(→Notes) |
Richie9999 (talk | contribs) (Undo revision 1992128 by Friskytwinky11 (talk) not really a note that would belong here.) |
||
Line 76: | Line 76: | ||
* All explosives made with the perk have Mad Bomber in parentheses after the weapon name in addition to the GRA in parentheses. |
* All explosives made with the perk have Mad Bomber in parentheses after the weapon name in addition to the GRA in parentheses. |
||
* All explosives made with this perk require an explosives skill higher than that required for the perk, except for the [[Tin grenade (Mad Bomber) (GRA)|Tin grenade]]. |
* All explosives made with this perk require an explosives skill higher than that required for the perk, except for the [[Tin grenade (Mad Bomber) (GRA)|Tin grenade]]. |
||
− | * This perk can become unobtainable if the player reaches the level cap before downloading the DLC, because the level cap does not increase. |
||
{{Navbox perks FNV}} |
{{Navbox perks FNV}} |
Revision as of 23:39, 9 September 2013
Mad Bomber is a perk added by the Fallout: New Vegas add-on Gun Runners' Arsenal.
Effects
Specialized training is now available for wastelanders with a talent for Repair and a love of Explosives. Crafting tin grenades, fat mines, and even devastating nuka-grenades are a snap with this handy perk.
Crafting weapons
Weapon | Skill required | Components |
---|---|---|
Bottlecap mine, efficient¹ | Explosives 85 |
|
Fat mine | Explosives 80 | |
MFC cluster | Explosives 70 | |
MFC grenade | Explosives 50 | |
Nuka-grenade | Explosives 60 | |
Time bomb, high yield | Explosives 70 |
|
Tin grenade | Explosives 25 |
|
- ¹ Creates a normal bottlecap mine from fewer components.
Notes
- All explosives made with the perk have Mad Bomber in parentheses after the weapon name in addition to the GRA in parentheses.
- All explosives made with this perk require an explosives skill higher than that required for the perk, except for the Tin grenade.
|