|For an overview of lunchboxes, see lunchbox.|
When used, lunchboxes provide a 'Very Well Rested' bonus, a +25% XP bonus, along with a random "party favor" social effect in a small radius, with effects lasting for 60 minutes and 15 seconds. The 'Very Well Rested' bonus can stack up to four times at any given time, increasing the overall bonus of the individual effect, up to a maximum +100% XP bonus. Receiving additional buffs will refresh the duration.
The potential temporary perks are as follows:
|Antacids||+10% Radiation Resistance|
|Balloons||+3.2 jump height|
|Confetti Mess||Enemies may explode into confetti when killed|
|Fingertrap||+5% damage to ghouls and super mutants|
|Gift Bag||+15 Carry Weight|
|Noisemaker||+5% damage to robots|
|Plastic Animals||+5% damage to animals|
|So Much Cake||50% slower hunger rate|
|To-Go Punch||50% slower thirst rate|
- Lunchboxes cannot be traded, dropped, or sold to vendors.
- Lunchboxes may be purchased for 100 Mortimer or Samuel after completing the Vault 79 raid. from
- Lunchboxes may be earned at various S.C.O.R.E. ranks. They are applied automatically into the inventory of the character it was claimed on.
Prior to patch 21, opening more than four lunchboxes at a given time would reset the amount of bonus XP. With Patch 21, opening more than four lunchboxes now correctly refreshes the duration of the +100% XP buff instead.
Behind the scenes
The confetti mess effect for lunchboxes was created by Mark Teare. The effect was first created for Fallout 4 during an internal game jam. Teare wanted to make a blood-free version of the game for his young children, so that they could see what their father had been working on. The effect replaced the blood and gore from killing enemies with confetti, and even included a voice-over of his son laughing, that replaced the gib sound effect. Other developers were somewhat creeped out by the comic violence and the kid laughter. However, the effect was later reworked into its Fallout 76 version, removing the laughter and applying it to the new lunchbox mechanic.
Live & Love 3 and 8. The effect can be lost if a specific random buff is activated, which will deactivate the magazine. Or, if a magazine is activated after a lunchbox, then that effect and the +25% XP bonus may be lost. The conflicting effects are "Plastic Animals" and "So Much Cake."[verification overdue]An effect of an individual lunchbox can be lost if using certain magazines such as
- Jeff Gardiner on Twitter
Elianora: "THE AMAZING LUNCHBOX CONFETTI EXPLOSION FOR BLOODY MESS AS AN ACTUAL PERK CARD WE CAN KEEP? I WANT IT TO NEVER END! <3"
Jeff Gardiner: "Thank @Markiepo0 for this ;)"
- "Fallout 4 : Confetti Mode" on Mark Teare's YouTube channel
- "Fallout 4: Confetti Mode" on Mark Teare's Tumblr