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− | {{Infobox incomplete|FO4}} |
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{{Infobox character |
{{Infobox character |
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− | |games = |
+ | |games =FO4 |
− | |image = |
+ | |image =Malcom Latimer.png |
− | |race = |
+ | |race =[[Human]] |
− | |sex = |
+ | |sex =Male |
− | |affiliation = |
+ | |affiliation =[[Triggermen]] |
− | |role = |
+ | |role =Gangster |
− | |family = |
+ | |family =[[Nelson Latimer]] - son |
− | |location = |
+ | |location =[[Diamond City]] |
− | |quests = |
+ | |quests =[[Diamond City Blues]]<br />[[The Marowski Heist]] |
+ | |special ={{SPECIAL|4,4,4,4,4,4,4}} |
||
− | |alignment = |
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+ | |modspecial ={{SPECIAL|4,4,4,4,4,4,4|pemod=1|chmod=2}} |
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⚫ | |||
+ | |derived ={{Derived stats|hp=190|ap=50}} |
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− | |tag skills = |
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− | | |
+ | |level =6 |
+ | |hair color =Warm black |
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⚫ | |||
− | | |
+ | |hairstyle =Math teacher |
+ | |eye color =Brown |
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⚫ | |||
− | | |
+ | |CK race =HumanRace |
+ | |class =Citizen |
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+ | |aggression =Unaggressive |
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+ | |confidence =Cowardly |
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+ | |assistance =Helps Allies |
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⚫ | |||
+ | |dialogue =[[MalcolmLatimer.txt]] |
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+ | |edid =<tt>MalcolmLatimer</tt> |
||
⚫ | |||
+ | |refid ={{ID|00002f11}} |
||
}}{{Games|FO4}} |
}}{{Games|FO4}} |
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+ | '''Malcom Latimer''' is a wealthy [[Fallout 4 characters|resident]] and an associate of the [[Triggermen]] living in [[Diamond City]] in [[the Commonwealth]] in [[Timeline#2287|2287]]. |
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− | '''Malcom Latimer''' is a character appearing in ''[[Fallout 4]]''. |
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==Background== |
==Background== |
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− | Malcom Latimer is the wealthy father of [[Nelson Latimer]]. He can be found outside of the [[Colonial Taphouse]] during the daytime or might approach |
+ | Malcom Latimer is the wealthy father of [[Nelson Latimer]]. He can be found outside of the [[Colonial Taphouse]] during the daytime or might approach the [[Sole Survivor]] at the center of [[Diamond City]] near the chapel. After the quest [[Diamond City Blues]] is completed, Malcom will try and approach the player character to ask if they had involvement in the death of his son. If the player character fails the speech check, Malcom will periodically send [[Triggerman|Triggermen]] to kill the player character. |
==Interactions with the player character== |
==Interactions with the player character== |
||
===Interactions overview=== |
===Interactions overview=== |
||
{{Interactions FO4 |
{{Interactions FO4 |
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− | |essential = |
+ | |essential = |
− | |temp companion = |
+ | |temp companion = |
− | |perm companion = |
+ | |perm companion = |
− | |perk = |
+ | |perk = |
⚫ | |||
− | |caravan_player =no |
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− | | |
+ | |caps = |
− | | |
+ | |max condition = |
− | | |
+ | |heal = |
⚫ | |||
⚫ | |||
− | |cure |
+ | |cure radiation = |
⚫ | |||
⚫ | |||
+ | |items modified = |
||
− | |rent =- |
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− | | |
+ | |quests started = |
− | |quests |
+ | |quests involved =* [[Diamond City Blues]] |
− | + | * [[The Marowski Heist]] |
|
}} |
}} |
||
===Effects of player's actions=== |
===Effects of player's actions=== |
||
− | * If the Sole Survivor claims [[Marowski]] killed his son, he will offer four hundred caps to kill him and the player character will lose affinity with [[John Hancock]], [[Preston Garvey]] and [[Strong]]. Pass the following persuasion check for 200 more caps, for 600 total. |
+ | * If the Sole Survivor claims [[Marowski]] killed his son, he will offer four hundred caps to kill him and the player character will lose affinity with [[Piper Wright|Piper]], [[John Hancock|Hancock]], [[Curie]], [[Preston Garvey]], [[Nick Valentine]] and [[Strong]]. Pass the following persuasion check for 200 more caps, for 600 total. Malcom will comment on how the player character must think highly of themselves and begrudgingly agree to the higher amount. |
− | * If accusing Paul of the murder, he will offer two hundred caps instead and the player character will lose affinity with John Hancock. |
+ | * If accusing Paul of the murder, he will offer two hundred caps instead and the player character will lose affinity with John Hancock or Curie. |
− | * If the player character admits to the murder and then passes a persuasion check, |
