The marked men are a unique variant of ghoul encountered exclusively within the region known as the Divide in the former American Southwest. They appear as supporting antagonists in the Fallout: New Vegas add-on Lonesome Road.
Background[]
Before they were the "marked men," they were members of the New California Republic's military and special forces as well as frumentarii, explorers and legionnaires of Caesar's Legion.[1]
Prior to the First Battle of Hoover Dam in 2277, Legion scouts discovered the existence of an NCR supply route going through a small community called "the Divide." With the supply route at the Divide and Interstate 15 connecting the forces of the Mojave Campaign and Hoover Dam to the Core Lands of New California, the route became a priority target for the Legion once they destroyed the trade routes connected to New Canaan in Utah.[2] Caesar sent in his best men to destroy the supply line in an attempt to deal a blow to the NCR's logistics, causing NCR forces to reinforce the trade route in response including Rangers and other forces.[3]
In the end, the battle was a pyrrhic victory for the Legion, as the Divide went up in flames after the activation of a package sent to the area after its recovery from Navarro, brought there by a courier. Unbeknownst to everyone, the package contained a device that, upon coming in range of the Divide, "spoke" by transmitting launch codes to the array of pre-War military nuclear missiles, causing them to launch and detonate against the sealed walls of their siloes. The resulting explosions shattered and cracked the earth surrounding the area, recreating the Divide as an inhospitable and hellish landmark in the wasteland.[4]
The most overt side effect of this was the creation of a veil of perpetual storms (bolstered by long-ago weather-control experiments conducted by Big MT researchers[5][6]), kicking up winds so strong it tore skin from muscle in moments. This was the fate of the surviving NCR and Legion forces in the Divide; exposed to the fierce winds, they are flayed of their skin perpetually while bathing in the intense radiation from the detonated warheads. In the end, those who survived only did so through a severe form of ghoulification, appearing as walking corpses trapped in a state of seemingly endless suffering as their skin is torn off regularly in excruciating pain as the rads heal them, their minds boiling with hatred of the Divide.[7][8] Rumors of the marked men and their ability to survive in the hellish place they call home spread throughout the West Coast in subsequent years, achieving a degree of mythical reverence much like the Sierra Madre, the Burned Man, and the Big Empty.[9]
Characteristics[]
Society[]
Years of suffering in the boundaries of the Divide have both literally and figuratively stripped the marked men down to their basic instincts. They show no other emotion than a desire to lash out in violence and hatred at the world, with their fellow survivors as the sole exception.[7][10] Though they sometimes attack and kill one another, seemingly and solely as a form of sport, the shared circumstances that turned them into what they are now served as a silver lining of sorts in that it eradicated all former animosity between them as soldiers of the NCR and Legion.[11][12]
In adapting to their ghoulish condition and the environment they inhabit, marked men are seen making camps near the remaining silos and instances of loose warheads scattered around the Divide, deliberately weaponizing their ghoulification to benefit from the healing effects of radiation when encountering strong enemies.[8]
According to outside observers, those among the marked men who once followed Caesar have taken to using scrap and junk from the Divide to cobble together varied, crude versions of the blade and helmet used by Legate Lanius, presumed to be an attempt by the former legionnaires to anchor their identities and hold onto old memories of their past.[13] The former NCR soldiers, on the other hand, stuck to their skills with guns and explosives; even as ghouls, it stands that they cannot forget the lessons instilled in them by their military training.[14]
In both cases, the marked men continue to use the remains of the armor they were wearing on the day of the Divide's destruction.[15] With the wear and tear of time passing, they have resorted to patching and crudely repairing their armor with scrap from the Divide such as old roadsigns, vehicle license plates, etc.[16]
Biology[]
Marked men are a unique variant of ghoul, noted as being capable of surviving in an irradiated environment that supposedly would be dangerous even to regular ghouls. The most outstanding characteristic of a marked man is their blood-red complexion, of which is actually their exposed muscle tissue; while ghoulification made their flesh weak and fragile, it is the storms of the Divide that strip their skin off, leaving behind only the raw muscle and exposed skeletal joints underneath. Speculation by outside observers supposes that the intense radiation of their home, the Divide, provides them with an enhanced regenerative ability stronger than typical ghouls, explaining why they prefer to congregate in irradiated areas and remain proximate to loose nuclear warheads where found.[8]
Gameplay attributes[]
All marked men level with the player character, possessing a large HP pool compared to other humanoid enemies, and benefit from the moderate protection provided by their unique suits of armor (albeit far less compared to properly maintained regular versions of their armor found in the Mojave Wasteland). In terms of HP and DT, the weakest version of a marked man is on-par with high-level versions of the White Legs tribals encountered in Zion Canyon and lobotomites encountered in Big MT in the Honest Hearts and Old World Blues add-ons respectively.
Due to leveling with the player character, marked men are capable of carrying a variety of powerful melee and ranged weapons, and at higher levels (above level 40) have the unique attribute of being the only faction that almost universally uses non-standard ammunition for their weapons (i.e. shotgun slugs and armor-piercing rounds), increasing their combat proficiency against well-protected targets. Additionally, many marked men make simultaneous use of both firearms and grenades. At times, they can be found using Stealth Boys as well, making them harder to detect.
When near sources of radiation, i.e. warheads, marked men will regenerate lost HP rapidly the closer they are to said source. However, encounters with marked men during the Lonesome Road add-in tend to be few in numbers, and it is rare to find more than a dozen in any particular location, though as noted above, their high-end weaponry will mean a high-level Courier will still face a challenge.
Variants[]
Marked men hunter[]

