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{{For|the [[Nuka-World (add-on)|Nuka-World]] character|Lucky (Nuka-World)}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
 
|games =FNV
 
|games =FNV
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|crit dmg =30
 
|crit dmg =30
 
|crit % mult =2.5
 
|crit % mult =2.5
|ammo =.357 magnum round
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|ammo =.357 Magnum round
 
|ammo use =1
 
|ammo use =1
 
|clip rounds =6
 
|clip rounds =6
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|ap =17
 
|ap =17
 
|hp =225
 
|hp =225
|repair =[[.357 magnum revolver]]<br />[[Police pistol]]<br />[[Jury Rigging#One-handed guns|One-handed guns]] {{icon|jury|big|link=Jury Rigging}}
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|repair =[[.357 Magnum revolver]]<br />[[Police pistol]]<br />[[Jury Rigging#One-handed guns|One-handed guns]] {{Icon|jury|big|link=Jury Rigging}}
 
|weight =2.5
 
|weight =2.5
 
|strength req =3
 
|strength req =3
 
|skill req =0
 
|skill req =0
 
|value =1500
 
|value =1500
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|edid =<tt>WeapNV357RevolverUnique</tt>
 
|baseid ={{ID|0e2c86}}
 
|baseid ={{ID|0e2c86}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
'''Lucky''' is a unique [[.357 magnum revolver]] in ''[[Fallout: New Vegas]]''.
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'''Lucky''' is a unique [[.357 Magnum revolver]] in ''[[Fallout: New Vegas]]''.
   
 
==Characteristics==
 
==Characteristics==
  +
[[File:Lucky blown up.png|thumb|left|Lucky expanded]]
Lucky is a unique version of the standard .357 magnum revolver. In comparison to the normal .357 magnum, it deals more damage and has a higher fire-rate and [[Critical Chance]]. The barrel, frame and cylinder are made of a smooth black metal decorated with ornate gold etchings, and the polished ivory handle is inlaid with the clubs symbol. The word "Lucky" is engraved on the silver plate on the ejector tube.
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Lucky is a unique version of the standard .357 Magnum revolver. It deals moderate damage and has a high fire-rate and [[Critical Chance]] and uses a low amount of [[Action Points]]. The barrel, frame and cylinder are made of a smooth black metal decorated with ornate gold etchings, and the polished ivory handle is inlaid with the clubs symbol. The word "Lucky" is engraved on the silver plate on the ejector tube.
   
Like most unique weapons, [[Fallout: New Vegas weapon mods|weapon modifications]] cannot be used on Lucky. However, it comes with the [[.357 magnum revolver long barrel|long barrel]] modification already added. Furthermore, it is considered an improved [[Holdout weapons|holdout weapon]], and can be concealed and taken into weapon-free locations as long as your [[Sneak]] [[Fallout: New Vegas skills|skill]] is 50 or greater.
+
Like most unique weapons, [[Fallout: New Vegas weapon mods|weapon modifications]] cannot be used on Lucky. However, it comes with the [[.357 Magnum revolver long barrel|long barrel]] modification already added. It uses the least amount of AP of any revolver using only 17 AP. Furthermore, it is considered an improved [[Holdout weapons|holdout weapon]] and can be concealed and taken into weapon-free locations as long as one's [[Sneak (skill)|Sneak]] [[Fallout: New Vegas skills|skill]] is 50 or greater.
   
 
===Durability===
 
===Durability===
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{{Durability table
 
{{Durability table
 
| game =FNV
 
| game =FNV
| ammo =.357 magnum round
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| ammo =.357 Magnum round
 
| hp =225
 
| hp =225
 
| ammo use =1
 
| ammo use =1
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==Variants==
 
==Variants==
* [[.357 magnum revolver]] - The standard variant found throughout the [[Mojave Wasteland]].
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* [[.357 Magnum revolver]] - The standard variant found throughout the [[Mojave Wasteland]].
* [[Police pistol]] {{icon|FNVDM|link=Dead Money}} - A smaller revolver that can be repaired with .357 magnum revolvers.
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* [[Police pistol]] {{Icon|FNVDM|link=Dead Money}} - A smaller revolver that can be repaired with .357 Magnum revolvers.
   
