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+ | {{For|the ''[[Fallout Shelter]]'' weapon|MPXL Novasurge}} |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
||
− | |games =FO3MZ |
+ | |games =FO3MZ |
− | |type =unique gun |
+ | |type =unique gun |
− | |image =PlasmaPistol.png |
+ | |image =PlasmaPistol.png |
− | |icon =Plasma pistol icon.png |
+ | |icon =Plasma pistol icon.png |
− | |skill =Energy Weapons |
+ | |skill =Energy Weapons |
− | |damage =80 |
+ | |damage =80 |
|crit % mult =3 |
|crit % mult =3 |
||
− | |crit dmg =75 |
+ | |crit dmg =75 |
− | |crit effect =Disintegration on death |
+ | |crit effect =Disintegration on death |
− | |attack shots/sec =3 |
+ | |attack shots/sec =3 |
− | |perk1 =Bloody Mess |
+ | |perk1 =Bloody Mess (perk) |
− | |perk1 mult =0.05 |
+ | |perk1 mult =0.05 |
− | |perk2 =Ghoul Ecology |
+ | |perk2 =Ghoul Ecology |
− | |perk2 add =5 |
+ | |perk2 add =5 |
− | |ap =21 |
+ | |ap =21 |
− | |hp =600 |
+ | |hp =600 |
− | |ammo |
+ | |ammo =Energy cell (Fallout 3) |
− | |ammo use =2 |
+ | |ammo use =2 |
− | |clip rounds =16 |
+ | |clip rounds =16 |
− | |reload time =2 |
+ | |reload time =2 |
− | |projectiles =1 |
+ | |projectiles =1 |
− | |min spread =0.5 |
+ | |min spread =0.5 |
− | |repair =[[Plasma pistol (Fallout 3)|Plasma pistol]] |
+ | |repair =[[Plasma pistol (Fallout 3)|Plasma pistol]] |
− | |weight =6 |
+ | |weight =6 |
− | |value =850 |
+ | |value =850 |
− | |baseid ={{DLC ID| |
+ | |baseid ={{DLC ID|00ab86}} |
}}{{Games|FO3MZ}} |
}}{{Games|FO3MZ}} |
||
+ | {{Quotation|The Novasurge has proven to be a tough nut to crack. The output is still very high, causing massive injury to targets, but it's drawing far too much power from its energy cells. We also need to get the weight down on the weapon, as it's a bit heavy for a simple replacement sidearm.|Unknown author, [[MPLX "Novasurge" prototype plasma pistol]]}} |
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⚫ | |||
+ | |||
⚫ | |||
==Background== |
==Background== |
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{{Transcluded|Plasma pistol}} |
{{Transcluded|Plasma pistol}} |
||
− | {{transcludesection|Plasma pistol| |
+ | {{transcludesection|Plasma pistol|MPLXNovasurge|options=nointro}} |
==Characteristics== |
==Characteristics== |
||
− | The weapon acts very similarly to the |
+ | The weapon acts very similarly to the plasma pistol it formed the basis for, barring several prototype features. First and foremost, this weapon does more than three times as much damage as the regular plasma pistol and has a higher critical multiplier (3x as opposed to 2x). However, it uses two [[Energy cell (Fallout 3)|energy cells]] to power each shot and weighs twice as much as the normal plasma pistol. |
===Durability=== |
===Durability=== |
||
− | The MPLX Novasurge can fire |
+ | The MPLX Novasurge can fire a total of about 188 times, the equivalent of 24 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. That's 212 times fewer than the common plasma pistol. |
==Variants== |
==Variants== |
||
− | + | [[Plasma pistol (Fallout 3)|Plasma pistol]] - The common variant in ''Fallout 3''. |
|
===Comparison=== |
===Comparison=== |
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+ | {{Weapon comparison table |
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− | {| class="va-table va-table-center sortable" |
||
+ | |game =FO3 |
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− | ! Name |
||
+ | |skill =energy weapons |
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− | ! Type |
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⚫ | |||
− | ! Dmg /Shot |
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+ | |ammo use1 =1 |
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− | ! DPS |
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+ | |ap1 =21 |
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− | ! ATT /sec |
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+ | |attack shots/sec1 =3.0 |
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− | ! Proj # |
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+ | |clip rounds1 =16 |
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− | ! Spread |
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+ | |crit % mult1 =2 |
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− | ! Crit % Mult |
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+ | |crit dmg1 =25 |
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− | ! Crit Dmg |
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+ | |damage1 =25 |
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− | ! Shots in V.A.T.S. |
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+ | |hp1 =400 |
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− | ! Mag |
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+ | |min spread1 =0.5 |
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− | ! WG |
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+ | |projectiles1 =1 |
