“If it ain't broke, don't fix it!”
Lucky Break is a Luck-based perk in Fallout 76.
It was also available as a perk in the defunct Nuclear Winter battle royale mode.
Effects[]
Equipped armor repairs itself when attacked.
Ranks[]
Rank | Description | Editor ID | Form ID |
---|---|---|---|
1 | Slight chance your equipped armor will repair itself when struck. | LuckyBreak01 | 00356A06 |
2 | Chance your equipped armor will repair itself even more when struck. | LuckyBreak02 | 00356A07 |
3 | Chance your equipped armor will greatly repair itself when struck. | LuckyBreak03 | 00356A08 |
Chance your equipped armor will greatly repair itself when struck. | Babylon_LuckyBreak03 | 00479D5C |
Lucky Break has equal chance to repair any armor (no power armor) at each rank. The magnitude of the repair is based on perk rank:
Perk rank | Chance per hit marker | Repair magnitude |
---|---|---|
1 | 0.30% | 30 x condition loss |
2 | 0.30% | 60 x condition loss |
3 | 0.30% | 90 x condition loss |
8.00% | 3.5 x condition loss |
Notes[]
- Lucky Break does not trigger when wearing power armor or hazmat suits.
- Lucky Break will trigger while wearing the Cave diving suit, Garb of Mysteries and Chinese stealth armor.
- Lucky Break will trigger even if the incoming damage is reduced to 0.
- Besides perks that have group effects, perks can be selected to be shared among team members. Each player can only choose one perk to be shared at a time, and the selected perk can be changed at any time during gameplay. However, the player must have a Charisma point level that is at least three times the rank of the perk card that is to be shared, regardless of what SPECIAL attribute the shared perk card belongs to. Shared perk cards will not stack effects if duplicates are equipped or shared.
Bugs[]
- hazmat suits or the Garb of Mysteries. [verified] Lucky Break does not trigger while wearing