other scrap metal.
   
 
==Characteristics==
 
==Characteristics==
 
===Biology===
 
===Biology===
Marked men are a unique subtype of [[ghoul]] with a fiery red tone due to their brutal environment; ghoulification made their flesh weak and fragile, but it was the storms that peeled their skin off, leaving behind only muscle. According to Ulysses, the radiation of the Divide may be the only thing keeping them alive.<ref name="SurvMed">The [[Courier]]: ''"{{Tooltip|Radiation may keep them alive in areas so physically punishing, it would kill others - even ghouls.|Survival 35}}"''<br />The Courier: ''"{{Tooltip|If they've become ghouls, the radiation would strengthen them. Heal their wounds - not the scars.|Medicine 35}}"''<br />[[Ulysses]]: ''"[SUCCEEDED] {{Tooltip|There's truth in your words, {{Tooltip|in|{and} }} what I've seen of their tactics, movements - recovery.|{Nods, agreeing} }} Those wounds - they couldn't live otherwise. The Divide winds have torn the skin from many of them - {{Tooltip|may|{beat} }} be the radiation is the only thing keeping them walking. Make camp near silos... warheads. {{Tooltip|No way to cleanse the radiation - makes them hard to kill there, have to draw them out.|{Thinking to himself} }}"''<br />([[Ulysses' dialogue]])</ref> They congregate in squads and small camps of around four marked men and wear ramshackle faction armor. They appear to have resorted to [[cannibalism]] to survive within the Divide.<ref>Various humanoid mutilated body parts are found around their campfires, and it is more likely they belong to marked men, who are more abundant that normal humans in the Divide.</ref>
+
Marked men are a unique subtype of [[ghoul]] with a fiery red tone due to their brutal environment; ghoulification made their flesh weak and fragile, but it was the storms that peeled their skin off, leaving behind only muscle. According to Ulysses, the radiation of the Divide may be the only thing keeping them alive.<ref name="SurvMed">The [[Courier]]: ''"{{Tooltip|Radiation may keep them alive in areas so physically punishing, it would kill others - even ghouls.|Survival 35}}"''<br />The Courier: ''"{{Tooltip|If they've become ghouls, the radiation would strengthen them. Heal their wounds - not the scars.|Medicine 35}}"''<br />[[Ulysses]]: ''"[SUCCEEDED] {{Tooltip|There's truth in your words, {{Tooltip|in|{and} }} what I've seen of their tactics, movements - recovery.|{Nods, agreeing} }} Those wounds - they couldn't live otherwise. The Divide winds have torn the skin from many of them - {{Tooltip|may|{beat} }} be the radiation is the only thing keeping them walking. Make camp near silos... warheads. {{Tooltip|No way to cleanse the radiation - makes them hard to kill there, have to draw them out.|{Thinking to himself} }}"''<br />([[NVDLC04Ulysses.txt|Ulysses' dialogue]])</ref> They congregate in squads and small camps of around four marked men and wear ramshackle faction armor. They appear to have resorted to [[cannibalism]] to survive within the Divide.<ref>Various humanoid mutilated body parts are found around their campfires.</ref>
   
 
===Gameplay attributes===
 
===Gameplay attributes===
Marked men level with the player character, have a high amount of health for humanoid opponents, and are moderately protected by the tattered armor they wear (albeit far less than properly maintained regular versions of their armor). They are overall on par with the [[White Legs tribal]]s of [[Zion Canyon]], and the [[lobotomite]]s of the [[Big MT]], in terms of health and armor.
+
Marked men level with the player character, have a high amount of health for humanoid opponents, and are moderately protected by the tattered armor they wear (albeit far less than properly maintained regular versions of their armor). They are overall on par with the [[White Legs tribal]]s of [[Zion Canyon]] and the [[lobotomite]]s of the [[Big MT]] in terms of health and armor.
   
