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Lorenzo's Artifact gun is a unique weapon in Fallout 4.

Characteristics[]

This weapon is actually a unique gamma gun mod installed in a regular gamma gun. The effect of the mod is that the gun fires unique projectiles that may significantly knock back enemies well above and beyond the normal stunning effect of a gamma gun, in addition to doing a different type of damage. One can remove the unique mod and install it into a different gamma gun, which includes legendary gamma guns as of patch 1.4.

Unlike the vast majority of radiation weapons, the radiation damage dealt by Lorenzo's Artifact is pure damage; it does not irradiate the target. Although it is still affected by radiation resistance, it isn't affected by radiation immunity, as radiation-immune targets have 0 resistance to pure radiation damage.[Non-game 1]

While numerically a gamma gun has a higher "damage," the gamma gun and Lorenzo's Artifact have very different mechanics. The gamma gun has a core explosion component but is mostly intended to do its damage in the form of rads, which is effective based on the enemy's maximum health. Lorenzo's Artifact trades that off to do direct, unconditional damage. As a result, there will be cases where Lorenzo's Artifact's "lower" damage will actually be much more effective than the gamma gun, and there will be cases where the gamma gun will be more effective. See radiation weapon for a more detailed discussion.

When equipped with the electric signal carrier antennae, this weapon does a dramatically different set of damage spread across multiple damage types, generally boosting its overall usefulness against most enemies; it can furthermore be charged to do even more energy damage.

Weapon modifications[]

This section is transcluded from Gamma gun. To change it, please edit the transcluded page.
Slot Mod Description Weapon prefix Damage per shot change Fire rate change Range change Accuracy change Magazine capacity (shots per reload) change Weight change Weapon value change in caps Perk needed Components Form ID
Dish Standard dish Standard. Adhesive x1
Plastic x5
Screw x3
Steel x5
001889DD
Deep dish Better range and damage. Long +50radiation poisoning +84 +1.5 +72 Science! 4 Adhesive x2
Aluminum x10
Plastic x10
Screw x6
001889DC
Zeta Wave Barrel Changes weapon damage into Zeta Wave radiation. Zeta -100radiation poisoning (direct hit), -11.5radiation damageDamage (area of effect) +0.1 (Need Gamma Gun Zeta Wave Barrel weapon mod)
Lorenzo's Artifact Uses telekinesis to push targets away. Lorenzo's Artifact -100radiation poisoning + 25explosive (direct hit), -23radiation damageDamage (area of effect) +84 +1.5 +597 (Need Gamma Gun Lorenzo's Artifact weapon mod)
Grip Standard grip Standard. Adhesive x1
Plastic x2
Screw x2
Steel x2
001889D3
Sharpshooter's grip Better recoil and hip-fire accuracy. Sharpshooter's +4 +0.2 +34 Gun Nut 2 Adhesive x2
Aluminum x4
Fiberglass x4
Screw x3
001889DE
Muzzle No muzzle
Electric signal carrier antennae Hold fire to charge additional electrical damage. Electrified Special, see below +0.3 +30 Science! 3 Adhesive x5
Aluminum x10
Fiberglass x10
Screw x6
001889E0
Signal repeater Improved rate of fire. Automatic +24 -2 +0.3 +60 Science! 4 Adhesive x4
Fiberglass x6
Screw x3
001889DF

Footnote: The electric signal carrier antennae significantly changes how the gamma gun and the Lorenzo's Artifact version functions. The base damage changes to:

  • Gamma gun: (direct hit) 100radiation poisoning; (area of effect) 54 EnergyExplosion + 7.5!radiation damageDamageExplosion + 7.5!radiation damageDamage
  • Lorenzo's Artifact: (direct hit) 7! radiation damage; (area of effect) 7!RadiationDamageExplosion + 44 EnergyExplosion + 40 Explosion

In addition, if one holds down the fire button long enough for the gun to start making a "clicking" noise from the arcing electricity, it will do an additional +45Energy on a direct hit.

With maximum ranks in Nuclear Physicist and Demolition Expert, this becomes:

  • Gamma gun: (direct hit) 200radiation poisoning; (area of effect) 108 EnergyExplosion + 30!radiation damageDamageExplosion + 15!radiation damageDamage; total on direct hit target: 200radiation poisoning + 153Damage
  • Lorenzo's Artifact: (direct hit) 14! radiation damage; (area of effect) 28!RadiationDamageExplosion + 88 EnergyExplosion + 80 Explosion; total on direct hit target: 210Damage

Variants[]

Location[]

Reward from Jack Cabot for completing the quest The Secret of Cabot House by siding with him instead of his father.

Notes[]

  • Jack's description of the gun differs from its in-game behavior. He refers to Lorenzo's Artifact as a modified laser rifle using standard energy cells, which is not the case with the gun received. He also states that the weapon is non-lethal, which is untrue.[1][2]
  • Due to a possible bug related to Fallout 4 area of effect damage, the base, non-explosive radiation damage is applied twice on a direct hit.
  • Because the weapon is actually a standard gamma gun with a unique mod, it is possible to replace the Lorenzo's Artifact mod with a standard dish and one can then install the Lorenzo's Artifact mod into another gamma gun. Doing so will rename the weapon to "Gamma gun;" conversely, installing the mod into another gamma gun will rename it to "Lorenzo's Artifact."
  • Demolition Expert will increase the explosion damage, while Nuclear Physicist will affect the radiation damage.
  • The player character is only able to get Lorenzo's Artifact by siding with Jack. Freeing Lorenzo does not result in Jack going to do extra research, therefore only the first method results in the pistol as a final reward, unless Lorenzo is killed without being able to kill any of the Cabot family.
  • Lorenzo's Artifact seems to be highly effective at blowing off the armored shells of mirelurks, making them much easier to finish off with any other weapon, although the gun itself can easily be used to kill them as well.
  • Lorenzo's Artifact can sometimes hit the fusion cores on a sentry bot even without the Penetrator perk or the cores being exposed. This can often end the fight with one shot.
  • If put on a gamma gun with the Poisoner's effect and electrical signal carrier mod, it will be possibly the most versatile weapon in the game, dealing ballistic, explosive, energy, radiation and poison damage.
  • If one waits too long before receiving the corresponding weapon mod as a reward, it is possible for Jack to age regardless of the quest and have his younger version disappear from the gameworld, making the weapon impossible to obtain without console commands. Spawning young Jack in won't help either, as he will only mention that he has great news repeatedly and otherwise cannot be interacted with.
    • The young version of Jack remains at the point where the quest marker points, albeit disabled. He can be enabled using the console command prid 47ec2, followed by enable, he can from here on be interacted with normally to receive the gun. He can then be disabled afterwards, for this, he must be the active target.
  • The scarab at the end of the Artifact gun is from Lorenzo's Crown. However, inspecting Lorenzo's body after receiving this gun reveals that the scarab is still present on his crown.

References[]

  1. Jack Cabot: "Ah, you're back. Good news! I figured out how to access the artifact's telekinesis effect. I've hooked it up to this old laser rifle. There's no way to control it without direct neural input - for better or worse, all of that was destroyed when my father died. But you still have a rather powerful directed force. Here, see what you think."
    (Jack Cabot's dialogue)
  2. The Sole Survivor: "How does it work?"
    Jack Cabot: "It uses standard energy cells for power - the artifact's internal power supply was destroyed. Otherwise... point and shoot. It doesn't kill people but you may still be able to find some use for it. As for myself... I don't know. Maybe I'll finally travel to the Southwest. My father was always convinced that there was another alien city buried somewhere in the Mojave Desert."
    (Jack Cabot's dialogue)

Non-game

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