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Los Angeles was one of the largest cities in the United States and home to major corporations in various branches of the industry, including entertainment (California Crest Studios) and defense (Vault-Tec Corporation).[Non-game 1]

History[]

Pre-War[]

Originally founded in 1781 as a small, permanent settlement under a Spanish governor, Los Angeles rapidly grew after it came under United States sovereignty in the late 19th century, becoming the largest metropolis on the West Coast in the 20th century. It maintained its prominence into the 21st century, as a huge, thriving city[1] that exemplified the American Dream.[2] By the mid-21st century, Los Angeles featured multiple districts with skyscrapers, a robust network of monorails connecting the vast city,[Meta 1] and was home to numerous prominent companies. Film companies such as California Crest Studios had their main studios here in Hollywood, the film capital of America, producing blockbusters like The Man from Deadhorse, while the Vault-Tec Corporation had its original headquarters in the southern part of the city, beneath which it constructed the first demonstration Vault, winning the government bid for Project Safehouse.[Non-game 1] Subsequently open to the public, the Vault drove public enthusiasm and a junk bond drive to provide funds for constructing a nationwide network of Vaults.[Non-game 2]

Vault-Tec would eventually set up numerous Vaults across the greater Los Angeles area, including Vault 4, a refuge for scientists established beneath Hawthorne Medical Laboratories (a division of the corporation),[3] and the Three Vaults (31, 32, and 33, forming an experimental network),[4] alongside the still-functioning original demonstration Vault. However, as Vault-Tec's influence grew, tapping stars like Cooper Howard to promote its products, opposition to the company and the increasingly ruthless American system grew. While nowhere near as radical as the opposition in West Virginia, which culminated in the brief, but destructive automation riots, there was nonetheless rising discontent and ostracism towards actors and figures associated with the company, Howard in particular. The entertainment companies retaliated by firings, and the script writer for The Man from Deadhorse was summarily dismissed as an alleged communist.[5] With organized opposition difficult, people like Lee Moldaver preferred to operate smaller dissident groups, fomenting dissent and in her case, looking for a way to oppose Vault-Tec.[3]

However, for anyone who toed the line, Los Angeles could be the American Dream come true. While Vault-Tec leadership plotted, with its Southern California headquarters hosting a secret conference to subvert Project Safehouse for the ends of the corporate elite,[4] idyllic birthday parties still took place and the lucky rich could enjoy luxurious homes with stunning views of the Los Angeles skyline in high-end neighborhoods such as Hollywood Hills. On October 23, 2077, they received a front seat to the city's destruction, as nuclear weapons struck the city, with at least four falling in the densely built-up area from Hollywood to Long Beach,[6] impacting downtown, mid-city, Koreatown, and Hollywood.[7]

The Boneyard[]

The initial attacks left the city decimated (with certain exceptions: Irvine and Malibu were vaporized and turned into a bay along with much of their surrounding terrain), with much of the remainder dying in the following weeks and months due to radiation poisoning, disease, famine, and collapsing social order.[Non-game 3] The city's skeletal skyscrapers, twisted and scorched by nuclear fire, were surrounded by skeletons of the dead, eventually gaining the name Angel's Boneyard.[8][9]

The demonstration and other Vaults in the area were sealed and functioned as intended. The former opened fifteen years later, with the survivors founding Adytum in the Boneyard.[Non-game 4] Sometime after the sealing, the technocrats of Vault 4 were also deposed, with the survivors of their experiments rising up against the scientists and killing them, establishing a communal society open to receiving survivors from the surface.[10] However, no major population center emerged in the sea of ruins, with human habitation limited to a number of isolated communities,[Non-game 5] mostly dividing the ruins between themselves as faction warred for territory.[11] Adytum remained a small, fortified semi-industrial town,[12] with the location of its Vault fading from memory,[13]

Over the years, the main power groups became the Blades, the Rippers, and the Adytum, with its Regulators providing the town with a measure of protection. The Rippers and Blades remained at each other's throats for decades,[14] fighting a destructive war of attrition that ended up breaking both.[15] Around 2131, the Gun Runners came to the Hub, originally attempting to establish their own turf,[16] but quickly established a lucrative trade in weapons and ammunition, selling second-hand weapons, purchases from the Hub, and eventually own designs.[17]

Sometime in the 2150s, the Followers of the Apocalypse formed out of survivors that migrated north away from San Diego, which became uninhabitable due to radioactive contamination drifting off from Great Glow.[18][19][20] The Followers established their stronghold in the ruins of a great library in the center of the city, fortifying and restoring it to spread the word of peace.[21] They established a reputation for being polite, helpful, but unaccustomed to the ways of the world.[22]

