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{{Infobox location
 
{{Infobox location
|games =FO1
+
|games =FO1
|type =vault
+
|type =vault
|image =Fo1_Demonstration_Vault.jpg
+
|image =Fo1 Demonstration Vault.png
|image desc =Vault entrance
+
|image desc =Vault entrance
|leaders =[[Master]]
+
|leaders =[[Master]]
|quests =[[Destroy the Mutant leader]]
+
|quests =[[Destroy the Mutant leader]]
|sections =Entrance<br />Labs<br />Command Center<br />Nuclear Warhead Storage
+
|sections =Entrance<br />Labs<br />Command Center<br />Nuclear Warhead Storage
|part of =[[Cathedral]]
+
|part of =[[The Cathedral|Cathedral]]
|factions =[[Unity]]<br />[[Master's Army]]
+
|factions =[[Unity]]<br />[[Master's Army]]
|terminal =[[MVCOMP.MSG|Atomic access computer]]
+
|terminal =[[MVCOMP.MSG|Atomic access computer]]
|map name =MSTRLR12.MAP (entrance and labs)<br />MSTRLR34.MAP (command center and nuclear warhead storage)
+
|map name =MSTRLR12.MAP (entrance and labs)<br />MSTRLR34.MAP (command center and nuclear warhead storage)
}}{{Games|FO1|FB}}
+
}}{{Games|FO1|FO2|FB}}
   
  +
<small><center>"[[Flame of the Ancient World]]"{{Inline quote|sound=Flame of the Ancient World LA Vault.ogg}}</center></small>
<center>
 
{{YoutubePlayer
 
|Top = (#px, how far down the music player is on the page from other things, example: 108px)
 
|PlaylistURL = embed/videoseries?list=PLzOZOmIFGrDRjnTqY0mkw64UrbVaHu68V&amp;hl=en_US
 
|Autoplay = 0
 
|Hide = 0
 
}}
 
<small>"[[Flame of the Ancient World]]"</small></center>
 
   
 
{{Quotation|Within a dark and forbidding Vault, where the walls dripped with human flesh, and the screaming of dying echoed through the halls, I found many evil creatures and mutants.|[[Vault Dweller's memoirs]]}}
 
{{Quotation|Within a dark and forbidding Vault, where the walls dripped with human flesh, and the screaming of dying echoed through the halls, I found many evil creatures and mutants.|[[Vault Dweller's memoirs]]}}
   
The '''Los Angeles Vault''' is the demonstration vault of [[Vault-Tec Corporation|Vault-Tec]], created before the start of the vault project. It eventually became the Master's main base.
+
The '''Los Angeles vault''' is the demonstration vault of [[Vault-Tec Corporation|Vault-Tec]], created before the start of the vault project. It eventually became the [[Master]]'s main base.
   
 
==Background==
 
==Background==
Los Angeles was the site [[Vault-Tec Corporation|Vault-Tec]] chose to build their demonstration vault. It was a fully functional shelter, though its design varied from the one used for later vaults. As a demonstration, it was extremely successful, and jump-started Vault-Tec's [[Project Safehouse]].
+
[[Boneyard|Los Angeles]] was the site Vault-Tec chose to build their demonstration vault. It was a fully functional shelter, though its design varied from the one used for later vaults. As a demonstration, it was extremely successful and jump-started Vault-Tec's [[Project Safehouse]].
   
During the Great War, people hid in the vault, which functioned as intended: it protected the inhabitants from the hazards of the nuclear holocaust. When it opened years later, the inhabitants that emerged into the [[Boneyard|Angel's Boneyard]] eventually went their separate ways. Some formed the [[Adytum]], others the [[Regulators (Fallout)|Regulators]], while others chose to explore the wastes.
+
During the [[Great War]], people hid in the vault, which functioned as intended, protecting the inhabitants from the hazards of the nuclear holocaust. When it opened years later, the inhabitants that emerged into the [[Boneyard|Angel's Boneyard]] eventually went their separate ways. Some formed the [[Adytum]], others the [[Regulators (Fallout)|Regulators]], while others chose to explore the wastes.
   
It was the latter group that was found by the [[Master]]'s scouts, thus giving him the location of the vault. Relocating there, [[Richard Grey]] permanently integrated himself into the vault by neurolinking to the central computer. Slowly his body grew to be a part of it as well.
+
It was the latter group that was found by the Master's scouts, thus giving him the location of the vault. Relocating there, Richard Grey permanently integrated himself into the vault by neurolinking to the central computer. Slowly his body grew to be a part of it as well.
   
 
==Location==
 
==Location==
The vault is located south of [[Vault 13]], in the southern district of [[Boneyard|the City of Angels]], beneath [[the Cathedral]].
+
The vault is located south of [[Vault 13]], in the southern district of the City of Angels, beneath [[the Cathedral]].
   
