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You get 1 extra slot in your companion limit, but don't forget that more than 5 is always a crowd.— Fallout 2 in-game description

Magnetic Personality is a perk in Fallout 2 and Fallout 76.

Fallout 2[edit | edit source]

With this perk, the player character can recruit one additional companion, up to a maximum of five. This effectively lowers the Charisma requirement for recruiting purposes by two points. With this perk and 8 points in Charisma, one can get the maximum of five companions at once.

Fallout 76[edit | edit source]

Effects[edit | edit source]

You are the original social butterfly.
Rank Description Base ID
1 Gain 1 Charisma for each teammate, excluding yourself. 00323f92
2 Gain 2 Charisma for each teammate, excluding yourself. 00323f94
Nuclear Winter

Magnetic Personality is a perk in the Nuclear Winter battle royale mode.

Rank Description Base ID
1 Gain 2 Charisma for each teammate, excluding yourself. 00479d5b

Notes[edit | edit source]

In the Fallout 2 manual, this perk is erroneously described as a Level 3 perk.

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