The last group to emerge in the Boneyard were the Children of the Cathedral. They originated from a doomsday cult formed by Morpheus after he left the Rippers after ten years,[23] and their development started when the Master's scouts found them in 2152. Rather than take and dip them, the Master allowed Morpheus to pledge himself and his followers to the Master's service, using them as spies.[Non-game 6] The capture of a group of Vault Dwellers still living in the demonstration Vault around 2155 led to the discovery of the Vault by the Unity,[Non-game 7] with the Children formed as a benevolent religion to provide convenient cover for the Unity's activities. The Boneyard became the hub for Unity and Children operations, with missionaries spreading slowly across New California.[Non-game 8]

The Vault Dweller[]

By 2161, the gang war between the Rippers and Blades gave the Boneyard a reputation as a violent and inhospitable place,[24] a place of hard life,[25] and general desolation.[26][27] However, it had a reputation for being "cool" among the more daring merchants, like the Crimson Caravan.[28]

As a result, many avoided the ruined expanse, even though the derelict highways (or "black walkways" as some called them) made travel very easy.[29] The only reason The Hub, took an interest in the city was because Adytum and the Gun Runners provided excellent trade opportunities.[30] In 2158, Adytum came under the thumb of Caleb and his mercenaries, who became the Regulators and turned the town into a work camp, while squeezing the Gun Runners hard, extracting a high price for raw materials they needed to produce their weapons and ammunitions.[31] Since the Gun Runners were unable to move due to the deathclaw infestation that emerged next door, after wiping out the bulk of the Rippers, they were stuck in a holding pattern.[32]

The Rippers were reduced to a small, ultra-violent pocket camped out west of the Followers' library,[33] while the weakened Blades fell prey to the Regulators. Caleb's men rounded Blades in monthly raids, taking them away to Adytum and putting them to work, with summary execution for anyone who resisted.[34] Around 2161, Razor migrated into the city from the Hub,[35] assuming leadership of the motley band of survivors,[36] stuck between Adytum and the proliferating Deathclaws.[37]

Meanwhile, in the southern part of the Boneyard, the Children expanded their power base centered at the Cathedral, with the Master protected in the demonstration Vault buried deep beneath the Cathedral. The faithful congregated on the surface (ranging from borderline mindless zombies, through thugs hired by the Children, to the nightkin), preparing for the Crusades to advance the Unity's agenda across New California. While most denizens of the region dismissed them as just creepy cultists, the Followers were the only group to realize that the Children were not what they were on the surface and planned to strike against them.[38]

Rise of the New California Republic[]

The Vault Dweller entered the Boneyard in 2162, finding a desolate city. They found many enemies and a few friends in the Boneyard, killing when necessary. Eventually, the dweller infiltrated and confronted the Master beneath the Cathedral on March 3, 2162 and slew him. The Cathedral was engulfed by nuclear fire, wiping out the Children and destroying the Vault together with the Unity's leader.[Non-game 9] The experience left the Dweller permanently scarred, unable or unwilling to describe his discovery even decades after the fact.[Non-game 10] The Boneyard thrived in subsequent years, after Caleb's Regulators were deposed (likely with the Dweller's aid), with ghouls who settled down in Dayglow eventually forming profitable partnerships with its companies after starting salvage operations in The Glow.[39][Non-game 11]

In 2189, the Boneyard became one of the five founding states of the New California Republic, as the capital of the state of Los Angeles.[40] What was once a vast sea of ruins saw major recovery, with the Republic placing the Republic Reserve in what became formally known as the Angel's Boneyard,[41] while the Followers expanded their operations alongside the Republic, establishing, among others, the Angel's Boneyard Medical University.[42] They also offered work and education to everyone in need, especially survivors of raider attacks that were not uncommon during the rise of the Republic. Edward Sallow was a survivor of one such attack in 2228, finding a haven and education at the Followers' library.[43]

By 2281, the Boneyard was a vital element of the Republic, though it was not evenly restored. Those parts under firm NCR control and reclaimed offered a good quality of life and the ability for educated people to make a living plying their trade (eg. as a family doctor).[44] The bad parts of the Boneyard still experienced violence and gang warfare,[45] with choices in life boiling down to joining a gang or the NCR Army.[46] Furthermore, while the Mojave Campaign provided much needed power and water to the NCR heartland, the Boneyard also tied up much of the budget, as the lack of a definite resolution and annexation of New Vegas turned the Campaign into what denizens of the Boneyard saw as a money sink: Consuming money and lives of their relatives for no further gain. As a result, the NCR Senate was unwilling to divert funds away from LA and increase funding for military operations, especially with the 2281 elections coming up and many local representatives seeking reelection.[47]

Fall of Shady Sands[]

FOTV Griffith Observatory

Post-War Los Angeles (2296), seen from Griffith Observatory.

