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{{For|the ''[[Fallout Shelter]]'' weapon|MPXL Novasurge}}
{{Weapon gamebryo
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{{Infobox weapon gamebryo
|game =FO3
 
|type =gun
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|games =FO3MZ
|unique = yes
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|type =unique gun
|name = {{PAGENAME}}
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|image =PlasmaPistol.png
|image = ENCLAVEPLASMAPISTOL.png
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|icon =Plasma pistol icon.png
|skill = Energy Weapons
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|skill =Energy Weapons
|damage = 80
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|damage =80
|crit%mult = 3
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|crit % mult =3
|critdmg = 75
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|crit dmg =75
  +
|crit effect =Disintegration on death
|attackshots/sec = 3
 
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|attack shots/sec =3
|ap = 21
 
|hp = 600
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|perk1 =Bloody Mess (perk)
|ammo = Small Energy Cell
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|perk1 mult =0.05
|ammouse = 2
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|perk2 =Ghoul Ecology
  +
|perk2 add =5
|cliprounds = 16
 
 
|ap =21
|projectiles = 1
 
  +
|hp =600
|minspread = 0.5
 
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|ammo =Energy cell (Fallout 3)
|repair = [[Enclave Plasma Pistol|Plasma Pistol]]
 
|weight = 6
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|ammo use =2
|value = 850
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|clip rounds =16
|baseid = {{DLC ID|00AB86}}
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|reload time =2
 
|projectiles =1
  +
|min spread =0.5
 
|repair =[[Plasma pistol (Fallout 3)|Plasma pistol]]
  +
|weight =6
  +
|value =850
  +
|baseid ={{DLC ID|00ab86}}
 
}}{{Games|FO3MZ}}
 
}}{{Games|FO3MZ}}
   
  +
{{Quotation|The Novasurge has proven to be a tough nut to crack. The output is still very high, causing massive injury to targets, but it's drawing far too much power from its energy cells. We also need to get the weight down on the weapon, as it's a bit heavy for a simple replacement sidearm.|Unknown author, [[MPLX "Novasurge" prototype plasma pistol]]}}
The '''{{PAGENAME}}''' is a [[Fallout 3 weapons|weapon]] which is added to ''[[Fallout 3]]'' in the ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' [[Fallout 3 add-ons|add-on]]. It is a pre-war prototype of what became the [[Enclave Plasma Pistol]].
 
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The '''MPLX Novasurge''' is a [[Fallout 3 weapons|weapon]] which is added to ''[[Fallout 3]]'' in the ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' [[Fallout 3 add-ons|add-on]]. It is a unique version of the [[Plasma pistol (Fallout 3)|plasma pistol]].
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==Background==
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{{Transcluded|Plasma pistol}}
  +
{{transcludesection|Plasma pistol|MPLXNovasurge|options=nointro}}
   
 
==Characteristics==
 
==Characteristics==
The weapon acts very similarly to the [[Enclave Plasma Pistol]] it formed the basis for, barring several prototype features. First and foremost, this weapon does more than three times as much damage as the regular Plasma Pistol, and has a higher critical multiplier (3x as opposed to 2x). However, it uses two [[Energy Cells]] to power each shot, and weighs twice as much as the normal, almost as much as an [[R91 Assault Rifle]]. It can be repaired with Plasma Pistols.
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The weapon acts very similarly to the plasma pistol it formed the basis for, barring several prototype features. First and foremost, this weapon does more than three times as much damage as the regular plasma pistol and has a higher critical multiplier (3x as opposed to 2x). However, it uses two [[Energy cell (Fallout 3)|energy cells]] to power each shot and weighs twice as much as the normal plasma pistol.
   
==Obtaining==
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===Durability===
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The MPLX Novasurge can fire a total of about 188 times, the equivalent of 24 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. That's 212 times fewer than the common plasma pistol.
   
