For the Fallout Shelter weapon, see MPXL Novasurge. |
The MPLX Novasurge is a weapon in the Fallout 3 add-on Mothership Zeta. It is a unique version of the plasma pistol.
Background[]
The Novasurge is a prototype plasma pistol developed by Doctor Aldwin Morley 14 years before the Great War in secret for the Enclave utilizing the technology of the Zetan aliens.[Non-game 1] As a prototype, it was not adopted due to concerns about its energy cell drain rate and weight caused by the coolant coils. Despite these concerns, the weapon housing was approved for use in the final design.[1] The Novasurge prototype was stolen before the War by an organization called Quaere Verum, with the help of Doctor Morley, as proof of the existence of "the conspiracy:" the government coverup of extraterrestrial life and usage of alien technology.[Non-game 1][Non-game 2] Quaere Verum initially thought they had gotten away with the theft, but were betrayed by Morley, who had cooperated with the group to draw them out. As the Enclave successfully tracked down and killed the members of Quaere Verum, the last surviving member Reid Underwood took measures to ensure that the evidence of the Enclave they had died for would not be lost. Underwood stored the Novasurge with a report on its development from Morley in a safe, then networked the safe to his computer terminal. Having set the safe so that his terminal would need to be found in order to retrieve the prototype, Underwood buried them both in a desert.[2] The safe and Underwood's terminal were later taken by aliens, who stored them both in the Cargo hold of their Mothership.
Characteristics[]
The weapon acts very similarly to the plasma pistol it formed the basis for, barring several prototype features. First and foremost, this weapon does more than three times as much damage as the regular plasma pistol and has a higher critical multiplier (3x as opposed to 2x). However, it uses two energy cells to power each shot and weighs twice as much as the normal plasma pistol.
Durability[]
The MPLX Novasurge can fire a total of about 188 times, the equivalent of 24 reloads, from full condition before breaking. That's 212 times fewer than the common plasma pistol.
Variants[]
- Plasma pistol - The common variant in Fallout 3.
Comparison[]
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Plasma pistol | 25 | 75 | 3 | x2 | 25 | 21 | 1.2 | 0.5 | 16 | 400 | 3 | 360 | 120 |
MPLX Novasurge | 80 | 240 | 3 | x3 | 75 | 21 | 3.8 | 0.5 | 16(8) | 188 | 6 | 850 | 141.7 |
Location[]
The weapon is found in the cargo hold area of Mothership Zeta. In one area is Reid Underwood's terminal (a Hard lock), which can be hacked to unlock a safe. To get to the terminal, go to the research lab door, go north then a bit east, and one should see a group of terminals. It will be the only one that is not broken. The safe itself is found in another area among several piles of rubble, next to a machine that is dropping items into a pit. Inside the safe is the weapon, a note detailing the weapon and energy cells (amount may vary due to the Scrounger perk).
The cargo hold becomes inaccessible after teleporting to the bridge, making it impossible to obtain the weapon afterward.
Notes[]
- Elliott Tercorien can pick this weapon up if one unlocks Underwood's safe but does not go and collect the weapon.
- Somah can pick up this weapon without opening the safe, making it possible to obtain it without 75 points in Science.
Bugs[]
- V.A.T.S., selecting a target causes the ammunition counter to drop by one, not two. The bolt will still use two energy cells, but this may force an unexpected reload sequence. [verified] While using
- Paladin Hoss will unexpectedly show up (even though he is not supposed to) and take the pistol after one has unlocked the safe. [verified] Sometimes
Sounds[]
Gallery[]
See also[]
- MPLX "Novasurge" prototype plasma pistol - The notes on the development of the weapon.
References[]
Non-game
- ↑ 1.0 1.1 Fallout 3 Official Game Guide Game of the Year Edition p.110: "A secretive prototype to the Enclave’s Plasma Pistol, the Novasurge functions in a very similar manner, and proves a conspiracy theory you long suspected. There are other bonuses too; the MPLX Novasurge inflicts more than three times the damage of a Plasma Pistol, with a bigger Crit % Mult too. Unfortunately, it is heavier and uses ammunition twice as quickly. Repair it using Plasma Pistols. It is found in a safe in the Debris Pile after you unlock it by hacking Reid Underwood’s Terminal inside the Mothership Zeta Cargo Hold [MZ2.11]."
- ↑ Fallout 3 Official Game Guide Game of the Year Edition p. 45: "Once thought to be covered up by a government conspiracy and believed only by 'crackpot' groups such as the Quaere Verum, evidence of extraterrestrial life can be traced back throughout human history, but became nationally recognized after the mysterious disappearance of the Clarabella 7 space pod during the 1960s Space Race. It is said that Alien technology was the basis of many of the Enclave's more exotic and impressive weaponry and robotics, and even toy manufacturers such as Wilson Automatoys weren't immune to these accusations. Recently, after the discovery of an Alien body in Fort Bannister, the shocking truth was revealed. The Aliens are not only real and alive, but they're back. And they're pissed."
(Fallout 3 Official Game Guide faction profiles)
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