The Boneyard's fortunes turned a dramatic turn after the destruction of Shady Sands following the Second Battle of Hoover Dam. The NCR was forced to retreat, and by 2296, the Republic's presence in the region was reduced largely to an outpost at Griffith Observatory led by Lee Moldaver, seen as a local warlord. Without the Republic, the region experienced a power vacuum, with most of the territory up for grabs. Settlements such as Filly and Vault 4 (which also received a substantial number of Shady Sands refugees) became independent, with varying levels of exposure to the outside world. Most people continued on with their lives, though one gang has declared itself as "the governmint" with the intent to spread its influence across the city.[48]

In 2296, Moldaver led a group of raiders to infiltrate Vault 32 (whose inhabitants had seemingly wiped each other out circa two years back) and then Vault 33, with the intent of abducting Hank MacLean, the Vault-Tec employee responsible for the destruction of Shady Sands.[6] As a Vault-Tec employee, he could provide the codes for Moldaver to activate the cold fusion reactor she built in Griffith Observatory, providing virtually unlimited energy and allowing for the reestablishment of order. A vital component was to be brought by Enclave defector Siggi Wilzig,[49] though complications (such as his partial dismemberment and eventual beheading) led to the delivery being made by Hank's daughter, Lucy MacLean. With the delivered component and Hank's codes, Moldaver finally activated her cold fusion generator.[4]

However, the Brotherhood, also on the hunt for Wilzig and tracking his remains to Griffith Observatory, has conquered Filly and assaulted the Observatory. Despite anti-aircraft defenses, the Brotherhood managed to land troops and fought a grueling close-combat battle with casualties piling on both sides. The NCR was wiped out at Griffith, Moldaver killed in action, and the cold fusion generator came under the control of the Brotherhood, providing Los Angeles with limitless power.[4]

Locations[]

Fo1 Los Angeles Map With Locations

A pre-War road map by Poseidon Gasoline, showing a part of Los Angeles County with the pre-NCR locations marked out.

Pre-War[]

  • Irvine was a pre-War city in the Los Angeles metropolitan area.
  • Hollywood: The center of pre-War America's film industry, the area suffered a red scare leading to the blacklisting of various industry figures. After the War, the area seems to be largely deserted; some sections have fully desertified, while others are green but heavily irradiated.
  • Los Angeles International Airport: While the main structures of the airport still stand, the area around it has largely desertified. Lucy and Wilzig attempted to cross past it when fleeing from Filly. The wasteland included a crashed Soviet satellite the two took brief shelter at. Brotherhood recruitment posters can be seen at the airport in the credit sequence of the episode, alongside vertibirds and corpses in power armor.
  • Santa Monica: A coastal city in the northwestern part of the Greater Los Angeles, chosen as the location of Vault 33, connected to Vaults 31 and 32. Its iconic pier has survived the ravages of the Great War and remained standing as late as 2296.[6]

Pre-NCR[]

Post-NCR[]

  • Filly: A post-War settlement built out of an old junkyard containing old cars and plane parts. Despite the collapse of the NCR, it was a thriving merchant community including Ma June's sundries. The area is split into a wooded outer area and a downtown built in a crater-like depression. Filly did not allow ghouls into the settlement, though they seemed not to take issue with the presence of Brotherhood members. Despite this, the Brotherhood forcefully occupied the town, with the residents of Filly fighting back before being beaten into submission.
  • Super Duper Mart: Formerly a franchise market, after the fall of the NCR, the Mart was turned into a semi-automated trading operation focusing on everything from drugs to replacement body parts harvested from ghouls.
  • Griffith Observatory: By 2296, Griffith Observatory had been turned into a settlement by remnants of the NCR hoping to rebuild their country. They were led by Lee Moldaver, a pre-War scientist who is suggested to have become a prominent NCR figure post-War. The area had been fortified with junk walls and anti-air defense guns, and included a small farm for food. A cold fusion generator had been installed that when given its last component could grant unlimited energy to the LA Boneyard.

Behind the scenes[]

  • The map serving as the town image for the Boneyard in Fallout does not appear to be based on any single map, as it combines features of several, such as the 1950 Automobile Road Map of Metropolitan Los Angeles by the Automobile Club of Southern California (the road layout and land features, though it has differently aligned names of locations) and the 1934 Highway Transportation Survey of Los Angeles County (the coastal lines and the partially-finished San Pedro Seabreak.
  • For the Fallout TV series, Rise FX created a digital version of Los Angeles, mixing real buildings with computer-generated ones to create a retrofuturistic Los Angeles. Some of the features added include numerous skyscrapers and architectural details, a monorail network cutting across the city, and even vegetation. The destruction of Los Angeles seen in the first episode took numerous simulations of nuclear detonations to create a believable image of the apocalypse, with a custom sim for every impact. The slow motion shot posed its own challenges, due to limited reference material showing a nuclear explosion in a city.[Meta 1]

