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Sorry, no idiot savants allowed, we like good conversation here. Jasmine, show our drooling friend the door please.

Loxley is the head of the Thieves' Guild, located under a building in the Old Town section of the Hub in 2161.


Loxley is quick, intelligent, sharp-witted, good-natured, and humorous. He takes care of the thieves working for him, and they return the favor with their loyalty. He gives about twenty percent of the money stolen to the Old Town mutants, as charity.[1] He generally loathes to use violence and kill, as dead people make poor returning "customers." Under his leadership, the Guild usually avoids any business with Decker.

Interactions with the player character

Interactions overview

Icon talkinghead.png
This character has a talking head.
Icon quest starter.png
This character starts quests.


Effects of player's actions

  • If the Vault Dweller succeeds in the test, they are gifted a few supplies from the Guild and become a member.

Tell me about


Apparel Weapon Other items
Leather jacket Knife
Hunting rifle
14mm pistol
14mm AP x30


Loxley appears in Fallout as a talking head.

Behind the scenes

  • According to Chris Taylor, Loxley strongly identifies with the original Robin of Locksley, Robin Hood. He pretends to have a British accent, even though he's not really English, and his real name isn't Loxley.[Non-canon 1]
  • Fallout designer Scott Bennie called "Locksley" In-game spelling his least favorite thing he worked on in Fallout, saying he was "too cutesy in tone," calling him "one of the least memorable major NPCs in either of the games."[citation needed]



  1. The Vault Dweller: "Tell me more about the Circle."
    Loxley: "We steal from the rich, plain and simple. We give about, oh, ten to twenty percent to the poor folks over in Old Town. The Circle keeps twenty, which leaves the rest for the thief. Not a bad deal all round."
    (Loxley's dialogue)