 
==Layout==
 
==Layout==
 
===Entrance===
 
===Entrance===
[[File:Fo1_Demonstration_Vault.jpg|right|thumb|220px|Entrance]]
+
[[File:Fo1 Demonstration_Vault.png|thumb|220px|Entrance]]
The entrance to the shelter goes through a small cave, linked to the Cathedral's basement. Upon entering, differences from standard vaults are evident: the airlock is much smaller, the EML-2 room is designed with additional windows, and the main hall is one large chamber.
+
The entrance to the shelter goes through a small cave, linked to the Cathedral's basement. Upon entering, differences from standard vaults are evident: the airlock is much smaller, the EML-2 room is designed with additional windows, and the main hall is one large chamber. During the Master's reign, two [[nightkin]] stood guard at the entrance at all times.
 
During the Master's reign, two [[nightkin]] stood guard at the entrance at all times.
 
   
 
====Notable loot====
 
====Notable loot====
Line 49: Line 40:
   
 
===Level 2===
 
===Level 2===
[[File:Fo1 Demonstration Vault Labs.jpg|right|thumb|220px|Labs]]
+
[[File:Fo1 Demonstration Vault Labs.png|thumb|220px|Labs]]
The second level also differed in layout, with the elevator located to the side, not in the center. It is possible the supermutants made alterations to the original design. In 2161, the second level housed a chapel, barracks for supermutant guards, a large research lab where mad scientists worked on awakening the psionic potential in humans, and the [[psyker]] holding cell and test subject cells.
+
The second level also differed in layout, with the elevator located to the side, not in the center. It is possible the super mutants made alterations to the original design. In 2161, the second level housed a chapel, barracks for super mutant guards, a large research lab where mad scientists worked on awakening the psionic potential in humans, and the [[psyker]] holding cell and test subject cells.
   
 
====Notable loot====
 
====Notable loot====
 
{{colbox|Loot in Level 2|
 
{{colbox|Loot in Level 2|
 
* [[Combat armor (Fallout)|Combat armor]] in the locker.
 
* [[Combat armor (Fallout)|Combat armor]] in the locker.
* 2002 [[Bottle cap (Fallout)|bottle cap]]s in the footlocker.
+
* 2002 [[Bottle cap (Fallout)|bottle caps]] in the footlocker.
 
* [[Psychic nullifier (Fallout)|Psychic nullifier]] (obtained from the psykers)
 
* [[Psychic nullifier (Fallout)|Psychic nullifier]] (obtained from the psykers)
 
}}{{clear}}
 
}}{{clear}}
   
 
===Command Center===
 
===Command Center===
[[File:Fo1 Demonstration Vault Command Center.jpg|right|thumb|220px|Command Center]]
+
[[File:Fo1 LA Vault Command Center L3.png|right|220px|Command Center]]
The third level housed the heart of the [[Unity]]. Here, apart from the most elite nightkin detachment and their leader, [[Viscious]], the Master resided, united with the overseer's command chair. It is here that the elevator to secure storage is located.
+
The third level housed the heart of the [[Unity]]. Here, apart from the most elite nightkin detachment and their leader, [[Viscious]], the Master resided, united with the overseer's command chair. It is here that the elevator to secure storage is located.
   
 
====Notable loot====
 
====Notable loot====
 
{{colbox|Loot in Command Center|
 
{{colbox|Loot in Command Center|
 
* [[Gatling laser (Fallout)|L30 Gatling laser]], [[Rockwell]] [[Rocket launcher (Fallout)|BigBazooka rocket launcher]], and other heavy [[weapon]]s in the super mutant barracks lockers.
 
* [[Gatling laser (Fallout)|L30 Gatling laser]], [[Rockwell]] [[Rocket launcher (Fallout)|BigBazooka rocket launcher]], and other heavy [[weapon]]s in the super mutant barracks lockers.
* 2 [[Stealth Boy (Fallout)|Stealth Boy]]s in the locker next to the elevator.
+
* Two [[Stealth Boy (Fallout)|Stealth Boys]] in the locker next to the elevator.
 
}}{{clear}}
 
}}{{clear}}
   
===Nuclear Warhead Storage===
+
===Nuclear warhead storage===
[[File:Fo1 Demonstration Vault Nuke.jpg|right|thumb|220px|Nuclear weapon storage]]
+
[[File:Fo1 Demonstration Vault Nuke.png|thumb|220px|Nuclear weapon storage]]
The deepest level of the demonstration vault was where the Master kept his ace-in-the-hole weapon. Should the Unity face an [[Brotherhood of Steel|enemy it would not be able to defeat]], the supermutants would deploy one of the last few remaining nuclear warheads against them. For security reasons, the [[Nuke key|key]] to the console was kept in the possession of the supermutant [[Lieutenant]].
+
The deepest level of the demonstration vault was where the Master kept his ace-in-the-hole weapon. Should the Unity face an [[Brotherhood of Steel|enemy]] it would not be able to defeat, the super mutants would deploy one of the last few remaining nuclear warheads against them. For security reasons, the [[Nuke key|key]] to the console was kept in the possession of the [[Lieutenant]].
   
 
==Inhabitants==
 
==Inhabitants==
There are three basic types of inhabitants in the Vault: Super mutants, [[Children of the Cathedral technician|Children technician]]s, and [[Mad scientist (Fallout)|mad scientists]]. [[Psyker]]s are unique characters, having mental powers.
+
There are three basic types of inhabitants in the vault: Super mutants, [[Children of the Cathedral technician|Children technicians]], and [[Mad scientist (Fallout)|mad scientists]]. Psykers are unique characters, having mental powers.
   
