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Mark Tucker is a developer who worked at Bethesda Softworks on Fallout 76 at launch as the supporting design lead. Post-launch, for all of its updates, he served as the design director for Bethesda's Austin studio.[1]

Employment history

FromToCompanyRole
August 2001January 2006Digital AnvilDesigner
March 2006August 2009NCSoftLead Designer
August 2009June 2012Certain AffinityLead Designer
May 2012April 2013Retired Astronaut CollectiveCreative Director and Designer
April 2013PresentBethesda Game Studios AustinDesigner Director

Credits

Fallout series

YearTitleCredited as/for
2018Fallout 76Supporting Design Lead
Design Director (all updates)

Other work

YearTitleCredited as/for
2003Brute ForceDesigner
2007Dungeon RunnersLead Designer
2011Crimson AllianceLead Designer
2012Halo 4Additional Multiplayer Designer

Videos

References

  1. Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
    Mark Tucker: "Pre-launch, I was the assistant lead designer. So, post-launch, I've moved into the director role."
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