Icon disambig
For other characters named Marcus, see Marcus (disambiguation).
Caesar thinks he can change human nature. Most of the Legion is following Caesar, not Caesar's ideals. When he's gone, it'll crumble.

Marcus is the elderly super mutant sheriff of Broken Hills in 2241 and mayor of Jacobstown in 2281. A survivor of the Master's army, his once fervent dedication to the Master's cause has since softened into a more tolerant attitude.


After the Master's defeat, Marcus wandered aimlessly, looking for fellow super mutants. In the year 2185, at high noon, he encountered a Brotherhood of Steel Paladin in power armor named Jacob, who had pledged himself to the extermination of all mutants. They fought for days with guns and fists, but eventually gave up, each unable to get an advantage over the other. Eventually, they realized the pointlessness of their fight, and broke down in joined laughter, beginning a strong friendship between them. The two started traveling together, arguing over the Unity and Brotherhood doctrine and whether or not the Master could truly neurolink his biology into the Cathedral computer network. As they wandered through the wastes, they attracted a following of other refugees from the war, who believed that Marcus's strength and Jacob's power armor gave them the closest thing available to safety. In Fall of the same year, Marcus and Jacob, along with the trail of ghouls, humans, and super mutants, founded the community of Broken Hills.

After the Chosen One helped him expose an anti-mutant conspiracy in Broken Hills, Marcus joined him on his quest to find the Garden of Eden Creation Kit, and eventually to save the people of Arroyo from the Enclave. When the group's task was complete, Marcus returned to Broken Hills and watched over the town until the uranium mine ran dry and the place, no longer having an economic foundation, was deserted by its inhabitants.

As his position as sheriff of Broken Hills had outlived itself, Marcus, inspired by the example set by the Chosen One, started wandering east, across the great mountains, in search of other super mutants. He never found out what happened to his tribal friend from Arroyo, but he had a feeling that he did good in the end.

Marcus eventually reached the Mojave Wasteland, where he founded a community for super mutants atop Black Mountain. This fell apart when Tabitha, an insane nightkin, rallied the less intelligent Enclave-created mutants against Marcus and forced him and his supporters out of the area. By 2281, Marcus had found Mount Charleston, where he founded yet another safe haven for mutants, naming it Jacobstown in honor of his old friend. At Jacobstown, Marcus helps and protects schizophrenic nightkin, and hopes to find a cure with the help of former Enclave scientist Doctor Henry. Marcus will also greet the Courier and warn them about the nightkin within Jacobstown when the Courier enters Jacobstown for the first time.

Interactions with the player characterEdit

Fallout 2Edit

Interactions overviewEdit

This character is a permanent party member.
This character starts quests.
This character has a talking head.
Terrifying Presence
This character is allied with the following faction(s).


Effects of player's actionsEdit

He is skilled with big guns and large energy weapons. However, sometimes his use of burst weapons are as devastating to the team as to enemies. Also, like all other super mutants (barring those in Fallout Tactics), he is incapable of wearing armor which leaves him somewhat vulnerable. However, Marcus does have innate armor statistics that increase as he gains in abilities, thus mitigating his inability to equip armor. At his highest level, he has the equivalent of a suit of combat armor. The ammunition for his big guns can be a problem, too. This can be dealt with by arming him with a non-burst weapon like a turbo plasma rifle.

  • Having Marcus in company will generally deny the Chosen One's entry into the inner sections of Vault City (though not the southern courtyard), so he has to be left outside and picked up on the way out. Becoming Captain of the Guard lets the Chosen One pass the guards, First Citizen Joanne Lynette however, will not be too pleased, resulting in exilation.
    • Should the Chosen One be accompanied by Lenny and Marcus at the same time, Marcus will occasionally say things like "Nice to have another evolved human in the group, Lenny", "Hey Lenny! Ever been to Broken Hills?" and "Lenny! Let's get somethin' to drink!", indicating that the two have known each other in the past, or simply that Marcus considers their shared mutant status confers on them a brotherhood of sorts.

Other interactionsEdit

  • Taking him to Troy in Vault City to be healed will get him purged of the various bullets embedded in his thick skin, which Troy will then give to the Chosen One. Giving 20 7.62mm, 40 .44 Magnum JHP & FMJ, 50 5mm JHP, 10 .45 caliber, 24 10mm JHP, 50 .223 FMJ, and 20 9mm ball. He has been shot by a lot of people. Note that this can only be done as Captain of the Guard, otherwise Troy will go hostile for someone bringing a mutant into the city.


