|For other characters named Johnny, see Johnny.|
Background[edit | edit source]
Johnny Wes was hemmed in by a super mutant camp, and almost savaged to death by a relentless ghoul onslaught. His mind snapped, reverting to its most basic instinct. He is holed up in the most defensible location of Hubris Comics (a foreman's office he's dubbed "the Alamo") and rigged the entire building with traps. They'll never take him alive. Never!
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character has no special interactions.|
Inventory[edit | edit source]
Pork n' Beans x2
Notes[edit | edit source]
- Mad Johnny Wes is one of a handful of "boss" characters with abnormally high health for a human non-player character. He also has an unusually high Perception of 10, allowing him to spot enemies easily. He is positioned on a balcony, guarded by two automatic turrets that put the Lone Wanderer under heavy fire while they are attacking him.
- Like Arkansas in Minefield, Wes is scripted to fire at and attempt to detonate any explosive objects the player character gets close to, even if he hasn't actually detected them yet.
- Johnny is the only named non-player character in the base game carrying darts.
Appearances[edit | edit source]
Mad Johnny Wes appears only in Fallout 3.
Behind the scenes[edit | edit source]
|The following is based on unverified behind the scenes information and has not been confirmed by canon sources.|
|End of information based on unverified behind the scenes information.|