 
They carry a variety of powerful melee and ranged weapons, and at higher levels (above level 40) have the unique attribute of being the only faction that almost universally uses non-standard ammunition for their weapons (i.e. slugs and armor-piercing rounds), increasing their combat proficiency against well-protected targets. Additionally, many marked men make simultaneous use of both firearms and grenades. At times, they can be found using [[Stealth Boy (Fallout: New Vegas)|Stealth Boys]], making them harder to detect.
 
They carry a variety of powerful melee and ranged weapons, and at higher levels (above level 40) have the unique attribute of being the only faction that almost universally uses non-standard ammunition for their weapons (i.e. slugs and armor-piercing rounds), increasing their combat proficiency against well-protected targets. Additionally, many marked men make simultaneous use of both firearms and grenades. At times, they can be found using [[Stealth Boy (Fallout: New Vegas)|Stealth Boys]], making them harder to detect.
   
When near sources of radiation, they regenerate health rapidly, even more so than ordinary ghouls. However, they tend to be few in numbers, and it is rare to find more than a dozen in any particular location, unless the player is a high level.
+
When near sources of radiation, they regenerate health rapidly, even more so than ordinary ghouls. However, they tend to be few in numbers, and it is rare to find more than a dozen in any particular location, unless the Courier is at a high level.
   
 
==Variants==
 
==Variants==
 
===Marked men hunter===
 
===Marked men hunter===
 
[[File:Marked men hunter.png|right|100px]]
 
[[File:Marked men hunter.png|right|100px]]
Marked men hunters appear to be former NCR troopers, equipped with powerful ranged weapons. They may carry guns like [[trail carbine]]s, [[assault carbine]]s, or [[Sniper rifle (Fallout: New Vegas)|sniper rifle]]s at lower levels (level 1 to level 30), and [[anti-materiel rifle]]s, [[brush gun]]s, or [[Marksman carbine]]s at higher levels (level 30 or above). For energy weapons, they may be seen carrying [[Arc welder (Lonesome Road)|arc welders]] or [[Tri-beam laser rifle (Fallout: New Vegas)|tri-beam laser rifles]].
+
Marked men hunters appear to be former NCR troopers, equipped with powerful ranged weapons. They may carry guns like [[trail carbine]]s, [[assault carbine]]s or [[Sniper rifle (Fallout: New Vegas)|sniper rifles]] at lower levels (level 1 to level 30), and [[anti-materiel rifle]]s, [[brush gun]]s or [[marksman carbine]]s at higher levels (level 30 or above). For energy weapons, they may be seen carrying [[Arc welder (Lonesome Road)|arc welders]] or [[Tri-beam laser rifle (Fallout: New Vegas)|tri-beam laser rifles]].
   
 
Most of them are found wearing ruined NCR trooper armor (now known as the [[marked trooper armor]]), while some of them may be wearing Legion armor (called the [[marked scout armor]]).
 
Most of them are found wearing ruined NCR trooper armor (now known as the [[marked trooper armor]]), while some of them may be wearing Legion armor (called the [[marked scout armor]]).
Line 55: Line 55:
 
===Marked men marauder===
 
===Marked men marauder===
 
[[file:Marked men marauder.png|right|110px]]
 
[[file:Marked men marauder.png|right|110px]]
Marked men maurauders are higher-ranking marked men that specialize in heavy weapons. They carry [[Missile launcher (Fallout: New Vegas)|missile launcher]]s and [[light machine gun (Fallout: New Vegas)|light machine guns]] at lower levels (below level 30), [[Minigun (Fallout: New Vegas)|minigun]]s, [[Heavy incinerator (Fallout: New Vegas)|heavy incinerator]]s, [[Gatling laser (Fallout: New Vegas)|Gatling lasers]], and [[plasma caster]]s at higher levels (above level 30), and [[shoulder mounted machine gun]]s at all levels.
+
Marked men maurauders are higher-ranking marked men that specialize in heavy weapons. They carry [[Missile launcher (Fallout: New Vegas)|missile launchers]] and [[light machine gun (Fallout: New Vegas)|light machine guns]] at lower levels (below level 30), [[Minigun (Fallout: New Vegas)|miniguns]], [[Heavy incinerator (Fallout: New Vegas)|heavy incinerators]], [[Gatling laser (Fallout: New Vegas)|Gatling lasers]] and [[plasma caster]]s at higher levels (above level 30), and [[shoulder mounted machine gun]]s at all levels.
   
