| This is an overview article, listing content appearing in multiple Fallout media. For information specific to a given game or TV series, consult the table below. |
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Luck is one of the seven primary statistics in the SPECIAL system.
Fallout, Fallout 2, Fallout Tactics[]

Modifies: Chances with the virtual dice of the game, Critical Chance, Gambling
Fallout 3[]

Modifies: All skills and Critical Chance.
Fallout: New Vegas[]

Modifies: Chances with the virtual dice of the game, Critical Chance, Gambling
Fallout 4[]

Modifies: Recharge rate of Critical Hits and chances of finding better items.
Fallout 76[]

Modifies: Looted item condition, recharge rate of critical hits
Fallout Shelter[]
Modifies: Increases the chance of a Rush being successful, the amount of power/food/water obtained from rooms, the chance of finding items when exploring and the chance of getting caps when harvesting power/food/water from a room.
Ways to increase Luck[]
- Permanent
By training Luck in game room.
- Temporary
By equipping outfits that raises Luck.
Fallout: The Board Game[]
Unlike other games, Luck is not treated as a variable ranging from 1 to 10, but instead as a token that can be obtained at the start or when leveling up. A player character with the Luck token gets free rerolls during certain tests, as well as during fights if equipped with a Luck-based weapon.
The Vault Dweller player character always begins the game with Luck. Any player character wearing the singed duster gains one hit during a Luck test. During any Luck test or fight, Day Tripper can be used to gain one free hit. While not a Luck-based weapon, if a player character goes into a fight with the Fat Man, they must succeed at a Luck test or be unable to perform any rerolls during the fight.
Perks[]
Weapons[]
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