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==Variants==
The weapon is found in the [[Cargo Hold]] area of [[Mothership Zeta (vehicle)|Mothership Zeta]]. In one area is a [[Reid Underwood's Terminal]] (hard) which can be hacked to unlock a safe. The safe itself is found in another area among several piles of rubble, next to a machine that is dropping items into a pit. Inside the safe is the weapon, a note detailing the weapon, and [[Energy Cell]]s (amount may vary due to the [[Scrounger]] [[perk]]).
 
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[[Plasma pistol (Fallout 3)|Plasma pistol]] - The common variant in ''Fallout 3''.
   
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===Comparison===
*The Cargo Hold becomes inaccessible after completing "[[This Galaxy Ain't Big Enough...]]".
 
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{{Weapon comparison table
 
|game =FO3
  +
|skill =energy weapons
  +
|name1 =Plasma pistol (Fallout 3)
  +
|ammo use1 =1
  +
|ap1 =21
  +
|attack shots/sec1 =3.0
  +
|clip rounds1 =16
  +
|crit % mult1 =2
  +
|crit dmg1 =25
  +
|damage1 =25
  +
|hp1 =400
  +
|min spread1 =0.5
  +
|projectiles1 =1
  +
|value1 =360
  +
|vats attacks1 =1
  +
|weight1 =3
  +
|name2 =MPLX Novasurge
  +
|ammo use2 =2
  +
|ap2 =21
  +
|attack shots/sec2 =3.0
  +
|clip rounds2 =16
  +
|crit % mult2 =3
  +
|crit dmg2 =75
  +
|damage2 =80
  +
|dlc2 =fo3mz
  +
|hp2 =600
  +
|min spread2 =0.5
  +
|projectiles2 =1
  +
|value2 =850
  +
|vats attacks2 =1
  +
|weight2 =6
  +
}}
   
==Appearances==
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==Location==
 
The weapon is found in the [[cargo hold]] area of [[Zeta|Mothership ''Zeta'']]. In one area is [[Reid Underwood's terminal]] (a Hard lock), which can be hacked to unlock a safe. To get to the terminal, go to the research lab door, go north then a bit east, and one should see a group of terminals. It will be the only one that isn't broken. The safe itself is found in another area among several piles of rubble, next to a machine that is dropping items into a pit. Inside the safe is the weapon, a [[MPLX "Novasurge" prototype plasma pistol|note]] detailing the weapon and energy cells (amount may vary due to the [[Scrounger]] [[Fallout 3 perks|perk]]).
The {{PAGENAME}} appears in the ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' [[Fallout 3 add-ons|add-on]] for ''[[Fallout 3]]''.
 
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The cargo hold becomes inaccessible after teleporting to the [[Bridge (Mothership Zeta)|bridge]], making it impossible to obtain the weapon afterward.
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==Notes==
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* [[Elliott Tercorien|Elliott]] can pick this weapon up if one unlocks Underwood's safe but doesn't go and collect the weapon.
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* [[Somah]] can pick up this weapon without opening the safe, making it possible to obtain it without 75 points in Science.
   
 
==Bugs==
 
==Bugs==
*While using [[V.A.T.S.]], selecting a target causes the ammo counter to drop by one, not two. The bolt will still use two Energy Cells, but this may force an unexpected reload sequence.
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* {{Platforms|pc,ps3,xbox360}} While using [[Vault-Tec Assisted Targeting System|V.A.T.S.]], selecting a target causes the ammunition counter to drop by one, not two. The bolt will still use two energy cells, but this may force an unexpected reload sequence. {{Verify|verified}}
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* {{Platforms|ps3,xbox360}} Sometimes [[Hoss (Fallout 3)|Paladin Hoss]] will unexpectedly show up (even though he's not supposed to) and take the pistol after one has unlocked the safe. {{Verify|verified}}
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==Sounds==
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{|
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| [[File:SingleShotVB.png|95x95px]]
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| [[File:Wpn pistolplasma fire 2d.ogg|noicon|200px]]
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| [[File:ReloadVB.png|75x75px]]
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| [[File:Wpn pistolplasma reload.ogg|noicon|200px]]
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|-
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| [[File:JamVB.png|85x85px]]
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| [[File:Wpn pistolplasma jam.ogg|noicon|200px]]
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|}
   
 
==See also==
 
==See also==
* [[MPLX "Novasurge" Prototype Plasma Pistol]] - notes on the development of the weapon
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* [[MPLX "Novasurge" prototype plasma pistol]] - The notes on the development of the weapon.
   