 
They wear either [[marked tribal armor]] or [[marked patrol armor]], suggesting that they are a mix of former [[NCR Ranger (Fallout: New Vegas)|NCR rangers]] and former high-ranking legionaries. As such, they are slightly better protected than lower-ranking marked men.
 
They wear either [[marked tribal armor]] or [[marked patrol armor]], suggesting that they are a mix of former [[NCR Ranger (Fallout: New Vegas)|NCR rangers]] and former high-ranking legionaries. As such, they are slightly better protected than lower-ranking marked men.
Line 80: Line 80:
 
===Marked men ravager===
 
===Marked men ravager===
 
[[file:Marked men ravager.png|right|110px]]
 
[[file:Marked men ravager.png|right|110px]]
Marked men ravagers appear to be former Legionaries, and specialize in melee weapons. They often carry the [[Blade of the West]], as well as [[Fire axe (Fallout: New Vegas)|fire axe]]s and [[Shishkebab (Fallout: New Vegas)|Shishkebabs]] at lower levels (below level 30). At higher levels (above level 30), they carry [[Sledgehammer (Fallout: New Vegas)|sledgehammer]]s, [[Super sledge (Fallout: New Vegas)|super sledge]]s, and [[thermic lance]]s. They also carry and use [[Incendiary grenade (Fallout: New Vegas)|incendiary grenade]]s.
+
Marked men ravagers appear to be former Legionaries and specialize in melee weapons. They often carry the [[Blade of the West]], as well as [[Fire axe (Fallout: New Vegas)|fire axes]] and [[Shishkebab (Fallout: New Vegas)|Shishkebabs]] at lower levels (below level 30). At higher levels (above level 30), they carry [[Sledgehammer (Fallout: New Vegas)|sledgehammers]], [[Super sledge (Fallout: New Vegas)|super sledges]] and [[thermic lance]]s. They also carry and use [[Incendiary grenade (Fallout: New Vegas)|incendiary grenades]].
   
Most ravagers wear [[marked scout armor]], and sometimes [[marked trooper armor]].
+
Most ravagers wear [[marked scout armor]] and sometimes [[marked trooper armor]].
   
 
{{Stats creature FNV|start}}
 
{{Stats creature FNV|start}}
Line 105: Line 105:
 
===Marked men scout===
 
===Marked men scout===
 
[[file:Marked men scout.png|right|70px]]
 
[[file:Marked men scout.png|right|70px]]
Marked men scouts appear to be former Legionaries equipped with both firearms and [[Frag grenade (Fallout: New Vegas)|frag grenade]]s. They generally carry either pistols, one-handed submachine guns, or shotguns. They are equipped with [[Flare gun (Lonesome Road)|flare gun]]s and [[plasma defender]]s at all levels, and [[12.7mm pistol]]s, [[hunting shotgun]]s, and [[hunting revolver]]s at lower levels (below level 30), as well as [[12.7mm submachine gun]]s and [[riot shotgun]]s at higher levels (above level 30).
+
Marked men scouts appear to be former Legionaries equipped with both firearms and [[Frag grenade (Fallout: New Vegas)|frag grenades]]. They generally carry either pistols, one-handed submachine guns or shotguns. They are equipped with [[Flare gun (Lonesome Road)|flare gun]]s and [[plasma defender]]s at all levels, and [[12.7mm pistol]]s, [[hunting shotgun]]s and [[hunting revolver]]s at lower levels (below level 30), as well as [[12.7mm submachine gun]]s and [[riot shotgun]]s at higher levels (above level 30).
   