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− | ! AP Cost |
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+ | |value1 =360 |
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− | ! DMG /AP |
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+ | |vats attacks1 =1 |
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− | ! Durability |
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+ | |weight1 =3 |
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− | ! Value |
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+ | |name2 =MPLX Novasurge |
||
− | |||
+ | |ammo use2 =2 |
||
− | |- |
||
+ | |ap2 =21 |
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⚫ | |||
+ | |attack shots/sec2 =3.0 |
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− | | Energy pistol |
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+ | |clip rounds2 =16 |
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− | | 25 |
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+ | |crit % mult2 =3 |
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− | | 75 |
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+ | |crit dmg2 =75 |
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− | | 3 |
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+ | |damage2 =80 |
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− | | 1 |
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+ | |dlc2 =fo3mz |
||
− | | 0.5 |
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+ | |hp2 =600 |
||
− | | x2 |
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+ | |min spread2 =0.5 |
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− | | 25 |
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+ | |projectiles2 =1 |
||
− | | 1 |
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+ | |value2 =850 |
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− | | 16 |
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+ | |vats attacks2 =1 |
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− | | 3 |
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+ | |weight2 =6 |
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− | | 21 |
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⚫ | |||
− | | 1.47 |
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− | | 400 |
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− | | 360 |
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− | |||
− | |-style="background:#E8E8A2;" |
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⚫ | |||
− | | Energy pistol |
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− | | 80 |
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− | | 240 |
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− | | 3 |
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− | | 1 |
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− | | 0.5 |
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− | | x3 |
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− | | 75 |
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− | | 1 |
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− | | 16 (2/shot) |
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− | | 6 |
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− | | 21 |
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− | | 3.8 |
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− | | 376 |
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− | | 850 |
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⚫ | |||
==Location== |
==Location== |
||
− | The weapon is found in the [[cargo hold]] area of [[ |
+ | The weapon is found in the [[cargo hold]] area of [[Zeta|Mothership ''Zeta'']]. In one area is [[Reid Underwood's terminal]] (a Hard lock), which can be hacked to unlock a safe. To get to the terminal, go to the research lab door, go north then a bit east, and one should see a group of terminals. It will be the only one that isn't broken. The safe itself is found in another area among several piles of rubble, next to a machine that is dropping items into a pit. Inside the safe is the weapon, a [[MPLX "Novasurge" prototype plasma pistol|note]] detailing the weapon and energy cells (amount may vary due to the [[Scrounger]] [[Fallout 3 perks|perk]]). |
− | The |
+ | The cargo hold becomes inaccessible after teleporting to the [[Bridge (Mothership Zeta)|bridge]], making it impossible to obtain the weapon afterward. |
==Notes== |
==Notes== |
||
− | * [[ |
+ | * [[Elliott Tercorien|Elliott]] can pick this weapon up if one unlocks Underwood's safe but doesn't go and collect the weapon. |
− | * [[Somah]] can pick up this weapon without opening the safe, making it possible to obtain it without 75 |
+ | * [[Somah]] can pick up this weapon without opening the safe, making it possible to obtain it without 75 points in Science. |
==Bugs== |
==Bugs== |
||
− | * {{Platforms |
+ | * {{Platforms|pc,ps3,xbox360}} While using [[Vault-Tec Assisted Targeting System|V.A.T.S.]], selecting a target causes the ammunition counter to drop by one, not two. The bolt will still use two energy cells, but this may force an unexpected reload sequence. {{Verify|verified}} |
