m (→Crafting weapons: Link fix.) |
(→Behind the scenes: - Mad Bomber is a pretty generic name. Please provide a citation.) |
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* All explosives made with the perk have Mad Bomber in parentheses after the weapon name in addition to the GRA in parentheses. |
* All explosives made with the perk have Mad Bomber in parentheses after the weapon name in addition to the GRA in parentheses. |
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− | ==Behind the scenes== |
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− | The perk is a reference to [[Wikipedia:George Metesky|George Metesky]], better known as the Mad Bomber, who made and planted bombs around New York City throughout the 50's. |
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{{Navbox Gun Runners' Arsenal}} |
{{Navbox Gun Runners' Arsenal}} |
Revision as of 08:51, 4 October 2011
Mad Bomber is a perk in the Fallout: New Vegas add-on, Gun Runners' Arsenal.
Effects
Specialized training is now available for wastelanders with a talent for Repair and a love of Explosives. Crafting tin grenades, fat mines, and even devastating Nuka-grenades are a snap with this handy perk.
Crafting weapons
Weapon | Explosives skill needed | Components |
---|---|---|
Bottlecap Mine, Efficient | 85 | 1 lunchbox, 8 caps, 1 sensor module, 3 cherry bombs |
Fat mine | 80 | 1 mini nuke, 1 scrap electronics, 1 scrap metal, 1 sensor module |
MFC cluster | 70 | 1 duct tape, 18 microfusion cells, 2 scrap electronics |
MFC grenade | 50 | 3 microfusion cells |
Nuka-grenade | 60 | 1 Abraxo cleaner, 1 Nuka-Cola Quartz, 1 tin can, 1 turpentine |
Time bomb, high yield | 70 | 1 duct tape, 6 dynamite, 1 egg timer, 1 scrap electronics |
Tin grenade | 25 | 1 duct tape, 50 pistol powder, 1 tin can |
Notes
- All explosives made with the perk have Mad Bomber in parentheses after the weapon name in addition to the GRA in parentheses.
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