 
As their former ranks suggest, they usually wear [[marked scout armor]]. Some of them can be found wearing [[marked trooper armor]].
 
As their former ranks suggest, they usually wear [[marked scout armor]]. Some of them can be found wearing [[marked trooper armor]].

Revision as of 14:26, 11 October 2020

 
Gametitle-FNV LR
Gametitle-FNV LR
These new inhabitants... not natives... most of them. Came with duty, purpose... ready to kill each other. The Divide was stronger. Left marks on them, too. Not Bear, not Bull - now... radiation's marked them, made them equal in history's eyes.Ulysses

Marked men are those with a unique form of ghoulification only seen in the Divide and are only kept alive and in agony from the residual radiation in the Divide, in 2281.

Background

Marked men are the remnants of New California Republic and Legion soldiers stationed at the Divide.[1] The violent storms caused by the Courier's delivery of the Navarro package to the Divide skinned them alive while the intense radiation caused them to undergo a type of ghoulification. This kept them alive, yet in excruciating pain from their flayed flesh.[2] Such injuries and radiation would have killed ordinary ghouls. The marked men are only kept alive by the radiation of the Divide, which now heals their bodies.[3] Rumors of marked men spread throughout the west coast wasteland similar to the legends of the Sierra Madre and Big Empty.[4]

Despite belonging to completely different factions with opposing ideologies when they were humans, the pain united the men into a single group. According to Ulysses, "radiation's marked them, made them equal in history's eyes."[5][6] Their hate for both the NCR and Legion's abandonment was turned against the Divide and its intruders. Some former legionaries crafted crude versions of Legate Lanius' helmet, constructed from Divide metal, not with care and strength, but with hate, keeping them anchored. Others shaped crude blades like distant mirrors of their new and unknown Legate, like a symbol they can hold on to, while the Divide tears them.[7] The NCR, on the other hand, stuck to their guns; ranged death from afar being their own symbol.[8] They continue to wear old NCR and Legion armor[9] that has been damaged over time and then patched together with road signs, license plates and other scrap metal.

Characteristics

Biology

Marked men are a unique subtype of ghoul with a fiery red tone due to their brutal environment; ghoulification made their flesh weak and fragile, but it was the storms that peeled their skin off, leaving behind only muscle. According to Ulysses, the radiation of the Divide may be the only thing keeping them alive.[3] They congregate in squads and small camps of around four marked men and wear ramshackle faction armor. They appear to have resorted to cannibalism to survive within the Divide.[10]

Gameplay attributes

Marked men level with the player character, have a high amount of health for humanoid opponents, and are moderately protected by the tattered armor they wear (albeit far less than properly maintained regular versions of their armor). They are overall on par with the White Legs tribals of Zion Canyon and the lobotomites of the Big MT in terms of health and armor.

They carry a variety of powerful melee and ranged weapons, and at higher levels (above level 40) have the unique attribute of being the only faction that almost universally uses non-standard ammunition for their weapons (i.e. slugs and armor-piercing rounds), increasing their combat proficiency against well-protected targets. Additionally, many marked men make simultaneous use of both firearms and grenades. At times, they can be found using Stealth Boys, making them harder to detect.

When near sources of radiation, they regenerate health rapidly, even more so than ordinary ghouls. However, they tend to be few in numbers, and it is rare to find more than a dozen in any particular location, unless the Courier is at a high level.

Variants

Marked men hunter

Marked men hunter

Marked men hunters appear to be former NCR troopers, equipped with powerful ranged weapons. They may carry guns like trail carbines, assault carbines or sniper rifles at lower levels (level 1 to level 30), and anti-materiel rifles, brush guns or marksman carbines at higher levels (level 30 or above). For energy weapons, they may be seen carrying arc welders or tri-beam laser rifles.

Most of them are found wearing ruined NCR trooper armor (now known as the marked trooper armor), while some of them may be wearing Legion armor (called the marked scout armor).

