Mark Tucker is a developer who worked at Bethesda Softworks on Fallout 76 at launch as the supporting design lead. Post-launch, for all of its updates, he served as the design director for Bethesda's Austin studio.[1]
Employment history
From | To | Company | Role |
---|---|---|---|
August 2001 | January 2006 | Digital Anvil | Designer |
March 2006 | August 2009 | NCSoft | Lead Designer |
August 2009 | June 2012 | Certain Affinity | Lead Designer |
May 2012 | April 2013 | Retired Astronaut Collective | Creative Director and Designer |
April 2013 | Present | Bethesda Game Studios Austin | Designer Director |
Credits
Fallout series
Year | Title | Credited as/for |
---|---|---|
2018 | Fallout 76 | Supporting Design Lead Design Director (all updates) |
Other work
Year | Title | Credited as/for |
---|---|---|
2003 | Brute Force | Designer |
2007 | Dungeon Runners | Lead Designer |
2011 | Crimson Alliance | Lead Designer |
2012 | Halo 4 | Additional Multiplayer Designer |
Videos
References
- ↑ Bethesda Fallout 76 Interview ~ QuakeCon At Home 2020:
Mark Tucker: "Pre-launch, I was the assistant lead designer. So, post-launch, I've moved into the director role."