Fallout Wiki
Advertisement
Fallout Wiki

 
Gametitle-FWWRPG.png
Gametitle-FWWRPG.png
Grab your crew and head out into the wasteland in Machine Frequency, a 16 page adventure for the Fallout: Wasteland Warfare RPG for 3-5 players. A Brotherhood of StealIn-game spelling Scribe need your help – will you leave him for dead or take up the cause? Clanking horrors are stalking the area – will you find a way to stop them head on or take them out as quietly as possible? A mysterious doctor practisesIn-game spelling their skills on innocent wastelands – but for good or ill?

Jump into this new expansion scenario by Matt Goetz, writer of Iron Kingdoms and contributor to Patherfinder’sIn-game spelling Advanced Player’s Guide, and salvage or loot to your heart’s content.
— Modiphius page description

Machine Frequency is a scenario created for use in the Fallout: Wasteland Warfare Roleplaying Game expansion, created by Matt Goetz and published by Modiphius Entertainment.

Synopsis

A party encounters the elderly Scribe Galen Portno at Listening Post Echo and is initially tasked with the recovery of a downed Vertibird's crew after it went down in Beriday Gulch.

Characters

  • Galen Portno
  • Sam Breckinridge Dead
  • Helen Layton
  • Akiva Trestridge
  • Pierce
  • Macey

Locations

Map for Beriday Gulch

Map for Bleakford

  • Listening Post Echo
  • Kullen Bridge
  • Kullen Gap
    • Derelict cars
    • Sam's shanty
  • Beriday Gulch
    • Crash site
    • Log Cabin Motor Hotel
    • Ten Hat Trailer Park ruins
  • Bleakford
    • Bleakford Apartments
    • Brisbee Mobile Homes
    • Henley Chapel & Cemetery
    • Houses
    • Irradiated dump
    • Red Rocket station
    • Slocum's Joe
    • Water Tower
    • WKAK Radio
  • Joint Base Lewiston

Mentioned-only locations

  • Brahmin’s Crossing[1]
  • Kinnikon[1]
  • Slatville[1]
  • Bunker 441[2]

References

  1. 1.0 1.1 1.2 Machine Frequency p.5: "A few distant settlements went off the air in recent days. They’re miles away, and interference is common out here, but the settlements of Brahmin’s Crossing, Kinnikon, and Slatville have been silent – Scribe Galen suspects foul play."
  2. Machine Frequency p.16: "Scribe Galen needs to return to Bunker 441 at the end of his assignment. On his way out, he’d like to stop by the various settlements he’s learned about over the radio, and see their inhabitants face-to-face. He asks the Player Characters to accompany him as an escort, which is a solid plan, as the settlements soon become targets for opportunistic raider gangs."
Advertisement