Name (Form ID)StatisticsBehaviorAbilitiesItems
Marked men hunter
xx0086EF
Level
1
Experience Points
?
Perception
7
Hit Points
130 → 280
Damage Threshold
→ 11
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (2 Damage)
Attack
Ranged

Marked men marauder

Marked men marauder

Marked men maurauders are higher-ranking marked men that specialize in heavy weapons. They carry missile launchers and light machine guns at lower levels (below level 30), miniguns, heavy incinerators, Gatling lasers and plasma casters at higher levels (above level 30), and shoulder mounted machine guns at all levels.

They wear either marked tribal armor or marked patrol armor, suggesting that they are a mix of former NCR rangers and former high-ranking legionaries. As such, they are slightly better protected than lower-ranking marked men.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Marked men marauder
xx0086F1
Level
1
Experience Points
?
Perception
6
Hit Points
138 → 288
Damage Threshold
? → 15
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (3 Damage)
Attack
Ranged

Marked men ravager

Marked men ravager

Marked men ravagers appear to be former Legionaries and specialize in melee weapons. They often carry the Blade of the West, as well as fire axes and Shishkebabs at lower levels (below level 30). At higher levels (above level 30), they carry sledgehammers, super sledges and thermic lances. They also carry and use incendiary grenades.

Most ravagers wear marked scout armor and sometimes marked trooper armor.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Marked men ravager
xx0086F0
Level
1
Experience Points
?
Perception
5
Hit Points
145 → 295
Damage Threshold
? → 11
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (4 Damage)
Attack
Ranged

Marked men scout

Marked men scout

Marked men scouts appear to be former Legionaries equipped with both firearms and frag grenades. They generally carry either pistols, one-handed submachine guns or shotguns. They are equipped with flare guns and plasma defenders at all levels, and 12.7mm pistols, hunting shotguns and hunting revolvers at lower levels (below level 30), as well as 12.7mm submachine guns and riot shotguns at higher levels (above level 30).

As their former ranks suggest, they usually wear marked scout armor. Some of them can be found wearing marked trooper armor.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Marked men scout
xx0086EE
Level
1
Experience Points
?
Perception
6
Hit Points
130 → 280
Damage Threshold
? → 11
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (2 Damage)
Attack
Ranged

Irradiated marked men hunter

Marked men hunter

Irradiated marked men hunters are marked men that have been irradiated from the missile launched by the Courier. They are found scattered around the Courier's Mile.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated marked men hunter
xx00C34B
Level
50
Experience Points
50
Perception
7
Hit Points
520
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (2 Damage)
Attack
Ranged
Ability
Perception Reduced perception -8%
Ability
Radiation resistance Radiation resistance 85%
Ability
Radiation Healing +15 Hit Point

Irradiated marked men marauder

Marked men marauder

Irradiated marked men marauders are marked men that have been irradiated from the missile launched by the Courier. They are found scattered around the Courier's Mile.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated marked men marauder
xx00C30F
Level
50
Experience Points
50
Perception
6
Hit Points
520
Damage Threshold
11
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (3 Damage)
Attack
Ranged
Ability
Perception Reduced perception -8%
Ability
Radiation resistance Radiation resistance 85%
Ability
Radiation Healing +15 Hit Point

Irradiated marked men ravager

Marked men ravager

Irradiated marked men ravagers are marked men that have been irradiated from the missile launched by the Courier. They are found scattered around the Courier's Mile.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated marked men ravager
xx00C312
Level
50
Experience Points
50
Perception
5
Hit Points
525
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (4 Damage)
Attack
Ranged
Ability
Perception Reduced perception -8%
Ability
Radiation resistance Radiation resistance 85%
Ability
Radiation Healing +15 Hit Point

