No edit summary Tag: sourceedit |
Great Mara (talk | contribs) mNo edit summary |
||
(18 intermediate revisions by 13 users not shown) | |||
Line 31: | Line 31: | ||
{{Quotation|The Novasurge has proven to be a tough nut to crack. The output is still very high, causing massive injury to targets, but it's drawing far too much power from its energy cells. We also need to get the weight down on the weapon, as it's a bit heavy for a simple replacement sidearm.|Unknown author, [[MPLX "Novasurge" prototype plasma pistol]]}} |
{{Quotation|The Novasurge has proven to be a tough nut to crack. The output is still very high, causing massive injury to targets, but it's drawing far too much power from its energy cells. We also need to get the weight down on the weapon, as it's a bit heavy for a simple replacement sidearm.|Unknown author, [[MPLX "Novasurge" prototype plasma pistol]]}} |
||
− | The '''MPLX Novasurge''' is a [[Fallout 3 weapons|weapon]] which is added to ''[[Fallout 3]]'' in the ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' [[Fallout 3 add-ons|add-on]]. It is a unique version of the plasma pistol. |
+ | The '''MPLX Novasurge''' is a [[Fallout 3 weapons|weapon]] which is added to ''[[Fallout 3]]'' in the ''[[Mothership Zeta (add-on)|Mothership Zeta]]'' [[Fallout 3 add-ons|add-on]]. It is a unique version of the [[Plasma pistol (Fallout 3)|plasma pistol]]. |
==Background== |
==Background== |
||
Line 38: | Line 38: | ||
==Characteristics== |
==Characteristics== |
||
− | The weapon acts very similarly to the |
+ | The weapon acts very similarly to the plasma pistol it formed the basis for, barring several prototype features. First and foremost, this weapon does more than three times as much damage as the regular plasma pistol and has a higher critical multiplier (3x as opposed to 2x). However, it uses two [[Energy cell (Fallout 3)|energy cells]] to power each shot and weighs twice as much as the normal plasma pistol, almost as much as an [[Assault rifle (Fallout 3)|R91 assault rifle]]. |
===Durability=== |
===Durability=== |
||
Line 82: | Line 82: | ||
==Location== |
==Location== |
||
− | The weapon is found in the [[cargo hold]] area of [[Zeta|Mothership ''Zeta'']]. In one area is [[Reid Underwood's terminal]] ( |
+ | The weapon is found in the [[cargo hold]] area of [[Zeta|Mothership ''Zeta'']]. In one area is [[Reid Underwood's terminal]] (Hard), which can be hacked to unlock a safe. To get to the terminal, go to the research lab door, go north then a bit east, and one should see a group of terminals. It will be the only one that isn't broken. The safe itself is found in another area among several piles of rubble, next to a machine that is dropping items into a pit. Inside the safe is the weapon, a [[MPLX "Novasurge" prototype plasma pistol|note]] detailing the weapon and energy cells (amount may vary due to the [[Scrounger]] [[Fallout 3 perks|perk]]). |
− | The |
+ | The cargo hold becomes inaccessible after teleporting to the [[Bridge (Mothership Zeta)|bridge]], making it impossible to obtain the weapon afterwards. |
==Notes== |
==Notes== |
||
− | * [[Elliott Tercorien|Elliott]] can pick this weapon up if |
+ | * [[Elliott Tercorien|Elliott]] can pick this weapon up if one unlocks Underwood's safe but doesn't go and collect the weapon. |
− | * [[Somah]] can pick up this weapon without opening the safe, making it possible to obtain it without 75 |
+ | * [[Somah]] can pick up this weapon without opening the safe, making it possible to obtain it without 75 points in Science. |
==Bugs== |
==Bugs== |
||
− | * {{Platforms |
+ | * {{Platforms|pc,ps3,xbox360}} While using [[Vault-Tec Assisted Targeting System|V.A.T.S.]], selecting a target causes the ammunition counter to drop by one, not two. The bolt will still use two energy cells, but this may force an unexpected reload sequence. {{Verify|verified}} |
− | * {{Platforms|xbox360}} Sometimes [[Hoss (Fallout 3)|Paladin Hoss]] will unexpectedly show up (even though he's not supposed to) and take the pistol after |
+ | * {{Platforms|ps3,xbox360}} Sometimes [[Hoss (Fallout 3)|Paladin Hoss]] will unexpectedly show up (even though he's not supposed to) and take the pistol after one has unlocked the safe. {{Verify|verified}} |
− | |||
⚫ | |||
⚫ | |||
==Sounds== |
==Sounds== |
||
Line 108: | Line 105: | ||
| [[File:Wpn pistolplasma jam.ogg|noicon|200px]] |
| [[File:Wpn pistolplasma jam.ogg|noicon|200px]] |
||
|} |
|} |
||
+ | |||
⚫ | |||
⚫ | |||
==Gallery== |
==Gallery== |
||
− | <gallery widths= |
+ | <gallery widths=200> |
+ | MPLX_Novasurge_safe.jpg |
||
Novasurge back shot.jpg |
Novasurge back shot.jpg |
||
Novasurge side shot.jpg |
Novasurge side shot.jpg |
Revision as of 02:56, 3 November 2019
For the Fallout Shelter weapon, see MPXL Novasurge. |
The MPLX Novasurge is a weapon which is added to Fallout 3 in the Mothership Zeta add-on. It is a unique version of the plasma pistol.
Background
Characteristics
The weapon acts very similarly to the plasma pistol it formed the basis for, barring several prototype features. First and foremost, this weapon does more than three times as much damage as the regular plasma pistol and has a higher critical multiplier (3x as opposed to 2x). However, it uses two energy cells to power each shot and weighs twice as much as the normal plasma pistol, almost as much as an R91 assault rifle.
Durability
The MPLX Novasurge can fire a total of about 188 times, the equivalent of 24 reloads, from full condition before breaking. That's 212 times fewer than the common plasma pistol.
Variants
- Plasma pistol - The common variant in Fallout 3.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Plasma pistol | 25 | 75 | 3 | x2 | 25 | 21 | 1.2 | 0.5 | 16 | 400 | 3 | 360 | 120 |
MPLX Novasurge | 80 | 240 | 3 | x3 | 75 | 21 | 3.8 | 0.5 | 16(8) | 188 | 6 | 850 | 141.7 |
Location
The weapon is found in the cargo hold area of Mothership Zeta. In one area is Reid Underwood's terminal (Hard), which can be hacked to unlock a safe. To get to the terminal, go to the research lab door, go north then a bit east, and one should see a group of terminals. It will be the only one that isn't broken. The safe itself is found in another area among several piles of rubble, next to a machine that is dropping items into a pit. Inside the safe is the weapon, a note detailing the weapon and energy cells (amount may vary due to the Scrounger perk).
The cargo hold becomes inaccessible after teleporting to the bridge, making it impossible to obtain the weapon afterwards.
Notes
- Elliott can pick this weapon up if one unlocks Underwood's safe but doesn't go and collect the weapon.
- Somah can pick up this weapon without opening the safe, making it possible to obtain it without 75 points in Science.
Bugs
- V.A.T.S., selecting a target causes the ammunition counter to drop by one, not two. The bolt will still use two energy cells, but this may force an unexpected reload sequence. [verified] While using
- Paladin Hoss will unexpectedly show up (even though he's not supposed to) and take the pistol after one has unlocked the safe. [verified] Sometimes
Sounds
See also
- MPLX "Novasurge" prototype plasma pistol - the notes on the development of the weapon.
Gallery
|