+ | * If the player character admits to the murder and then passes a persuasion check, Malcom will not do either of the above and the player character will gain affinity from Piper, Curie, [[Codsworth]], Nick Valentine, [[Danse]] and Preston, but lose affinity with [[Cait]] and [[Robert MacCready|MacCready]]. |
− | * If |
+ | * If Malcom is still alive once [[The Marowski Heist]] quest has been completed (if one refuses Marowski's request to kill him), Malcom will be killed by Triggermen soon afterward upon the player character returning to Diamond City. The Triggermen will not be hostile to the player character. |
===Other interactions=== |
===Other interactions=== |
||
− | * If the player character succeeds in the speech check, |
+ | * If the player character succeeds in the speech check, Malcom asks if the Sole Survivor knows who killed his son. |
− | * He will cease to send the Triggermen if a fee of two thousand caps is paid |
+ | * He will cease to send the Triggermen if a fee of two thousand caps is paid or upon his death. |
− | * An alternate method of halting the Triggermen attacks is to kill Malcolm in a manner that will not prompt hostility from other characters, such as utilizing the [[Mister Sandman]] perk or simply killing him at night in his room after gaining the [[Latimer residence key|keys to his house]] from [[Nelson Latimer]]'s body. |
||
==Inventory== |
==Inventory== |
||
{{Inventory |
{{Inventory |
||
|apparel =[[Clean black suit]]<br />[[Sunglasses (Fallout 4)|Sunglasses]] |
|apparel =[[Clean black suit]]<br />[[Sunglasses (Fallout 4)|Sunglasses]] |
||
− | |weapon = |
+ | |weapon = |
− | |otheritem =[[Bottlecap (Fallout 4)|Bottlecap]] x48<br />[[Latimer residence key]]<br />[[Cooke residence key]] (during [[The Marowski Heist]]) |
+ | |otheritem =[[Bottlecap (Fallout 4)|Bottlecap]] x48<br />[[Fallout 4 keys#Latimer residence key|Latimer residence key]]<br />[[Fallout 4 keys#Cooke residence key|Cooke residence key]] (during [[The Marowski Heist]]) |
|ondeath =empty |
|ondeath =empty |
||
}} |
}} |
||
+ | |||
⚫ | |||
⚫ | |||
==Appearances== |
==Appearances== |
||
− | + | Malcom Latimer appears only in ''[[Fallout 4]]''. |
|
⚫ | |||
⚫ | |||
− | |||
− | {{stub|FO4}} |
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{{Navbox Diamond City}} |
{{Navbox Diamond City}} |
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[[Category:Diamond City characters]] |
[[Category:Diamond City characters]] |
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[[Category:Triggermen characters]] |
[[Category:Triggermen characters]] |
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+ | |||
+ | [[es:Malcolm Latimer]] |
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+ | [[ru:Малькольм Латимер]] |
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+ | [[uk:Малькольм Латімер]] |
Revision as of 20:26, 16 June 2020
Malcom Latimer is a wealthy resident and an associate of the Triggermen living in Diamond City in the Commonwealth in 2287.
Background
Malcom Latimer is the wealthy father of Nelson Latimer. He can be found outside of the Colonial Taphouse during the daytime or might approach the Sole Survivor at the center of Diamond City near the chapel. After the quest Diamond City Blues is completed, Malcom will try and approach the player character to ask if they had involvement in the death of his son. If the player character fails the speech check, Malcom will periodically send Triggermen to kill the player character.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is involved in quests. |
Effects of player's actions
- If the Sole Survivor claims Marowski killed his son, he will offer four hundred caps to kill him and the player character will lose affinity with Piper, Hancock, Curie, Preston Garvey, Nick Valentine and Strong. Pass the following persuasion check for 200 more caps, for 600 total. Malcom will comment on how the player character must think highly of themselves and begrudgingly agree to the higher amount.
- If accusing Paul of the murder, he will offer two hundred caps instead and the player character will lose affinity with John Hancock or Curie.
- If the player character admits to the murder and then passes a persuasion check, Malcom will not do either of the above and the player character will gain affinity from Piper, Curie, Codsworth, Nick Valentine, Danse and Preston, but lose affinity with Cait and MacCready.
- If Malcom is still alive once The Marowski Heist quest has been completed (if one refuses Marowski's request to kill him), Malcom will be killed by Triggermen soon afterward upon the player character returning to Diamond City. The Triggermen will not be hostile to the player character.
Other interactions
- If the player character succeeds in the speech check, Malcom asks if the Sole Survivor knows who killed his son.
- He will cease to send the Triggermen if a fee of two thousand caps is paid or upon his death.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Clean black suit Sunglasses |
Bottlecap x48 Latimer residence key Cooke residence key (during The Marowski Heist) |
Notes
In the game code, his EditorID is spelled MalcolmLatimer with the second 'l', but, in the name category, it is spelled Malcom without the second 'l', and thus in-game he is seen spelled Malcom despite other code references to him spelled Malcolm.
Appearances
Malcom Latimer appears only in Fallout 4.