References[]

  1. Vault Dweller: "{1016}{}{Boneyard}"
    Nicole: "{1116}{Nic_94}{Before the Great War, this was a huge, thriving city. My mother told stories, but there's hardly anything left now. Just ruins and death.}"
    (NICOLE.MSG)
  2. Lee Moldaver: "What is it about California, that we all came to this place? Maybe it's the sunshine. Maybe it's the friendly people. When you think of the promise of the American Dream, you think of California. But it is just a dream. It's not real. We were told the atom bomb meant the end of war. That didn't work out, did it? We were told America's always getting better, it's always moving toward a better future. But the future is getting closer, and we can see it. Their "better future" is a cliff's edge. And it's coming up fast, isn't it? These soldiers that we're fighting abroad, their families, we have more in common with them than we do with the people here in power, the real enemy."
  3. 3.0 3.1 Fallout TV series, Season 1, Episode 6: "The Trap"
  4. 4.0 4.1 4.2 4.3 Fallout TV series, Season 1, Episode 8: "The Beginning"
  5. Fallout TV series, Season 1, Episode 3: "The Head"
  6. 6.0 6.1 6.2 Fallout TV series, Season 1, Episode 1: "The End"
  7. The End script: "A MASS of THICK BLACK SMOKE centered in downtown Los Angeles... [...] as he squints toward downtown, and A PLUME of ORANGE FIRE rises like a genie, he realizes — [...] SILENTLY, THREE MORE MUSHROOM CLOUDS SPROUT UP. Hitting mid-city, Koreatown, and Hollywood."
  8. Vault Dweller: "{18810}{}{The Boneyard} "
    Follower tell-me-abouts: "{18910}{}{This is the heart of the Angel's Boneyard, named for the old city of Los Angeles, and for the skeletons of the dead that littered the place after the Bomb.} "
    (OBJ DUDE.MSG (Fallout))
    Note: As the tell-me-abouts are not correctly assigned, this is not technically accessible in the game (although other tell-me-abouts in the file are, indicating this is an oversight).
  9. Vault Dweller: "{1010}{}{Boneyard} "
    Chris Avellone: "{1110}{}{This place is the Angel's Boneyard, the remnants of the old city of Los Angeles.} "
  10. Fallout TV series, Season 1, Episode 7: "The Radio"
  11. Vault Dweller: "{1001}{}{Boneyard} "
    Katja: "{1101}{}{The Angel's Boneyard is all that's left of the old city of Los Angeles. Mostly divided among warring factions, these days.} "
    (KATJA.MSG)
  12. Vault Dweller: "{118}{}{How do I get to Adytum?} "
    Ismarc: "{122}{}{Hmm. Head southwest of the Hub. Adytum is part of the Boneyard. It's a small, semi-industrial town. I didn't like it much there. What else do you want?} "
  13. Lorraine: "{153}{}{This used to be a big city, called Los Angeles. But the bombs hit really hard. Now, there's just the Angel's Boneyard. We Adytowners are just trying to survive in the wreckage.} "
    Vault Dweller: "{154}{}{Can you tell me more about Los Angeles?} "
    Lorraine: "{156}{}{Lots of people lived here. From what I hear, the survivors hid in a big place called a Vault, and came out years later. Some of them started the Regulators and then founded Adytum, while the } "
    Lorraine: "{157}{}{others formed the Blades. The Gun Runners aren't from here originally.} "
    Vault Dweller: "{158}{}{Where is this Vault?} "
    Lorraine: "{163}{}{Well, supposedly it was somewhere south of here, but I don't know really. I think everyone left because it was broken.} "
    (LORRI.MSG
  14. Vault Dweller: "{1019}{}{Blades} "
    Loxley: "{1119}{LOX_85}{They're the scrapheads down in the Boneyard. They've been fighting for years, and they don't even know what for anymore. Bloody stupid it is.} "
    (LOXLEY.MSG)
  15. Vault Dweller: "{1027}{}{Angels}" or "{1028}{}{Boneyard} "
