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Icon disambig
For the Nuka-World character, see Lucky (Nuka-World).
 
Gametitle-FNV
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Lucky is a unique .357 Magnum revolver in Fallout: New Vegas.

CharacteristicsEdit

Lucky is a unique version of the standard .357 Magnum revolver. It deals moderate damage and has a high fire-rate and Critical Chance and uses a low amount of Action Points. The barrel, frame and cylinder are made of a smooth black metal decorated with ornate gold etchings, and the polished ivory handle is inlaid with the clubs symbol. The word "Lucky" is engraved on the silver plate on the ejector tube.

Like most unique weapons, weapon modifications cannot be used on Lucky. However, it comes with the long barrel modification already added. It uses the least amount of AP of any revolver using only 17 AP. Furthermore, it is considered an improved holdout weapon and can be concealed and taken into weapon-free locations as long as one's Sneak skill is 50 or greater.

DurabilityEdit

Lucky can fire a total of about 1120 standard rounds, the equivalent of 187 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP & JFP1120187
.38 special1495250

VariantsEdit

ComparisonEdit

Legend
Icon melee- Weapon name (melee or unarmed)Icon sequence- Attacks in V.A.T.S.
Icon gun- Weapon name (gun, energy or explosive)Icon action- Action point cost
Icon damage- Damage per attack (damage per projectile)Icon dap- Damage per action point
Icon dps- Damage per secondIcon spread- Weapon spread
Icon explosion- Area of effect damageAssault carbine extended magazines- Magazine capacity (shots per reload)
Icon effect- Effect damage & durationIcon repair- Durability (number of attacks before breaking)
Icon bonus effect- Bonus effectsIcon weight- Weight
Icon attack- Attacks per secondIcon merchant- Value in caps
Icon chance- Critical chance % multiplierIcon ratio- Value to weight ratio
Icon critical damage- Critical damageIcon ability- Skill required
Icon crit effect- Critical effect damage & durationIcon fist- Strength required
Icon plus- With all mods attached
Icon gunIcon damageIcon dpsIcon attackIcon chanceIcon critical damageIcon actionIcon dapIcon spreadAssault carbine extended magazinesIcon repairIcon weightIcon merchantIcon ratioIcon abilityIcon fist
.357 Magnum revolver 26
45.51.75x1262610.5699521105503
.357 Magnum revolver Icon plus 29
50.81.75x126261.10.561495281040503
Lucky 30
82.52.75x2.530171.80.3611202.5150060003
Police pistol Gametitle-FNV DM30
602x145191.60.56112031000333.304

LocationEdit

Lucky is found in a locked floor safe (Lockpick 75) inside the Bison Steve Hotel in Primm. Enter the hotel through the main front entrance and proceed through the doorway ahead. Follow the corridor and enter the gift shop on the left. The safe is behind the cash register.

NotesEdit

Behind the scenesEdit

Lucky, as with the .357 Magnum revolver, is based on the Colt Single Action Army, with a few other guns used as a reference.[1]

BugsEdit

  • PCIcon pc Playstation 3Icon ps3 When player is reloading while running, the character may be stuck in glitchy animation after reloading completed for a few seconds or until aiming or firing to return back to normal animation. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 Giving Lucky to Cass or Raul causes a regular .357 model to be displayed on their persons, but giving Lucky to Veronica shows the correct texture of the revolver. [verified]
  • PCIcon pc Playstation 3Icon ps3 Xbox 360Icon xbox360 If loading a saved game from the main menu in which you have Lucky equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching weapons and then back again. [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 Using Lucky in V.A.T.S. may result in your character doing nothing for ~10–20 seconds, leaving you exposed to enemy attacks and unable to do anything during that time. It may be due to reloading and going into V.A.T.S. at the same time. [verified]
  • Playstation 3Icon ps3 Xbox 360Icon xbox360 When reloading in 3rd person view, the loading gate (the little piece you flip open to load the rounds) can become stuck open. This is simply fixed by firing or holstering and redrawing the gun. [verified]

GalleryEdit

ReferencesEdit

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