Irradiated marked men scout

Marked men scout

Irradiated marked men scouts are marked men that have been irradiated from the missile launched by the Courier. They are found scattered around the Courier's Mile.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated marked men scout
xx00C34C
Level
50
Experience Points
50
Perception
6
Hit Points
520
Damage Threshold
0
Damage Resistance
0%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (2 Damage)
Attack
ranged
Ability
Perception Reduced perception -8%
Ability
Radiation resistance Radiation resistance 85%
Ability
Radiation Healing +15 Hit Point

Irradiated heavy trooper

Irradiated heavy trooper

Irradiated heavy troopers are the ghoulified remnants of NCR heavy troopers stationed at the Long 15 outpost. After the Courier launched the nuclear missiles from the Divide at the outpost, the radiation left behind turned them into ghouls, leaving them hostile to all others. They look like regular NCR heavy troopers with the added ability of regenerating health while irradiated.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated heavy trooper
xx00D89F
xx00D8FC (colonel) Cut content
Level
50
Experience Points
?
Perception
10
Hit Points
640
Damage Threshold
5
Damage Resistance
10%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (5 Damage
Ability
Radiation Healing +15 Hit Points

Irradiated Legion explorer

FNVLR Irradiated Legion explorer

Irradiated Legion explorers are the ghoulified remnants of Legion explorers that have been irradiated from the missile launched by the Courier. They are found in Dry Wells.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated Legion explorer
xx00C204 (melee)
xx00C1FF (ranged)
Level
50
Experience Points
?
Perception
8
Hit Points
620
Damage Threshold
5
Damage Resistance
10%
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (3 Damage
Attack
Ranged
Ability
Toughness +10% Damage Resistance
Ability
Radiation Healing +15 Hit Points

Irradiated legionary prime

FNVLR Irradiated Legionary prime

One irradiated legionary prime can be found in Dry Wells. He is the ghoulified remnant of a Prime legionary that has been irradiated from the missile launched by the Courier.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated legionary prime
xx00C1FE
Level
50
Experience Points
?
Perception
5
Hit Points
610
Damage Threshold
10
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (3 Damage
Ability
Toughness +10% Damage Resistance
Ability
Radiation Healing +15 Hit Points

Irradiated legionary veteran

FNV irradiated legionary veteran

Irradiated legionary veterans are the ghoulified remnants of Veteran legionaries that have been irradiated from the missile launched by the Courier. Three are found in Dry Wells.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Irradiated legionary veteran
xx00C1F9
Level
50
Experience Points
?
Perception
5
Hit Points
610
Damage Threshold
13
Damage Resistance
?
Gamebryo AI attributes#Aggression
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance
Helps allies: Will help allies.Icon requiredIcon optional
Attack
Melee (3 Damage
Ability
Toughness +10% Damage Resistance
Ability
Radiation Healing +15 Hit Points

Notable marked men

Notes

  • The marked men that appear during the final battle will explode after being killed, with an explosive effect identical to that of a plasma grenade. This was done to prevent lag from too many corpses being in one area.[citation needed] It is still possible for it to lag by killing multiple marked men at close range with weapons like the shoulder mounted machine gun or frag grenades.
  • The marked men are some of the few enemies in the game that will use special ammunition against the Courier.
  • If affiliated with the NCR, the player can comment to Ulysses that many of the marked men appear to be NCR special forces (more specifically, rangers or other special combat teams). A Legion-affiliated Courier can do the same, noting that several marked men were Legion scouts, assassins or frumentarii.
  • Former NCR marked men seem to have lost their dogtags.
  • Although female NCR troopers appear in abundance in the Mojave, there is no female variant of NCR marked men in The Divide or even the Long 15.

Appearances

Marked men appear only in the Fallout: New Vegas add-on Lonesome Road.

Behind the scenes

An additional, unused variant of the irradiated heavy trooper exists within the resources of Lonesome Road. Also called "irradiated heavy trooper", this version differs primarily in that it uses the default SPECIAL statistics for NCR troopers - 5 for all statistics. It also is equipped with a Minigun loaded with 5mm AP rounds, rather than the random weapon selection found in the standard version. Internally this version has the Editor ID NVDLC04NukeNCRColonel, indicating that this may have been an early stand-in for Colonel Royez.