    Loxley: "{1127}{LOX_84}{Need to be a bit careful there. The Rippers and the Blades like to carve you up just for fun. While the town there, Adytum, just tries to stay alive. If you find yourself traipsing around there and happen on the Blades, make sure to say cheers to Razor for me. Thinking of her brings back memories, it does.}’’” or ‘’”{1128}{LOX_84}{Need to be a bit careful there. The Rippers and the Blades like to carve you up just for fun. While the town there, Adytum, just tries to stay alive. If you find yourself traipsing around there and happen on the Blades, make sure to say cheers to Razor for me. Thinking of her brings back memories, it does.}"
    (LOXLEY.MSG)
  16. The Vault Dweller: "{104}{}{What is it you do here?}"
    Gabriel: "{109}{}{We manufacture weapons and ammunition. We've been at this for the last 30 years. But the last 10 have been hell.}"
    (Gabriel's dialogue)
  17. The Vault Dweller: "{133}{}{What can you tell me about the Gun Runners?}"
    Katja: "{142}{}{The Gun Runners used to be a real gang, but they went soft. They started setting up a deal where they trade weapons that they get from their victims or buy from the Hub. Since nobody here is up for the trip to the Hub personally, they do pretty good business, even though their prices are high.}"
    (Katja's dialogue)
  18. The Vault Dweller: "{190}{}{Where did the Followers start?}"
    Nicole: "{193}{Nic_30}{Far to the south, near the Great Glow. The times were hard, but we managed to survive. We realized then the Great War must never happen again.}"
    (NICOLE.MSG)
  19. The Vault Dweller: "{195}{}{What made you come up north?}"
    Nicole: "{214}{Nic_36}{There aren't many left down south. The radiation has polluted almost everything. Most of the remaining people followed us to start the organization.}"
    The Vault Dweller: "{215}{}{How did your family survive?}"
    Nicole: "{217}{Nic_37}{We lived on the outskirts of the Great Glow. Sickness had started spreading, so we gathered all the people and we made our way north. [Sigh] That's when my parents were killed.}"
    (NICOLE.MSG)
  20. The Vault Dweller: "{194}{}{So, you started the Followers of the Apocalypse?}"
    Nicole: "{196}{Nic_31}{After my parents were killed by a marauders, [sigh] it was time the killing stopped. It's our goal to make this land the way it used to be, before the war.}"
    (NICOLE.MSG)
  21. Location message: "{114}{}{In the heart of the city, a great library, fortified and restored, rises with forbidding yet graceful presence. You feel a sense of peace.}"
  22. The Vault Dweller: "{134}{}{What can you tell me about the Followers?}"
    Katja: "{143}{}{The Followers of the Apocalypse are a group of peace-preachers who live in a large library near the heart of the Boneyard. Why they haven't been wiped out yet I can't say. They are lousy combatants and have no understanding of the real world, but other than that they are polite and well-educated.}"
    (KATJA.MSG)
  23. Morpheus: "{7323}{}{I didn't spend ten years in the Rippers for nothing!}"
    (Morpheus' combat dialogue)
  24. Vault Dweller: "{1009}{}{Boneyard} "
    Rhombus: "{1109}{Rhom46}{The Boneyard is far south. You will find only violence there.} "
    (RHOMBUS.MSG)
  25. Vault Dweller: "{1023}{}{Boneyard} "
    Tycho: "{1123}{}{The Boneyard? I'm told it's a place of gangs and hard life, near the coast.} "
    (TYCHO.MSG)
  26. Vault Dweller: "{1022}{}{Angel's}"
    Vault Dweller: "{1023}{}{Gangs}"
    Vault Dweller: "{1024}{}{Adytum} "
    John Maxson: "{1122}{Gen_75}{Well I don't know a lot. There's a bunch of gangs around there, as well as Adytum and the Children of the Cathedral. Not much else. It's pretty damn desolate.}"
    John Maxson: "{1123}{Gen_76}{Well, there's not much to tell. I never ran into any of them. I've heard they're a problem for the people of Adytum, though.}"
    John Maxson: "{1124}{Gen_77}{That's a settlement down in the Boneyard. I went there...oh...a long time ago. I was on a scouting mission for the Elders.} "
    (MAXSON.MSG)
  27. Vault Dweller: "{149}{}{What can you tell me about the Boneyard?} "
    Fisherman: "{156}{}{That's down on the coast. I hear stories about gangs running amok and all sorts of things that I don't want the boy to see, so I'm staying away from that place!} "
    (FISHRMAN.MSG)