Marked men hunters appear to be former NCR troopers, equipped with powerful ranged weapons. They may carry guns like trail carbines, assault carbines or sniper rifles at lower levels (level 1 to level 30), and anti-materiel rifles, brush guns or marksman carbines at higher levels (level 30 or above). For energy weapons, they may be seen carrying arc welders, tri-beam laser rifles or multiplas rifles.
Most of them are found wearing ruined NCR trooper armor (now known as the marked trooper armor), while some of them may be wearing Legion armor (called the marked scout armor).
| Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Marked men hunter xx0086EF |
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Marked men marauder[]

Marked men marauders are higher-ranking marked men that were once NCR rangers. They carry missile launchers and light machine guns at lower levels (below level 30), miniguns, heavy incinerators, Gatling lasers and plasma casters at higher levels (above level 30), and shoulder mounted machine guns at all levels. They wear either marked tribal armor or marked patrol armor.
| Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Marked men marauder xx0086F1 |
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Marked men ravager[]

Marked men ravagers carry the Blade of the West, as well as fire axes and Shishkebabs at lower levels (below level 30). At higher levels (above level 30), they carry sledgehammers, super sledges and thermic lances. They also carry and use incendiary grenades. Most ravagers wear marked scout armor and sometimes marked trooper armor.
| Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Marked men ravager xx0086F0 |
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Marked men scout[]

Marked men scouts are equipped with both firearms and frag grenades. They generally carry either pistols, one-handed submachine guns or shotguns. They are equipped with flare guns and plasma defenders at all levels, and 12.7mm pistols, hunting shotguns and hunting revolvers at lower levels (below level 30), as well as 12.7mm submachine guns and riot shotguns at higher levels (above level 30). They usually wear marked scout armor. Some of them can be found wearing marked trooper armor.
| Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Marked men scout xx0086EE |
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Irradiated marked men hunter[]

| Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Irradiated marked men hunter xx00C34B |
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Irradiated marked men marauder[]

| Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Irradiated marked men marauder xx00C30F |
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Irradiated marked men ravager[]

| Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Irradiated marked men ravager xx00C312 |
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Irradiated marked men scout[]

| Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Irradiated marked men scout xx00C34C |
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Irradiated heavy trooper[]

Irradiated heavy troopers are the ghoulified remnants of NCR heavy troopers stationed at the Long 15 outpost. After the Courier launched the nuclear missiles from the Divide at the outpost, the radiation left behind turned them into ghouls, leaving them hostile to all others. They look like regular NCR heavy troopers with the added ability of regenerating health while irradiated.
| Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Irradiated heavy trooper xx00D89F xx00D8FC (colonel) |
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Irradiated Legion explorer[]

Irradiated Legion explorers are the ghoulified remnants of Legion explorers that have been irradiated from the missile launched by the Courier. They are found in Dry Wells.
| Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Irradiated Legion explorer xx00C204 (melee) xx00C1FF (ranged) |
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Irradiated legionary prime[]

One irradiated legionary prime can be found in Dry Wells. He is the ghoulified remnant of a prime legionary that has been irradiated from the missile launched by the Courier.
| Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Irradiated legionary prime xx00C1FE |
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Irradiated legionary veteran[]

Irradiated legionary veterans are the ghoulified remnants of veteran legionaries that have been irradiated from the missile launched by the Courier. Three are found in Dry Wells.
| Name (Form ID) | Statistics | Behavior | Abilities | Items | ||||
|---|---|---|---|---|---|---|---|---|
| Irradiated legionary veteran xx00C1F9 |
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Notable marked men[]
- Blister - Residing near the marked men base, carrying a flamer.
- Beast - Found in a camp near the High Road entrance, carrying a shoulder mounted machine gun.
- Bonesaw - Found in a makeshift camp slightly southeast of the Ashton silo control station, wielding a chainsaw.
- Blade - Roams near the entrance to Ulysses' Temple, wielding a Blade of the West and utilizing a Stealth Boy.
- Gaius Magnus - a centurion of the Legion, wearing the unique Armor of the 87th Tribe located in Dry Wells. He is only encountered if one launches the missiles at the Legion during The Apocalypse.
- Colonel Royez - a ranking officer of the New California Republic Army, wearing the unique Scorched Sierra power armor stationed at the Long 15. He is only encountered if one launches the missiles at the NCR during The Apocalypse
Notes[]
- The marked men that appear in the launch chamber of the Temple during The Courier will explode after being killed.
- Despite being former members of the NCR military, marked men wearing ruined NCR armor will not drop dogtags when killed.
- Despite it being noted that the marked men of the Divide's flayed appearance as ghouls was exclusively due to the strong winds peeling their skin off coupled with the intense radiation, if one targets Dry Wells and/or the Long 15 during the Lonesome Road main quest The Apocalypse, the irradiated inhabitants found there will appear similar to the marked men.
- No female marked men are seen in-game.
Appearances[]
Marked men appear only in the Fallout: New Vegas add-on Lonesome Road.
Behind the scenes[]
An early version of Colonel Royez with the Editor ID NVDLC04NukeNCRColonel exists within the game files of Lonesome Road. Unlike the final release version of Royez, this version is named "irradiated heavy trooper", sharing several features with the standard irradiated heavy trooper, except using the same SPECIAL statistics for NCR troopers - 5 for all statistics and equipped with a Minigun loaded with 5mm AP rounds, rather than using different weapons found in the standard version.
Bugs[]
Marked men who carry Plasma Defenders are given the incorrect ammunition, microfusion cell, over charge rather than the correct energy cell, over charge. This renders them unable to use the weapon entirely.[verified]
Gallery[]
References[]
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