Mark Tucker is a developer who worked at Bethesda Softworks on Fallout 76 at launch as the supporting design lead. Post-launch, for all of its updates, he served as the design director for Bethesda's Austin studio.
|August 2001||January 2006||Digital Anvil||Designer|
|March 2006||August 2009||NCSoft||Lead Designer|
|August 2009||June 2012||Certain Affinity||Lead Designer|
|May 2012||April 2013||Retired Astronaut Collective||Creative Director and Designer|
|April 2013||Present||Bethesda Game Studios Austin||Designer Director|
|2018||Fallout 76||Supporting Design Lead|
Design Director (all updates)
|2007||Dungeon Runners||Lead Designer|
|2011||Crimson Alliance||Lead Designer|
|2012||Halo 4||Additional Multiplayer Designer|
- Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
Mark Tucker: "Pre-launch, I was the assistant lead designer. So, post-launch, I've moved into the director role."