  28. Vault Dweller: "{166}{}{Boneyard} "
    Keri Lee: "{182}{}{LA's pretty cool. You'll like it, but just be sure not to leave the caravan until it arrives. It's not to safe, for the caravans that is.} "
    "{183}{}{Hope you get a chance to see it, there's also a cool church just a few miles to the south of it. The people are whacked, though.} "
    "{184}{}{I'm told the Boneyard used to be a place called LA. I don't know what the person's initials stand for, but it's a cool place.} "
  29. Vault Dweller: "{158}{}{LA Boneyard } "
    Water Merchant carav an driver: "{165}{}{That's good. Those black walkways are really strange, but they're great to travel on.}"
  30. Vault Dweller: "{22610}{}{LA Boneyard} "
    Hub tell-me-abouts: "{22710}{}{That rat infested place is riddled with gang warfare. Were it not for the great trading with Adytum and the Gunrunners, I doubt any trader would venture there.} "
  31. The Vault Dweller: "{104}{}{What is it you do here?}"
    Gabriel: "{109}{}{We manufacture weapons and ammunition. We've been at this for the last 30 years. But the last 10 have been hell.}"
    The Vault Dweller: "{110}{}{Why is that?}"
    Gabriel: "{111}{}{We've stripped the area surrounding our factory of all the scrap metals that were left after the war. Now we have to rely on Adytum to supply us with raw materials.}"
    The Vault Dweller: "{112}{}{What's so bad about Adytum supplying you with your materials?}"
    Gabriel: "{113}{}{At first it was fine. They supplied us with raw materials, we manufactured and sold the weapons. Then 3 years ago Zimmerman hired some mercenaries to help protect Adytum from the deathclaw and the odd random attack by raiders. Those Regulators are cold hearted bastards and are squeezing us for all we have. We make the guns and they get rich off of it.}"
    (Gabriel's dialogue)
  32. Gabriel: "{102}{}{It's not often that we get visitors, how can I help you?}"
    The Vault Dweller: "{104}{}{What is it you do here?}"
    The Vault Dweller: "{103}{}{Why don't you get many visitors?}"
    Gabriel: "{105}{}{This place isn't very accessible with a nest of those damn Deathclaws right outside our factory.}"
    The Vault Dweller: "{114}{}{Why don't you just leave and set up some where else?}"
    Gabriel: "{116}{}{We would if we could. But moving is a major undertaking with all the lathes and mills. These are things that aren't just picked up easily moved. We could move but the deathclaw make it impossible.}"
    (Gabriel's dialogue)
  33. Vault Dweller: "{1003}{}{Rippers} "
    Chris Avellone: "{1103}{}{An ultra-violent gang to our west.} "
  34. Razor: "{137}{}{The Regulators . They are the ones that really run Adytum. Not Zimmerman. They come here and drag our people back to Adytum as slaves. They kill us when we try to fight them off. Sometimes they just come and kill a couple of us to bring to Zimmerman , so they can say we tried to break into their town, or some other ridiculous story. Those sons of bitches even killed Zimmerman's son!}"
    Vault Dweller: "{138}{}{Zimmerman's son? Why would the they want to kill him?}"
    Razor: "{143}{}{Josh lived here with me... a... I...I mean us. He knew the truth behind what was going on. The Regulators told him if he ever tried to contact his father or return to Adytum that they would kill him.}"
    Vault Dweller: "{144}{}{They killed him? What did he do?}"
    Razor: "{146}{}{Late one night he tried to sneak into town to tell his father what was really going on. I was monitoring the Regulators radio transmissions the night that .. they.. he got ...caught. [She looks down and shakes her head slowly.] Here, it's all on this holodisk.}"
    Vault Dweller: "{147}{}{Why haven't you given this to Josh's Father?}"
    Razor: "{148}{}{It's not like any of us can even get close to Adytum. We'd be shot dead before we even reached the gates.}"
    (RAZOR.MSG)
  35. Loxley: "{261}{LOX_86}{Oh, what a woman! She used to be a thief here, until she decided to move down south to the Boneyard. Last I heard she joined up with the Blades. Ah, well, brains weren't her strongest part.}"