Primary Statistics
Statistic Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Strength 10 10 10 10 10
Perception 08 08 08 09 09
Endurance 10 10 10 10 10
Charisma 03 03 03 03 03
Intelligence 07 07 07 07 07
Agility 08 08 08 09 09
Luck 09 09 09 09 09
+ Secondary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Hit Points 145 165 175 190 205
Armor Class 18 18 18 29 29
Action Points 10 11 11 12 13
Carry Weight 275 275 275 275 275
Melee Damage 12 14 15 18 18
Damage Resistance 30% 30% 30% 40% 40%
Poison Resistance 50% 50% 50% 50% 50%
Radiation Resistance 20% 20% 20% 20% 20%
Sequence 16 16 16 18 18
Healing Rate 3 3 3 3 3
Critical Chance 20 20 22 22 24

+ Tagged Skills Stage 1 Stage 2 Stage 3 Stage 4 Stage 5
Big Guns 115% 129% 137% 147% 163%
Energy Weapons 87% 91% 101% 109% 118%
Unarmed 112% 125% 130% 140% 145%

Fallout: New VegasEdit

Interactions overviewEdit

General Services Quests
Essential: Icon cross
Companion: Icon cross
Plays Caravan: Icon cross
Merchant: Icon cross
Repairman: Icon cross
Doctor: Icon cross
Rents bed/room: Icon cross
Starts quests: Icon check
Involved in quests: Icon cross


Other interactionsEdit

  • For the first time entering Jacobstown, Marcus will approach the Courier and initiate dialogue and give them some tips on being in Jacobstown.

Fallout: New CaliforniaEdit

Canonbox defaultThe following is based on content from Fallout: New California and has not been confirmed by canon sources.

Marcus can be found randomly when taking a card from the loot deck. When the player character has him as the active companion and performs a test that uses Strength, Endurance, or Intelligence, he can be exhausted to gain one hit on the test.

When the player character performs the camp action, he will become unexhausted. However, if the player character does not have at least three SPECIAL tokens at this time, he must be discarded.


Fallout 2Edit

Fallout: New VegasEdit

Apparel Weapon Other items On death
Super mutant armor


  • In Fallout: New Vegas, Marcus is one of the only characters outside Caesar's Legion (along with Easy Pete, Follows-Chalk and Salt-Upon-Wounds), to pronounce Caesar /ˈkaisar/ - in the classical Latin pronunciation - rather than /ˈsiːzər/, the morphed Zar pronunciation.
  • Marcus in Fallout: New Vegas has a unique face compared to other super mutants, as he is the only one in the game not to wear a leather facial brace to hold up his lips.
  • In Fallout: New Vegas, Marcus may eventually die due to random cazador attacks on Jacobstown.
  • In Fallout: New Vegas, Marcus is the only character with only one tag skill.
  • Marcus is one of the most intelligent super mutants in the Fallout franchise. He is able to speak fluent English and would rather reason than fight.

Notable quotesEdit

Fallout 2Edit

  • "Long story. Want it short or the whole thing?"
  • "That was Jacob, from the Brotherhood of Steel. He'd sworn some oath to destroy muties. We tussled for a while – probably a day or two. After a while, we just started laughing. What was the point?"
  • "Right. Well, never really HATED humans. We just had a better way. These new governments, they think they've got all the answers. Blah, blah. Been there, seen that, got the scars."
  • "Don't forget, I knew the folks involved. They were the best humanity had to offer. Your people are going to tell the story a different way, right?"
  • "My memories of being a human aren't as clear as they once were, but I remember pettiness, hatred, jealousy... I prefer being a mutant."
  • "Nope. Well, not now. It takes a few years after bein' dipped to get the juices flowing again. Why?"

Fallout: New VegasEdit


Marcus appears as a companion and a talking head in Fallout 2, and in Fallout: New Vegas as a non-player character. He is voiced by Michael Dorn in both. He is mentioned in Fallout Bible.

Behind the scenesEdit

Fallout 2Edit

  • While Marcus says that he is no longer sterile, Chris Avellone, who wrote that dialogue, confirmed that Marcus was only joking and that super mutants remain entirely sterile.
  • During combat, if Marcus is hit by an enemy weapon, he may occasionally cry out, "I am NOT a merry Mutant!" This is a reference to Michael Dorn's role as Worf on Star Trek: The Next Generation, specifically the episode "Qpid", in which Worf protested to being given the role of a "merry man" in Q's Robin Hood recreation.
  • Marcus might say when unarmed and attacking: "one fist, two fist, red fist, blue fist." This is a reference to the Dr. Seuss book One Fish, Two Fish, Red Fish, Blue Fish.

Fallout: New VegasEdit



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