 
Unique, named inhabitants include:
 
Unique, named inhabitants include:
 
* The [[Master]]
 
* The [[Master]]
* [[Viscious]], Nightkin commander
+
* [[Viscious]], nightkin commander
* [[Vincent]], scientist caretaker
+
* [[Vincent (Fallout)|Vincent]], scientist caretaker
 
* [[Jeremiah]], special messenger
 
* [[Jeremiah]], special messenger
* [[Psyker]]s: [[Dominic Moore|Moore]], [[Gideon]], [[Wiggum]], and [[Lucy (Fallout)|Lucy]].
+
* [[Psyker]]s: [[Dominic Moore|Moore]], [[Gideon]], [[Wiggum]], and [[Lucy (Fallout)|Lucy]]
   
 
==Appearances==
 
==Appearances==
The Los Angeles Vault appears only in ''[[Fallout]]''.
+
The Los Angeles vault appears only in ''[[Fallout]]'' and is mentioned in the ''[[Vault Dweller's memoirs]]'' and the ''[[Fallout Bible]]''.
   
 
{{Navbox locations FO1}}
 
{{Navbox locations FO1}}
Line 90: Line 81:
 
{{Navbox Cathedral}}
 
{{Navbox Cathedral}}
   
 
[[Category:Cathedral| ]]
 
[[Category:Vaults]]
 
[[Category:Vaults]]
[[Category:Fallout locations]]
 
[[Category:Cathedral]]
 
   
  +
[[es:Refugio Los Angeles]]
  +
[[pl:Krypta Los Angeles]]
  +
[[pt:Los Angeles Vault]]
 
[[ru:Демонстрационное Убежище]]
 
[[ru:Демонстрационное Убежище]]
  +
[[uk:Демонстраційне Сховище]]
  +
[[zh:洛杉磯避難所]]

Revision as of 02:19, 10 May 2020

 
Gametitle-FO1Gametitle-FO2Gametitle-FB
Gametitle-FO1Gametitle-FO2Gametitle-FB
"Flame of the Ancient World"
Within a dark and forbidding Vault, where the walls dripped with human flesh, and the screaming of dying echoed through the halls, I found many evil creatures and mutants.Vault Dweller's memoirs

The Los Angeles vault is the demonstration vault of Vault-Tec, created before the start of the vault project. It eventually became the Master's main base.

Background

Los Angeles was the site Vault-Tec chose to build their demonstration vault. It was a fully functional shelter, though its design varied from the one used for later vaults. As a demonstration, it was extremely successful and jump-started Vault-Tec's Project Safehouse.

During the Great War, people hid in the vault, which functioned as intended, protecting the inhabitants from the hazards of the nuclear holocaust. When it opened years later, the inhabitants that emerged into the Angel's Boneyard eventually went their separate ways. Some formed the Adytum, others the Regulators, while others chose to explore the wastes.

It was the latter group that was found by the Master's scouts, thus giving him the location of the vault. Relocating there, Richard Grey permanently integrated himself into the vault by neurolinking to the central computer. Slowly his body grew to be a part of it as well.

Location

The vault is located south of Vault 13, in the southern district of the City of Angels, beneath the Cathedral.

Layout

Entrance

Fo1 Demonstration Vault

Entrance

The entrance to the shelter goes through a small cave, linked to the Cathedral's basement. Upon entering, differences from standard vaults are evident: the airlock is much smaller, the EML-2 room is designed with additional windows, and the main hall is one large chamber. During the Master's reign, two nightkin stood guard at the entrance at all times.

Notable loot

Loot in Entrance

Level 2

Fo1 Demonstration Vault Labs

Labs

The second level also differed in layout, with the elevator located to the side, not in the center. It is possible the super mutants made alterations to the original design. In 2161, the second level housed a chapel, barracks for super mutant guards, a large research lab where mad scientists worked on awakening the psionic potential in humans, and the psyker holding cell and test subject cells.

Notable loot

Loot in Level 2

Command Center

Command Center

The third level housed the heart of the Unity. Here, apart from the most elite nightkin detachment and their leader, Viscious, the Master resided, united with the overseer's command chair. It is here that the elevator to secure storage is located.

Notable loot

Loot in Command Center

Nuclear warhead storage

Fo1 Demonstration Vault Nuke

Nuclear weapon storage

The deepest level of the demonstration vault was where the Master kept his ace-in-the-hole weapon. Should the Unity face an enemy it would not be able to defeat, the super mutants would deploy one of the last few remaining nuclear warheads against them. For security reasons, the key to the console was kept in the possession of the Lieutenant.

Inhabitants

There are three basic types of inhabitants in the vault: Super mutants, Children technicians, and mad scientists. Psykers are unique characters, having mental powers.

Unique, named inhabitants include:

Appearances

The Los Angeles vault appears only in Fallout and is mentioned in the Vault Dweller's memoirs and the Fallout Bible.