    (LOXLEY.MSG)
    Note: Tested this appears in the game.
  36. Razor: "{105}{}{Razor's the name. I'm the closest thing we have to a leader.}"
    Vault Dweller: "{106}{}{So you are the leader of this gang?}"
    Razor: "{110}{}{Gang? We're hardly a gang. But I am the leader here.}"{111}{}{If you're not a gang, then what are you?}"
    Razor: "
    {122}{}{We are just people tryin' to survive. Adytum put us in this position. They keep us down and use our friends and families like animals. We don't even have a way to defend ourselves.}"
  37. Michael (Blades): "{109}{}{I'm Michael. My wife, Christine, and I live here as Blades and help with what we can.}"
    {110}{}{It is not as bad as it seems. The Regulators and the Deathclaws can cause problems, but our leader, Razor, has helped us a great deal over the past months. And more recently, MacRae has been showing us how to protect ourselves better.}"
    (BYMIKE.MSG)
  38. Nicole: "{185}{Nic_28}{A number of our spies have seen Nightkin coming in and out of the back room of the Children's temple. Something important is back there.}"
    (NICOLE.MSG)
  39. Adytum citizen: "{119}{}{Welcome to the New Adytum.}"
    (Adytum citizen's dialogue) Note: This line is spoken after the Regulators are wiped out during the appropriate quest.
  40. NCR history holodisk
  41. File:FNV $5 bill.png, File:FNV $20 bill.png, File:FNV $100 bill.png
  42. The Courier: "Are you one of the Followers of the Apocalypse?"
    Usanagi: "Yes, I am. I received my medical training at the Angel's Boneyard Medical University back in the NCR. It's not a requirement to be a Follower to enter the university, but I believe in what they do, so I joined them."
    (Usanagi's dialogue)
  43. The Courier: "How did you rise to power?"
    Caesar: "Ironically, I was born a Profligate myself, a citizen of the NCR. My family lived not far from the great Boneyard. After Raiders killed my father, my mother sought the Followers' protection. I was two years old. She found work at their Library, cooking and cleaning. I learned how to read and soon I was taking courses, free of charge."
    (Caesar's dialogue
    Cross-referenced with the timeline in Behind the Bright Lights & Big City.
  44. Arcade Gannon's ending: "{narration}Disillusioned with the Followers of the Apocalypse, he settled down in the outskirts of the Boneyard, where he worked happily as a family doctor."
  45. Courier: "So, what's your story?"
    Razz: "Ain't much to tell. Grew up out west, in the Boneyard. Heard of it? Yeah, not many people have. Wasn't really a good place for kids, you know? I joined up to get out. My family's still back there."
  46. Courier: "Why are you in the Army?"
    Razz: "Shit, man/honey, it was this or the Fiends, and Fiends don't last too long in the NCR. At least this way the badasses with the top-shelf guns are on my side."
  47. The Courier: "How is NCR doing?"
    Hanlon: "It's no secret that we've had better campaigns. Holding this whole length of river isn't easy. We're stretched thin and the Long 15 just keeps getting longer. Slow to get supplies. Slower to get reinforcements. NCR's senate has got funds tied up at the Boneyard and President Kimball ordered our most experienced rangers to chase ghosts down in Baja."
    The Courier: "Why are funds tied up at the Boneyard?"
    Hanlon: "Senate elections are coming up. Local representatives don't want to push any more funding to the Mojave campaign because it's unpopular. Most of the folks around the Boneyard haven't been to New Vegas and probably never will. All they know is that their money gets sucked away to this desert and their brothers, sisters, sons, and daughters die here."
    (Hanlon's dialogue)
  48. Fallout TV series, Season 1, Episode 5: "The Past"
  49. Fallout TV series, Season 1, Episode 2: "The Target"
  50. 50.0 50.1 50.2 50.3 Town map, with the locations cross-referenced with a period map of Los Angeles.

