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You've made your last delivery, kid. Sorry you got twisted up in this scene. From where you're kneeling it must seem like an 18-carat run of bad luck. The truth is, the game was rigged from the start.Benny just before he fires Maria at the Courier

Maria is a unique weapon in Fallout: New Vegas.

Background[]

A custom model of the M&A 9mm pistol made by M&A Guns Manufacturers, Maria is the personal firearm of the leader of the Chairmen, Benny. He came into its possession sometime after Mr. House recruited his tribe, the former Mojave Boot-Riders to become one of the Three Families of the Free Economic Zone of New Vegas in 2274. He brought it with him during the journey with a hired group of Great Khans to set up an ambush for a courier carrying a package containing the platinum chip near Goodsprings sometime around October 2281, where it was used by Benny to deal with a raiding party of Fiends that were attacking a tribal village.[1] After capturing the Courier and seizing the chip, Benny used his weapon to shoot them in the head and have his Great Khan entourage dump their body in a shallow grave.[2]

Despite the clear lethality and being shot twice, the Courier would survive (Benny later admitting his belief that this was due to a 9mm being an inefficient caliber compared to what he could've taken with him),[3] in large part due to Doc Mitchell's expert care, who managed to remove fragments of the bullet from the Courier's head and nurture them to health.[4] The weapon's distinctive design, coupled with that of Benny's checkered suit served as clues for the Courier's quest to track the leader of the Chairmen down and reclaim the platinum chip.[5]

Characteristics[]

Maria blown up

Maria expanded

Compared to the standard 9mm pistol, Maria has a higher rate of fire, higher damage per shot, higher accuracy, and higher durability. Like most unique weapons, weapon modifications cannot be used on Maria. Like the standard 9mm pistol, it is considered an improved holdout weapon.

Visually, Maria has a custom design with a Renaissance pattern engraving over a satin nickel finish, with a gold-accented trigger, with mother of pearl grips. The grips are painted with an image of Our Lady of Guadalupe, a well-known Catholic figure and a representation of the biblical Woman of the Apocalypse, painted on the pearl grips of the firearm.

Durability[]

Maria can fire a total of about 995 rounds, the equivalent of 77 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP & JHP99577
+P82964

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
9mm pistol 16
503.13x116170.90.7137451.510066.702
9mm pistol With all weapon mods attached 16
503.13x116170.90.7207451.5500333.302
Maria 20
753.75x220151.30.2139951.51000666.702

Locations[]

  • The weapon can only be found in 100% condition on Benny if one he is killed directly either during Ring-a-Ding-Ding! or Render Unto Caesar. It may also be pickpocketed from him.
    • It becomes unobtainable if Benny was chosen to be crucified during Render Unto Caesar.
  • Two instances of the weapon can be obtained by first pickpocketing it from Benny while in the Tops when one first meets him and then taking another one found on him after he escapes from the Tops and is found at the Fort.

Notes[]

  • The weapon is one of three used to complete the challenge "The Same Could Be Said of All Religious Weapons" (along with Gehenna and Holy Frag Grenades), added in the Gun Runners' Arsenal add-on.
  • Obtaining the weapon without killing Benny (either by pickpocketing it or shooting it out of his hands and picking it up) allows one to use it to complete the challenge "Talk About Owned".
    • For the latter strategy, it is advisable to use a low-level weapon like a standard 9mm pistol to disarm Benny, or else the weapon's broken condition might render it unusable.
  • Maria does the most damage of any 9mm-chambered weapon.
  • Maria's slide or trigger mechanism will never get stuck as with the normal 9mm pistols.

Behind the scenes[]

As with the standard 9mm pistol, Maria is based on the real-world Browning Hi-Power pistol,[Non-game 1] specifically the factory-engraved Renaissance model.[Non-game 2]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

References[]

  1. All Roads
  2. Fallout: New Vegas intro
  3. The Courier: "It takes more than a couple bullets in the head to stop me."
    Benny: "Yeah, hello... Well, serves me right for using a 9mm. House was on to me from word Go? I thought I was being so clever..."
    (Benny's dialogue) Note: This option is only available should Benny have been convinced to talk in his room privately.
  4. Doc Mitchell: "Huh. Can't say it's what I'd have picked for you. But if that's your name, that's your name. I'm Doc Mitchell. Welcome to Goodsprings. Now, I hope you don't mind, but I had to go rooting around there in your noggin to pull all the bits of lead out. I take pride in my needlework, but you'd better tell me if I left anything out of place. How'd I do?"
    (Mitchell's dialogue) Note: This is an excerpt of the character creation monologue.
  5. The Courier: "I'm looking for the man who shot me: he wears a checkered coat and carries a shiny pistol. Seen him?"
    Raul Tejada: "Sure, boss. I saw lots of guys like that while I was held prisoner by an insane supermutant in an isolated mountain fortress. Can you narrow it down?"
    The Courier: "Do you know anything about a goon named Benny? Wears a checkered coat, carries a big pistol?"
    Raul Tejada: "Benny, huh? Sorry boss, doesn't ring a bell. Then again, my brain isn't as sharp as it used to be."
    (Raul Tejada's dialogue) Note: These lines are alternate should the player have discovered the name of his assailant; Benny.

Non-game

  1. J.E. Sawyer on Formspring:
    In my opinion, the BHP is a timeless design and its form is quite distinctive when compared to Fallout's 10mm pistols. Also, since I knew we weren't going to implement an M1911-style .45, the BHP-based 9mm design gives an extremely similar aesthetic (so similar that a lot of people assume it IS an M1911) while fitting into the 9mm/10mm/12.7mm semi-auto handgun progression in F:NV.
  2. Rock Island Auction lot showing the Browning HP
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