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{{Infobox incomplete|FO4FH}}
 
 
{{Infobox location
 
{{Infobox location
 
|games =FO4FH
 
|games =FO4FH
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|local map =
 
|local map =
 
|part of =[[The Island]]
 
|part of =[[The Island]]
|sections =
 
|buildings =
 
|doctors =
 
|leaders =
 
|merchants =
 
 
|owners =[[Old Longfellow]]
 
|owners =[[Old Longfellow]]
  +
|quests =[[Condensers Down]]<br />[[Deadliest Catch]]<br />[[Super Mutants in the Fog]]<br />[[Trapper Attack]]<br />[[Walk in the Park]]
|factions =
 
|creatures =
 
|robots =
 
|quests =[[Walk in the Park]]
 
|terminal =
 
 
|cell name =LongfellowsCabinExt<br />LongfellowsCabinExt02<br />DLC03POI59 (pier north)
 
|cell name =LongfellowsCabinExt<br />LongfellowsCabinExt02<br />DLC03POI59 (pier north)
 
|refid ={{DLC ID|000b42}}<br />{{DLC ID|000b3f}}<br />{{DLC ID|002782}} (pier north)
 
|refid ={{DLC ID|000b42}}<br />{{DLC ID|000b3f}}<br />{{DLC ID|002782}} (pier north)
 
}}{{Games|FO4FH}}
 
}}{{Games|FO4FH}}
   
'''Longfellow's cabin''' is a [[Far Harbor locations|location]] on [[The Island]] in [[Timeline#2287|2287]]. It is a [[Fallout 4 settlements|settlement]] that can be obtained by finishing the [[Walk in the Park]] quest and then talking to [[Longfellow]].
+
'''Longfellow's cabin''' is a [[Fallout 4 locations#Far Harbor|location]] on [[the Island]] in [[Timeline#2287|2287]]. It is a [[Fallout 4 settlements|settlement]] that can be obtained by finishing the [[Walk in the Park]] quest and then talking to [[Old Longfellow]].
   
 
==Background==
 
==Background==
A small island directly north of Far Harbor is home to [[Longfellow]] and his cabin. While in build mode, the [[Sole Survivor]] will notice the buildable area is large, about one third the size of [[Spectacle Island]], however, using the full build area can be tricky due to sheer cliffs that drop into the water but one is able to build on the entire island, and not just around the main building.
+
A small island directly north of Far Harbor is home to Old Longfellow and his cabin. While in build mode, the [[Sole Survivor]] will notice the buildable area is large, about one third the size of [[Spectacle Island]]. However, using the full build area can be tricky due to sheer cliffs that drop into the water. Nevertheless, one is able to build on most of the island, around the main building and beyond.
   
 
==Layout==
 
==Layout==
A small path leads through the wind, surf and rocks to the main path into his cabin. It is shallow enough through the shoals to not incur any radiation en route. The cabin is small, much like the bungalows present at [[Sunshine Tidings co-op]]. Inside is a bed along with various household goods. Directly behind is the main [[workshop]], along with a [[weapons workbench]] and [[power armor station]]. Fog condensers can be found surrounding the entire property along with a rickety wooden boardwalk along the cliffs above the shoreline. A half sunken ship is on the coast to the west of the house.
+
A small path leads through the wind, surf, and rocks to the main path into his cabin. It is shallow enough through the shoals to not incur any radiation en route. The cabin is small, much like the bungalows present at [[Sunshine Tidings co-op]]. Inside is a bed along with various household goods.
  +
  +
Directly behind is the main [[Workshop (Fallout 4)|workshop]], along with a [[weapons workbench (Fallout 4)|weapons workbench]] and [[Power armor station (Fallout 4)|power armor station]]. Fog condensers can be found surrounding the entire property along with a rickety wooden boardwalk along the cliffs above the shoreline. A half-sunken ship is on the coast to the west of the house.
   
 
==Notes==
 
==Notes==
 
* One can create [[supply line]]s between Longfellow's cabin (or other Far Harbor settlements) and mainland settlements in the Commonwealth in the normal way.
* If a trade caravan post is built, traders from the [[Commonwealth]] will arrive here.
 
  +
* It is also possible to attract wandering merchants from the mainland by building [[Trade caravan post]]s in any owned Far Harbor settlement.
* One can create [[supply line]]s between Longfellow's cabin and settlements in the Commonwealth.
 
* This settlement will be impossible to use (and constantly say that the player character cannot build here due to the fog, despite the very obvious fact the Fog Condensers are working) if one sides against Far Harbor without first claiming it via the appropriate side quest for Old Longfellow. However, the player character will retain control of this settlement if siding against Far Harbor if they already have control.
+
* This settlement will be impossible to use (and constantly say that the player character cannot build here due to the fog, despite the very obvious fact the fog condensers are working) if one sides against Far Harbor without first claiming it via the appropriate side quest for Old Longfellow. However, the player character will retain control of this settlement if siding against Far Harbor if they already have control.
   
 
==Appearances==
 
==Appearances==
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{{Navbox Far Harbor}}
 
{{Navbox Far Harbor}}
 
{{Navbox locations FO4}}
 
{{Navbox locations FO4}}
  +
{{Navbox settlement FO4}}
   
 
[[Category:Far Harbor locations]]
 
[[Category:Far Harbor locations]]
  +
[[Category:Fallout 4 settlements]]
  +
[[Category:Cabins]]
   
 
[[ru:Хижина Лонгфелло]]
 
[[ru:Хижина Лонгфелло]]
  +
[[uk:Хатина Лонгфелло]]
  +
[[de:Longfellows Hütte]]

Revision as of 01:41, 13 September 2020

 
Gametitle-FO4 FH
Gametitle-FO4 FH

Longfellow's cabin is a location on the Island in 2287. It is a settlement that can be obtained by finishing the Walk in the Park quest and then talking to Old Longfellow.

Background

A small island directly north of Far Harbor is home to Old Longfellow and his cabin. While in build mode, the Sole Survivor will notice the buildable area is large, about one third the size of Spectacle Island. However, using the full build area can be tricky due to sheer cliffs that drop into the water. Nevertheless, one is able to build on most of the island, around the main building and beyond.

Layout

A small path leads through the wind, surf, and rocks to the main path into his cabin. It is shallow enough through the shoals to not incur any radiation en route. The cabin is small, much like the bungalows present at Sunshine Tidings co-op. Inside is a bed along with various household goods.

Directly behind is the main workshop, along with a weapons workbench and power armor station. Fog condensers can be found surrounding the entire property along with a rickety wooden boardwalk along the cliffs above the shoreline. A half-sunken ship is on the coast to the west of the house.

Notes

  • One can create supply lines between Longfellow's cabin (or other Far Harbor settlements) and mainland settlements in the Commonwealth in the normal way.
  • It is also possible to attract wandering merchants from the mainland by building Trade caravan posts in any owned Far Harbor settlement.
  • This settlement will be impossible to use (and constantly say that the player character cannot build here due to the fog, despite the very obvious fact the fog condensers are working) if one sides against Far Harbor without first claiming it via the appropriate side quest for Old Longfellow. However, the player character will retain control of this settlement if siding against Far Harbor if they already have control.

Appearances

Longfellow's cabin appears only in the Fallout 4 add-on Far Harbor.

Behind the scenes

The island upon which Longfellow's cabin is built corresponds to a real life location called Bar Island.