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The MF Hyperbreeder Alpha is an energy weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.


This recharger pistol is the second version[1] of a self-charging weapon, with effectively limitless ammunition. It is a more advanced and compact version of the recharger rifle, which is fitted with a microfusion breeder that provides virtually limitless power, as well as a 10-shot charge capacity. It takes 0.3 seconds to recharge one shot, and three seconds are required to recover from a fully discharged state. It will not recharge unless equipped and is not automatically charged when drawn. This causes a delay before the first shot can be fired.


The Microfusion Hyperbreeder Alpha is a unique variant of the recharger pistol that has been modified to be fully automatic. The Hyperbreeder also recharges much faster than its standard non unique counterpart, allowing for a higher rate of fire. It also deals more damage per shot fired than the standard variant. Its high recharge rate is somewhat mitigated by its noticeably smaller magazine capacity, allowing for only half as many shots as the common variant before recharging. Also, as with most unique weapons, it lacks the ability to be modified. It also has high spread, limiting the effective range.

Physically, the coloring is a darker, yet cleaner blue. It has only the left breeder, and has 4 tubes going from the receiver to the barrel. The MF Hyperbreeder Alpha is an improved holdout weapon and may be taken into weapon-free areas if the player character's Sneak skill is 50 or greater.


The MF Hyperbreeder Alpha can fire a total of about 3,995 times from full condition before breaking.



Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Recharger pistol 18
Recharger pistol With all weapon mods attached 18
MF Hyperbreeder Alpha Gun Runners' Arsenal25



  • Using turbo or Implant GRX will significantly slow the MF Hyperbreeder Alpha's recharge rate, making it highly ineffective.
  • Unlike the recharger pistol, this weapon is affected by the Laser Commander perk.
  • Since the weapon recharges ammo while firing, one can fire roughly 19 shots while fully charged before needing to wait to recharge if they possess no perks that boost fire rate.