Fallout Wiki
Fallout Wiki
(Undo revision 1992128 by Friskytwinky11 (talk) not really a note that would belong here.)
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* All explosives made with the perk have Mad Bomber in parentheses after the weapon name in addition to the GRA in parentheses.
 
* All explosives made with the perk have Mad Bomber in parentheses after the weapon name in addition to the GRA in parentheses.
 
* All explosives made with this perk require an explosives skill higher than that required for the perk, except for the [[Tin grenade (Mad Bomber) (GRA)|Tin grenade]].
 
* All explosives made with this perk require an explosives skill higher than that required for the perk, except for the [[Tin grenade (Mad Bomber) (GRA)|Tin grenade]].
* This perk can become unobtainable if the player reaches the level cap before downloading the DLC, because the level cap does not increase.
 
   
 
{{Navbox perks FNV}}
 
{{Navbox perks FNV}}

Revision as of 23:39, 9 September 2013

 
Gametitle-FNV GRA
Gametitle-FNV GRA

Mad Bomber is a perk added by the Fallout: New Vegas add-on Gun Runners' Arsenal.

Effects

Specialized training is now available for wastelanders with a talent for Repair and a love of Explosives. Crafting tin grenades, fat mines, and even devastating nuka-grenades are a snap with this handy perk.

Crafting weapons

Weapon Skill required Components
Bottlecap mine, efficient¹ Explosives 85
Fat mine Explosives 80
MFC cluster Explosives 70
MFC grenade Explosives 50
Nuka-grenade Explosives 60
Time bomb, high yield Explosives 70
Tin grenade Explosives 25
¹ Creates a normal bottlecap mine from fewer components.

Notes

  • All explosives made with the perk have Mad Bomber in parentheses after the weapon name in addition to the GRA in parentheses.
  • All explosives made with this perk require an explosives skill higher than that required for the perk, except for the Tin grenade.