==Videos==
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==Gallery==
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<gallery widths=200>
[[Video:Obtaining MPLX Novasurge|thumb|left]]
 
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MPLX_Novasurge_safe.jpg
{{clear}}
 
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Novasurge back shot.jpg
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Novasurge side shot.jpg
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</gallery>
   
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==References==
{{Mothership Zeta}}
 
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{{References}}
   
 
{{Navbox Mothership Zeta}}
{{FO3 weapons}}
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{{Navbox weapons FO3}}
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[[Category:Enclave technology]]
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[[Category:Fallout 3 Energy Weapons skill weapons]]
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[[Category:Fallout 3 unique weapons]]
 
[[Category:Mothership Zeta weapons]]
 
[[Category:Mothership Zeta weapons]]
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[[Category:Energy Weapons]]
 
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[[de:MPLX Novastrahl]]
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[[es:Novasurge PME]]
 
[[pl:MPLX Novasurge]]
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[[ru:ВПЭ «Прибой»]]

Revision as of 16:51, 7 April 2020

 
Gametitle-FO3 MZ
Gametitle-FO3 MZ
The Novasurge has proven to be a tough nut to crack. The output is still very high, causing massive injury to targets, but it's drawing far too much power from its energy cells. We also need to get the weight down on the weapon, as it's a bit heavy for a simple replacement sidearm.— Unknown author, MPLX "Novasurge" prototype plasma pistol

The MPLX Novasurge is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a unique version of the plasma pistol.

Background

This section is transcluded from Plasma pistol. To change it, please edit the transcluded page.


Characteristics

The weapon acts very similarly to the plasma pistol it formed the basis for, barring several prototype features. First and foremost, this weapon does more than three times as much damage as the regular plasma pistol and has a higher critical multiplier (3x as opposed to 2x). However, it uses two energy cells to power each shot and weighs twice as much as the normal plasma pistol.

Durability

The MPLX Novasurge can fire a total of about 188 times, the equivalent of 24 reloads, from full condition before breaking. That's 212 times fewer than the common plasma pistol.

Variants

Plasma pistol - The common variant in Fallout 3.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Plasma pistol 25
753x225211.20.5164003360120
MPLX Novasurge Mothership Zeta (add-on)80
2403x375213.80.516(8)1886850141.7

Location

The weapon is found in the cargo hold area of Mothership Zeta. In one area is Reid Underwood's terminal (a Hard lock), which can be hacked to unlock a safe. To get to the terminal, go to the research lab door, go north then a bit east, and one should see a group of terminals. It will be the only one that isn't broken. The safe itself is found in another area among several piles of rubble, next to a machine that is dropping items into a pit. Inside the safe is the weapon, a note detailing the weapon and energy cells (amount may vary due to the Scrounger perk).

The cargo hold becomes inaccessible after teleporting to the bridge, making it impossible to obtain the weapon afterward.

Notes

  • Elliott can pick this weapon up if one unlocks Underwood's safe but doesn't go and collect the weapon.
  • Somah can pick up this weapon without opening the safe, making it possible to obtain it without 75 points in Science.

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 While using V.A.T.S., selecting a target causes the ammunition counter to drop by one, not two. The bolt will still use two energy cells, but this may force an unexpected reload sequence. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Sometimes Paladin Hoss will unexpectedly show up (even though he's not supposed to) and take the pistol after one has unlocked the safe. [verified]

Sounds

SingleShotVB ReloadVB
JamVB

See also

Gallery

References