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− | {{Fallout Tactics |
+ | {{For|the seventh mission in ''Fallout Tactics''|Mardin (mission)}} |
{{Infobox location |
{{Infobox location |
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− | |games |
+ | |games =FOT |
− | |type |
+ | |type =cave |
− | |image |
+ | |image =FoT Mardin map.jpg |
− | |image desc |
+ | |image desc =Detailed map (click to enlarge) |
− | |leaders |
+ | |leaders =[[Daarr]] |
− | |map marker |
+ | |map marker =Mardin |
+ | |missions =[[Mardin (mission)|Mardin]] |
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+ | |footer =[[File:FoT Mardin map 2.jpg|240px]]<br />Mardin underground |
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}}{{Games|FOT}}{{FOT}} |
}}{{Games|FOT}}{{FOT}} |
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+ | '''Mardin''' is a [[Fallout Tactics locations|location]] in ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]'', which can be reached from [[Bunker Beta]]. |
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− | '''[mardinrehberi.org Mardin]''' is an underground cave labyrinth northwest of [[St. Louis]], within which the lair of the [[Beastlords]] was located. The Beastlords possessed an inherent [[psyker|telepathic]] suggestion which allowed them to control animals of base intelligence. It was acquired through prolonged exposure to an unknown [[radiation]] present within Mardin's underground caves. According to the Brotherhood scribes, that this unique [[mutation]] only manifests in humans that have been exposed for at least twenty years. Around [[Timeline#2197|2197]], a [[Brotherhood of Steel (Midwest)|Brotherhood of Steel]] squad was sent to Mardin to eliminate the beastlords. They attacked, killing many beastlords and their pets in the process. It was the [[warrior]] who led the team, and when they advanced to the main room of Mardin, they finally found Dar, the beastlord emperor, and killed him either by their own force or by liberating [[Mother (Fallout Tactics)|Mother]] (the [[Deathclaw Matriarch]]), who was the source of beastlord's control over deathclaws. |
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+ | |||
+ | ==Background== |
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+ | Mardin is an underground cave labyrinth northwest of [[St. Louis]], within which the lair of the [[Beastlords]] was located. The Beastlords possessed an inherent [[psyker|telepathic]] suggestion which allowed them to control various animals. It was acquired through prolonged exposure to an unknown [[radiation]] present within Mardin's underground caves. |
||
+ | |||
+ | According to the Brotherhood scribes, this unique [[Mutations and their causes|mutation]] only manifests in [[human]]s that have been exposed for at least 20 years. Around [[Timeline#2197|2197]], a [[Brotherhood of Steel (Midwest)|Brotherhood of Steel]] squad was sent to Mardin to eliminate the Beastlords. |
||
+ | |||
+ | They attacked, killing many Beastlords and their pets in the process. It was the [[Warrior]] who led the team, and when they advanced to the main room of Mardin, they finally found [[Daarr]], the Beastlord emperor, and killed him either by their own force or by liberating [[Mother (Fallout Tactics)|Mother]] (the [[Hairy deathclaw|deathclaw]] matriarch), who was the source of Beastlord's control over deathclaws. |
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==Mission== |
==Mission== |
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{{Main|Mardin (mission)}} |
{{Main|Mardin (mission)}} |
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− | The mission in Mardin is to infiltrate the |
+ | The mission in Mardin is to infiltrate the Beastlords' lair and kill their leader, as well as discovering how they are able to control the deathclaws. |
==Appearances== |
==Appearances== |
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− | Mardin appears only in '' |
+ | Mardin appears only in ''Fallout Tactics''. |
+ | |||
+ | ==Gallery== |
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+ | <gallery widths=200> |
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+ | Mardin bos0113.jpg|Entrance to Mardin |
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+ | </gallery> |
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+ | |||
+ | {{Navbox locations FOT}} |
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− | [[Category: |
+ | [[Category:Mardin| ]] |
− | [[Category:Military and research facilities]] |
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⚫ | |||
[[ru:Мардин]] |
[[ru:Мардин]] |
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⚫ | |||
+ | [[uk:Мардін]] |
Revision as of 00:54, 9 April 2020
For the seventh mission in Fallout Tactics, see Mardin (mission). |
The following is based on information from Fallout Tactics. |
Mardin is a location in Fallout Tactics, which can be reached from Bunker Beta.
Background
Mardin is an underground cave labyrinth northwest of St. Louis, within which the lair of the Beastlords was located. The Beastlords possessed an inherent telepathic suggestion which allowed them to control various animals. It was acquired through prolonged exposure to an unknown radiation present within Mardin's underground caves.
According to the Brotherhood scribes, this unique mutation only manifests in humans that have been exposed for at least 20 years. Around 2197, a Brotherhood of Steel squad was sent to Mardin to eliminate the Beastlords.
They attacked, killing many Beastlords and their pets in the process. It was the Warrior who led the team, and when they advanced to the main room of Mardin, they finally found Daarr, the Beastlord emperor, and killed him either by their own force or by liberating Mother (the deathclaw matriarch), who was the source of Beastlord's control over deathclaws.
Mission
The mission in Mardin is to infiltrate the Beastlords' lair and kill their leader, as well as discovering how they are able to control the deathclaws.
Appearances
Mardin appears only in Fallout Tactics.