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{{for|the item from Fallout 2|Magic 8-ball}}
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{{For|the item from Fallout 2|Magic 8-ball}}
 
{{Infobox item
 
{{Infobox item
 
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==Characteristics==
 
==Characteristics==
It has a weight of 1 and increases the [[Luck]] stat by 1 point (up to a maximum of 10) as long as it is ''carried in the inventory''. If you drop it (including storing it in a locker in your house) you will "no longer feel lucky," and the Luck bonus will be removed until you pick it up again.
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It has a weight of 1 and increases the [[Luck]] stat by 1 point (up to a maximum of 10) as long as it is ''carried in the inventory''. If it is dropped (including storing it in a locker in a house) it will mention "no longer feeling lucky," and the Luck bonus will be removed until it is picked up again.
   
Unlike normal pool balls, it can't be used as [[Rock-It Launcher]] ammunition.
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Unlike normal pool balls, it cannot be used as [[Rock-It Launcher]] ammunition.
   
 
==Location==
 
==Location==
The lucky 8-ball can be obtained by healing the injured [[Timebomb]] in [[Big Town]]. It will only be given to the player by Timebomb ''after'' the [[Big Trouble in Big Town|super mutant attack is repelled]].
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The lucky 8-ball can be obtained by healing the injured [[Timebomb]] in [[Big Town]]. It will only be given to the [[Lone Wanderer]] by Timebomb ''after'' the [[Big Trouble in Big Town|super mutant attack is repelled]].
   
 
==Notes==
 
==Notes==
* The effect is not shown in the "Status Effects" section of your [[Pip-Boy 3000|Pip-Boy]], but you can see the increased stat in the "S.P.E.C.I.A.L." section.
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* The effect is not shown in the "Status Effects" section of the [[Pip-Boy 3000|Pip-Boy]], but the increased stat can be seen in the "S.P.E.C.I.A.L." section.
 
* The effect counts for perk requirements, such as [[Better Criticals]], which requires 6 [[Luck]].
 
* The effect counts for perk requirements, such as [[Better Criticals]], which requires 6 [[Luck]].
* Though it no longer serves any purpose, this item is still found in the game files for ''[[Fallout: New Vegas]]''.
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* Though it no longer serves any purpose, this item can be found in the game files for ''[[Fallout: New Vegas]]''.
* If you take [[Almost Perfect]] (which raises all Special points to 9) with the Lucky 8 ball in your inventory, it will have no use. When dropped, it will actually LOWER your luck to 8, since it counts it as a semi-permanent increase. To get around this: once you hear the drum roll for hitting level 30, quickly open your pip boy and drop the 8 ball. This will lower your Luck by one, and allow you to get 9 across the board without the ball. Picking up the 8 ball will raise your Luck to 10.
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* If [[Almost Perfect]] (which raises all Special points to 9) is taken with the lucky 8 ball in the inventory, it will have no use. When dropped, it will actually LOWER Luck to 8, since it counts it as a semi-permanent increase. To get around this: upon hearing the drum roll for hitting level 30 (or before it happens), quickly open the inventory and drop the 8 ball. This will lower Luck by one, and allow getting 9 across the board without the ball. Picking up the 8 ball will raise Luck to 10.
   
 
[[Category:Fallout 3 miscellaneous items]]
 
[[Category:Fallout 3 miscellaneous items]]

Revision as of 12:38, November 24, 2015

Icon disambig
For the item from Fallout 2, see Magic 8-ball.
 
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Gametitle-FO3
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Here... take this. It's always given me good luck.Timebomb

The lucky 8-ball is a unique pool ball in Fallout 3.

Characteristics

It has a weight of 1 and increases the Luck stat by 1 point (up to a maximum of 10) as long as it is carried in the inventory. If it is dropped (including storing it in a locker in a house) it will mention "no longer feeling lucky," and the Luck bonus will be removed until it is picked up again.

Unlike normal pool balls, it cannot be used as Rock-It Launcher ammunition.

Location

The lucky 8-ball can be obtained by healing the injured Timebomb in Big Town. It will only be given to the Lone Wanderer by Timebomb after the super mutant attack is repelled.

Notes

  • The effect is not shown in the "Status Effects" section of the Pip-Boy, but the increased stat can be seen in the "S.P.E.C.I.A.L." section.
  • The effect counts for perk requirements, such as Better Criticals, which requires 6 Luck.
  • Though it no longer serves any purpose, this item can be found in the game files for Fallout: New Vegas.
  • If Almost Perfect (which raises all Special points to 9) is taken with the lucky 8 ball in the inventory, it will have no use. When dropped, it will actually LOWER Luck to 8, since it counts it as a semi-permanent increase. To get around this: upon hearing the drum roll for hitting level 30 (or before it happens), quickly open the inventory and drop the 8 ball. This will lower Luck by one, and allow getting 9 across the board without the ball. Picking up the 8 ball will raise Luck to 10.
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