Non-game

  1. 1.0 1.1 Chris Taylor interview for Vault13.net:
    Saint Proverbius (SP): "Which Vault number was the Master's base?"
    Chris Taylor (CT): "The Master was in the Vault-Tec private Vault. This was the demonstration model built for the federal government, it was also very close to the Vault-Tec headquarters."
  2. Fallout: The Roleplaying Game Rulebook p.250: "After a demo vault was opened to the public in Los Angeles, near the Vault-Tec headquarters, public enthusiasm helped fund the junk bond drive that funded the rest of construction. It was a ray of hope in a profoundly dark time. Those too far from a full vault could buy a Series 1000 shelter, a one-level subterranean mini-vault priced more reasonably for a small corporation or medium-sized community."
  3. Fallout Bible 6: "Chris Taylor: This isn't canon, but I had always imagined that LA was pretty much decimated (which is 1 killed out of every 10, thanks Romans!). Most people in LA died after the bombs dropped, due to radiation poisoning, disease, famine and each other. Most of the people in the demonstration Vault left and of those that remained, most became the Master's servants and members of the Children of the Cathedral. Those that left could be part of almost any organization in LA. The majority of people in LA would have to be people who came to the city after the destruction. Most to scavenge what they could, be it equipment, food or people.
    Chris Avellone: ...and based on what I could dig up from the old design documentation, this is pretty much what's written there for the Los Angeles area. "
  4. Fallout Bible 0: "2092 LA Vault opens, the Boneyard is founded and attracts survivors. "
  5. Fallout Official Survival Guide: "The Angel's Boneyard is a vast sea of ruins-the wreckage of what once was the metropolis of Los Angeles. It includes a number of sites, all of potential interest. "
  6. Fallout Bible 0: "2152: As their influence slowly spreads throughout the wastes, the Master finds humans, doomsday cultists, and rather than dip them in the vats, he demands their obedience as spies - their leader is a man named Morpheus, and he pledges his followers to the Master. Morpheus and his cultists form the future core of the Children of the Cathedral."
  7. Fallout Bible 0: "2155-2156 After capturing a caravan of strange-garbed travelers (vault dwellers), Master learns the location of the Boneyard Vault, the future site of the Cathedral. He conquers the inhabitants and sets up operations there, and the human cultists begin to use the Vault as their powerbase. Within the Vault, the Master learns of other Vaults, and realizing their human occupants are ripe for transformation, begins to send out patrols to Vault locations in search of these other Vaults."
  8. Fallout Bible 0: "2156: The Master sees advantages in establishing a benevolent "religion," the Children of the Cathedral, and using them as spies in settlements throughout the wastes. Missionaries from the Children of the Cathedral spread slowly across the wasteland, acting as eyes and ears for Morpheus and the Master."
  9. Fallout Bible 0: "2162 March 3 Vault Dweller kicks the Master's ass."
  10. Vault Dweller's memoirs: "The city of Los Angeles must have been the largest in the world before the War. The LA Boneyard stretched forever, the skeletons of buildings lying under the hot sun. Not even the wind entered this dead city.
    I found many enemies, and a few friends, in the Boneyard. I killed when necessary and learned more about the nature of my true foes. Deep under the ground, I found an evil that was behind the mutants and their army. Within a dark and forbidding Vault, where the walls dripped with human flesh, and the screams of the dying echoed through the halls, I found many evil creatures and mutants.
    Walking among the misshapen ones, I killed one of their servants and took his clothing. Hidden from casual searches, I made my way to the bottom of the Vault. The deeper into the Vault I went, the more gruesome the journey. More and more flesh was to be found, integrated into the very walls. The worst part of it was that the flesh was still alive, and even aware of my presence.
    After a while, I found myself in the presence of the most hideous sight yet. I still cannot bring myself to write of this discovery, but let it be known that when I left, the Beast was dead and the Master of the mutant army was no more.
    "
  11. Fallout Bible 5 Questions: "As for the Glow (or the state of Dayglow), most of the state is actually north and west of the glow, but they are still able to see the Glow from their borders. A number of ghouls are rumored to live there now, as part of the Great Migration from Necropolis - once the ghouls learned of West Tek, they were eager to see if they could scavenge technology from the abandoned center. Some ghouls formed partnerships with scavenging companies from New Adytum and the Hub and have built quite a profitable corporation from their salvage efforts. At least one super mutant, a refugee from the Cathedral, was also rumored to be working with the ghouls and humans in Dayglow."

Meta

  1. 1.0 1.1 The Consequences of Fallout: "For the iconic shot of Los Angeles when the nukes are dropped at the end of the teaser in Episode 1, the first step for Worth and the team at RISE FX was to recreate all the buildings you see in the source plate with enough detail so that they could use them for the interaction and integration with the bomb shockwave. “This modeling step was done in Maya. We also used geographic height data to get a closer representation of the hills in the shot,” Worth details. “We added several CG buildings in between the real buildings to create the retro-futuristic L.A. to match the establishing shot at the beginning of the sequence. We did the same for the monorails and thousands of trees. Those additional buildings and vegetation were all prepared to be used in simulations so that they could be affected by the bomb. As the plate was based on stock footage that did not provide the best quality, we also replaced the complete mountain on the right side of the frame. This helped with the integration of the street, horse and billboard as well. To make the plants as realistic as possible, we created several types of trees and bushes that are common in Los Angeles.
    “As every nuke explosion, especially the shockwave, interacts with the city, it was not possible to re-use just one simulation,” Worth continues. “So, we had to run a custom sim for every nuke, which consists of the mushroom, the rolling wave around it, the fast-traveling shockwave and a debris and glass pass emitted from the buildings. Another challenge was the fact that the whole shot was running in slow-motion, and there are not many references out there showing this type of explosion in slow motion. But we could use reference of normal explosions to transfer the look to the individual layers of the atomic blast. The whole shot has more than 20 effects and CG layers that were composited in Nuke.”
    “I’m really happy with how everything has come together in terms of all of the effects for the season, especially the environments and making it feel like a version of Los Angeles. We took a bit of creative license in terms of geography throughout the season. We were not worried about an exact documentary path in terms of a route through Los Angeles. We do have a map tracing an approximate path which helped us ground certain things like the distance toward downtown L.A., and it does all make sense. However, it still had to be beautiful and impactful. One of the big things was not necessarily worrying about how much it looked and felt exactly like Los Angeles, but how much it always needs to look like Fallout. That always felt like our goal, and that is what we kept coming back to more than anything else. It has been a fun thing to have that as our North Star throughout the season and making sure that’s where we try to land each time. This is a story in the Fallout world, but not a story that has already been told or seen in the games, which gave a lot of freedom to Jonah, Geneva and Graham with how to shape the story and tone, which in turn gave us all the freedom in the world with how to make that come to life,” Worth says."
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