− | * {{Platforms|xbox360}} Sometimes [[Paladin Hoss]] will unexpectedly show up (even though he's not supposed to) and take the pistol after |
+ | * {{Platforms|ps3,xbox360}} Sometimes [[Hoss (Fallout 3)|Paladin Hoss]] will unexpectedly show up (even though he's not supposed to) and take the pistol after one has unlocked the safe. {{Verify|verified}} |
− | |||
⚫ | |||
⚫ | |||
==Sounds== |
==Sounds== |
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{| |
{| |
||
| [[File:SingleShotVB.png|95x95px]] |
| [[File:SingleShotVB.png|95x95px]] |
||
− | | [[File:Wpn pistolplasma fire 2d.ogg|noicon]] |
+ | | [[File:Wpn pistolplasma fire 2d.ogg|noicon|200px]] |
− | | [[File:ReloadVB.png| |
+ | | [[File:ReloadVB.png|75x75px]] |
− | | [[File:Wpn pistolplasma reload.ogg|noicon]] |
+ | | [[File:Wpn pistolplasma reload.ogg|noicon|200px]] |
|- |
|- |
||
| [[File:JamVB.png|85x85px]] |
| [[File:JamVB.png|85x85px]] |
||
− | | [[File:Wpn pistolplasma jam.ogg|noicon]] |
+ | | [[File:Wpn pistolplasma jam.ogg|noicon|200px]] |
|} |
|} |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |||
+ | ==Gallery== |
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+ | <gallery widths=200> |
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+ | MPLX_Novasurge_safe.jpg |
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+ | Novasurge back shot.jpg |
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+ | Novasurge side shot.jpg |
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+ | </gallery> |
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+ | |||
+ | ==References== |
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+ | {{References}} |
||
+ | |||
{{Navbox Mothership Zeta}} |
{{Navbox Mothership Zeta}} |
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⚫ | |||
− | [[Category: |
+ | [[Category:Enclave technology]] |
[[Category:Fallout 3 Energy Weapons skill weapons]] |
[[Category:Fallout 3 Energy Weapons skill weapons]] |
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+ | [[Category:Fallout 3 unique weapons]] |
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+ | [[Category:Mothership Zeta weapons]] |
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+ | |||
+ | [[de:MPLX Novastrahl]] |
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+ | [[es:Novasurge PME]] |
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⚫ | |||
+ | [[ru:ВПЭ «Прибой»]] |
Revision as of 16:51, 7 April 2020
For the Fallout Shelter weapon, see MPXL Novasurge. |
The MPLX Novasurge is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a unique version of the plasma pistol.
Background
Characteristics
The weapon acts very similarly to the plasma pistol it formed the basis for, barring several prototype features. First and foremost, this weapon does more than three times as much damage as the regular plasma pistol and has a higher critical multiplier (3x as opposed to 2x). However, it uses two energy cells to power each shot and weighs twice as much as the normal plasma pistol.
Durability
The MPLX Novasurge can fire a total of about 188 times, the equivalent of 24 reloads, from full condition before breaking. That's 212 times fewer than the common plasma pistol.
Variants
Plasma pistol - The common variant in Fallout 3.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Plasma pistol | 25 | 75 | 3 | x2 | 25 | 21 | 1.2 | 0.5 | 16 | 400 | 3 | 360 | 120 |
MPLX Novasurge | 80 | 240 | 3 | x3 | 75 | 21 | 3.8 | 0.5 | 16(8) | 188 | 6 | 850 | 141.7 |
Location
The weapon is found in the cargo hold area of Mothership Zeta. In one area is Reid Underwood's terminal (a Hard lock), which can be hacked to unlock a safe. To get to the terminal, go to the research lab door, go north then a bit east, and one should see a group of terminals. It will be the only one that isn't broken. The safe itself is found in another area among several piles of rubble, next to a machine that is dropping items into a pit. Inside the safe is the weapon, a note detailing the weapon and energy cells (amount may vary due to the Scrounger perk).
The cargo hold becomes inaccessible after teleporting to the bridge, making it impossible to obtain the weapon afterward.
Notes
- Elliott can pick this weapon up if one unlocks Underwood's safe but doesn't go and collect the weapon.
- Somah can pick up this weapon without opening the safe, making it possible to obtain it without 75 points in Science.
Bugs
- V.A.T.S., selecting a target causes the ammunition counter to drop by one, not two. The bolt will still use two energy cells, but this may force an unexpected reload sequence. [verified] While using
- Paladin Hoss will unexpectedly show up (even though he's not supposed to) and take the pistol after one has unlocked the safe. [verified] Sometimes
Sounds
See also
- MPLX "Novasurge" prototype plasma pistol - The notes on the development of the weapon.
Gallery
References
|