 
===Comparison===
 
===Comparison===
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|game =FNV
 
|game =FNV
 
|skill =guns
 
|skill =guns
|name1 =.357 magnum revolver
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|name1 =.357 Magnum revolver
 
|ammo use1 =1
 
|ammo use1 =1
 
|ap1 =26
 
|ap1 =26
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==Notes==
 
==Notes==
* The Collector's Edition guide of the ''[[Fallout: New Vegas Official Game Guide]]'' lists the weapon as being obtainable in the [[Vikki and Vance Casino]] floor safe, but in the game it is in a floor safe in the [[Bison Steve Hotel]].
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* The Collector's Edition guide of the ''[[Fallout: New Vegas Official Game Guide]]'' lists the weapon as being obtainable in the [[Vikki and Vance Casino]] floor safe, but in the game, it is in a floor safe in the [[Bison Steve Hotel]].
* Lucky and [[That Gun]] have the second highest potential critical hit chance of all one handed [[Guns]], behind the [[silenced .22 pistol]].
+
* Lucky and [[That Gun]] have the second highest potential critical hit chance of all one-handed [[Guns]], behind the [[silenced .22 pistol]].
 
* Lucky can be seen on the cover of the ''Fallout: New Vegas'' game guide.
 
* Lucky can be seen on the cover of the ''Fallout: New Vegas'' game guide.
  +
* Along with several other items, there is a version of Lucky located within the test cell [[TestMap01]].
   
 
==Behind the scenes==
 
==Behind the scenes==
Lucky, as with the .357 magnum revolver, is based on the [[Wikipedia:Colt Single Action Army|Colt Single Action Army]], with a few other guns used as a reference.<ref name="Formspring">[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/419383486466514161] [[J.E. Sawyer]]</ref>
+
Lucky, as with the .357 Magnum revolver, is based on the [[Wikipedia:Colt Single Action Army|Colt Single Action Army]], with a few other guns used as a reference.<ref name="Formspring">[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/419383486466514161 J.E. Sawyer on Formspring]</ref>
It's possible that Lucky's name is based upon “Dirty Harry” Harry Callahan, who uses a revolver as a service pistol, and Lucky's name specifically comes from him often saying “Do you feel lucky? Well, do ya, punk?”
 
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|ps3}} When player is reloading while running, the character may be stuck in glitchy animation after reloading completed for a few seconds or until aiming or firing to return back to normal animation. {{Verify|verified}}
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* {{Platforms|pc,ps3}} When player is reloading while running, the character may be stuck in glitchy animation after reloading completed for a few seconds or until aiming or firing to return back to normal animation. {{Verify|verified}}
* {{Platforms|xbox360|pc|ps3}} Giving Lucky to [[Rose of Sharon Cassidy|Cass]] or [[Raul Tejada|Raul]] causes a regular .357 model to be displayed on their persons, but giving Lucky to [[Veronica Santangelo|Veronica]] shows the correct texture of the revolver. {{Verify|verified}}
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* {{Platforms|pc,ps3,xbox360}} Giving Lucky to [[Rose of Sharon Cassidy|Cass]] or [[Raul Tejada|Raul]] causes a regular .357 model to be displayed on their persons, but giving Lucky to [[Veronica Santangelo|Veronica]] shows the correct texture of the revolver. {{Verify|verified}}
* {{Platforms|pc|ps3|xbox360}} If loading a saved game from the main menu in which you have Lucky equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching weapons and then back again. {{Verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} If loading a saved game from the main menu in which you have Lucky equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching weapons and then back again. {{Verify|verified}}
* {{Platforms|xbox360|ps3}} Using Lucky in V.A.T.S. may result in your character doing nothing for ~10–20 seconds, leaving you exposed to enemy attacks and unable to do anything during that time. It may be due to reloading and going into V.A.T.S. at the same time. {{Verify|verified}}
+
* {{Platforms|pc,ps3,xbox360}} Using Lucky in V.A.T.S. may result in your character doing nothing for ~10–20 seconds, leaving you exposed to enemy attacks and unable to do anything during that time. It may be due to reloading and going into V.A.T.S. at the same time. {{Verify|verified}}
* {{Platforms|xbox360|ps3}} When reloading in 3rd person view,the loading gate (the little piece you flip open to load the rounds) can become stuck open. This is simply fixed by firing or holstering and redrawing the gun. {{Verify|verified}}
+
* {{Platforms|ps3,xbox360}} When reloading in 3rd person view, the loading gate (the little piece you flip open to load the rounds) can become stuck open. This is simply fixed by firing or holstering and redrawing the gun. {{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
<gallery>
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<gallery widths=220>
  +
FNV TOAJJV Bison Steve.jpg
 
