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I handle all sound design and voice work for the studio (casting, recording, editing, etc.), as well as interacting a bit with anyone we hire to compose the music.

Mark Lampert is a developer who worked at Bethesda Softworks on Fallout 3, Fallout 4, Fallout 76 and Fallout Shelter as the audio director. He was credited with special thanks on Fallout: New Vegas.

CareerEdit

Mark Lampert graduated from Southwest Texas State University in San Marcos, Texas, in May 2002 with a Bachelor's of Music in Sound Recording Technology. Later that year, he began working for developer Ion Storm in Austin, Texas, handling all voice recording and editing for Deus Ex: Invisible War (2003), then moving on to additional sound design and music for Thief: Deadly Shadows (2004).

Following the closure of Ion Storm, Mark re-located to Washington, D.C. to join Bethesda Softworks as lead sound designer for The Elder Scrolls IV: Oblivion (2006). He later assumed the role of audio director during the development of Fallout 3 (2008).

Employment historyEdit

FromToCompanyRole
20032004Ion StormVoice Recording
2006PresentBethesda SoftworksAudio Director

CreditsEdit

Fallout seriesEdit

YearTitleCredited as/for
2008Fallout 3Audio Director
2010Fallout: New VegasSpecial Thanks
2015Fallout ShelterAudio Director
2015Fallout 4Audio Director
2018Fallout 76Audio Director

Other workEdit

YearTitleCredited as/for
2003Deus Ex: Invisible WarDialogue Editor
2004Thief: Deadly ShadowsDialogue Editor
2006The Elder Scrolls IV: OblivionSound Designer
2011The Elder Scrolls V: SkyrimAudio Director
2018The Elder Scrolls: BladesComposer

See alsoEdit

Meet the Fallout 3 devs - Mark Lampert

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