Bugs

PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Marked men who carry Plasma Defenders are given the incorrect ammunition, microfusion cell, over charge rather than the correct energy cell, over charge. This renders them unable to use the weapon entirely.[verified]

Gallery

References

  1. The Courier: "[NCR] Those bodies in the silo were NCR soldiers... some special forces."
    Ulysses: "Might have been. Once. To the Divide they came... in the Divide, they rest."
    The Courier: "[Legion] The dead in the silo, some were Legion Frumentarii, scouts. Assassins."
    Ulysses: "Might have been. Once. To the Divide they came... in the Divide, they rest."
    (Ulysses' dialogue)
  2. The Courier: "I've never seen corpses mutilated like that."
    Ulysses: "Even as the fires here burned them from within... the winds of the Divide tore their skin, exposed them... screaming... to the sky. And just as the Divide tears at them, so they tear at each other, for sport - like some tribal scarification. Falling back to their history, maybe. No matter what they suffer... the radiation, fire of the Divide, sustains them. Makes them stronger."
    (Ulysses' dialogue)
  3. 3.0 3.1 The Courier: "Radiation may keep them alive in areas so physically punishing, it would kill others - even ghouls."
    The Courier: "If they've become ghouls, the radiation would strengthen them. Heal their wounds - not the scars."
    Ulysses: "[SUCCEEDED] There's truth in your words, in what I've seen of their tactics, movements - recovery. Those wounds - they couldn't live otherwise. The Divide winds have torn the skin from many of them - may be the radiation is the only thing keeping them walking. Make camp near silos... warheads. No way to cleanse the radiation - makes them hard to kill there, have to draw them out."
    (Ulysses' dialogue)
  4. Dead Money loading screens: "The Sierra Madre is a legend, like the Big Empty, the Burned Man, and the rumors of survivors from the Divide."
  5. The Courier: "Some of the flayed Hopeville soldiers looked like NCR... but fought beside others in Legion armor."
    Ulysses: "Pain makes for strange allies... the hate the Bear and Bull shared across the battlefield, now turned against the Divide. Few survived... intact. Many NCR were already here when the destruction happened. Keeping the route East open, in fear of Caesar. Fear of the Legion."
    (Ulysses' dialogue)
  6. The Courier: "Inhabitants? It doesn't look like anyone's alive down there."
    Ulysses: "These new inhabitants... not natives... most of them. Came with duty, purpose... ready to kill each other. The Divide was stronger. Left marks on them, too. Not Bear, not Bull - now... radiation's marked them, made them equal in history's eyes. As vicious as the storms are, these shadows of Legion, of NCR - silhouettes of things to come."
    (Ulysses' dialogue)
  7. The Courier: "Those Marked Men in Hopeville - some had strange masks and blades I'd never seen before."
    Ulysses: "They bear false versions of Legate Lanius' mask, the one Caesar fashioned for him. Thought it was an insult at first.... know better now. It's shaped from Divide metal, not with care and strength, but with hate. Keeps them anchored. Crude, effective - like the blades they carry, distant mirrors of their Legate. A symbol they can hold on to - while the Divide tears at them."
    (Ulysses' dialogue)
  8. The Courier: "Other Marked Men had NCR gear - and they weren't carrying masks or blades."
    Ulysses: "For the two-headed Bear... NCR... they don't have symbols in the same way Legion does. They revere their mines and explosives, guns... that is their religion - death from afar, take pride in it."
    (Ulysses' dialogue)
  9. The Courier: "[NCR] Those soldiers in Hopeville... were once NCR, I'm sure of it. Why were they with the Legion?"
    Ulysses: "You see true. Not scavengers... it's what they wore before this all happened."
    (Ulysses' dialogue)
  10. Various humanoid mutilated body parts are found around their campfires.