Lucky.jpg
 
Lucky.jpg
 
</gallery>
 
</gallery>
   
  +
{{RT}}
==References==
 
{{References}}
 
   
 
{{Navbox weapons FNV}}
 
{{Navbox weapons FNV}}
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[[Category:Fallout: New Vegas unique weapons]]
 
[[Category:Fallout: New Vegas unique weapons]]
   
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[[de:Glücksgriff]]
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[[es:Buenafortuna]]
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[[fr:Chanceux]]
 
[[ru:Счастливчик]]
 
[[ru:Счастливчик]]
  +
[[zh:幸运手枪]]

Revision as of 18:29, 24 January 2020

 
Gametitle-FNV
Gametitle-FNV

Lucky is a unique .357 Magnum revolver in Fallout: New Vegas.

Characteristics

Lucky blown up

Lucky expanded

Lucky is a unique version of the standard .357 Magnum revolver. It deals moderate damage and has a high fire-rate and Critical Chance and uses a low amount of Action Points. The barrel, frame and cylinder are made of a smooth black metal decorated with ornate gold etchings, and the polished ivory handle is inlaid with the clubs symbol. The word "Lucky" is engraved on the silver plate on the ejector tube.

Like most unique weapons, weapon modifications cannot be used on Lucky. However, it comes with the long barrel modification already added. It uses the least amount of AP of any revolver using only 17 AP. Furthermore, it is considered an improved holdout weapon and can be concealed and taken into weapon-free locations as long as one's Sneak skill is 50 or greater.

Durability

Lucky can fire a total of about 1120 standard rounds, the equivalent of 187 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP & JFP1120187
.38 special1495250

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
.357 Magnum revolver 26
45.51.75x1262610.5699521105503
.357 Magnum revolver With all weapon mods attached 29
50.81.75x126261.10.561495281040503
Lucky 30
82.52.75x2.530171.80.3611202.5150060003
Police pistol Dead Money30
602x145191.60.56112031000333.304

Location

Lucky is found in a locked floor safe (Lockpick 75) inside the Bison Steve Hotel in Primm. Enter the hotel through the main front entrance and proceed through the doorway ahead. Follow the corridor and enter the gift shop on the left. The safe is behind the cash register.

Notes

Behind the scenes

Lucky, as with the .357 Magnum revolver, is based on the Colt Single Action Army, with a few other guns used as a reference.[1]

Bugs

  • PCPC Playstation 3Playstation 3Playstation 3 When player is reloading while running, the character may be stuck in glitchy animation after reloading completed for a few seconds or until aiming or firing to return back to normal animation. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Giving Lucky to Cass or Raul causes a regular .357 model to be displayed on their persons, but giving Lucky to Veronica shows the correct texture of the revolver. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 If loading a saved game from the main menu in which you have Lucky equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching weapons and then back again. [verified]
  • PCPC Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 Using Lucky in V.A.T.S. may result in your character doing nothing for ~10–20 seconds, leaving you exposed to enemy attacks and unable to do anything during that time. It may be due to reloading and going into V.A.T.S. at the same time. [verified]
  • Playstation 3Playstation 3Playstation 3 Xbox 360Xbox 360 When reloading in 3rd person view, the loading gate (the little piece you flip open to load the rounds) can become stuck open. This is simply fixed by firing or holstering and redrawing the gun. [verified]

Gallery