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Never again do you or any other courier and caravan need walk that route. Let the Mojave breathe without that asphalt scar raking it.Ulysses

The Long 15 is a location in the Mojave Wasteland added with the Fallout: New Vegas add-on Lonesome Road.


In pre-War days, U.S. Interstate 15 ran through the state of California as well as parts of Nevada.

In the post-War wasteland, following the creation of the New California Republic, the intact stretch of I-15 going through New California was utilized as a trade route as the NCR expanded east into the Mojave, eventually becoming known as the "Long 15."


The gate to Long 15 is situated in the southwestern corner of the Mojave Outpost and is only accessible if The Apocalypse was completed by sending the Divide nuclear missiles to target NCR territory solely, or NCR and Legion territory together.

Due to the destruction caused by the nuclear warheads launched at it, the area is populated with irradiated heavy troopers and glowing trooper ghouls, along with their former commanding officer, Colonel Royez, who was also ghoulified.

The road from the entrance gate leads northwest and southwest around the crater site. The road to the northwest is populated by ghoulified troopers. To the southwest, a gate leads to a destroyed camp consisting of a small firing range, numerous ruined buildings and vehicles, and several crashed vertibirds.

The road through the camp ends at a destroyed medical aid station where the colonel is initially found. Many bodies of dead ghoulified NCR troopers, along with those turned to ash piles, can be found scattered about the area as a result of the blast. Various lootable containers with larger amounts of ammunition and supplies than are typically found in the Mojave Wasteland are concentrated near the overturned trucks, sandbag emplacements, and medical station.

Notable loot[]


  • Unlike every other non-base map location introduced through add-ons, companions can travel to both the Long 15 and Dry Wells due to both being within walking distance of the Mojave, rather than an entirely new area (i.e. Big MT, Zion National Park).
  • Although the mushroom cloud seen at the end of The Apocalypse appears to be directly over the Mojave Outpost, that location itself is undamaged.
  • The vertibirds seen crashed around the area are shown to have Enclave markings from Navarro, like the one in the Remnants bunker, instead of the NCR markings as seen on President Kimball's vertibird.
  • NCR infamy will not be received for killing the irradiated NCR heavy troopers found in the area, or for killing Colonel Royez, in contrast to killing the occupants of Dry Wells which garners Legion infamy.
  • If the Explorer perk was chosen, and Lonesome Road is installed, the location will appear on the map, as well as Dry Wells.
  • Walking up to the edge of the impact crater will incur a steady 20 rads/sec.
  • The monument for the Ranger Unification Treaty can be seen if one turns around and looks in the direction of the Mojave Outpost.
  • On the other side of the back end of the zone (behind and underneath the jutting wall of ruined buildings), there is a destroyed red rocket children's playset, a teddy bear, a toy car, a wooden block (which says it can be taken, but activating it does nothing), and two child-sized skeletons. This area is not visible and cannot be reached without using console commands, and half of the area is inside the instant death zone.
Cuddles Toy Car - Long 15
  • This zone can be reached without console commands using the gun-dash glitch and time-stop glitch. It is possible to grab all of the items with the exception of the wooden block. Of note, the toy car reads "Cuddles' Toy Car."
Prompt pick up Block
  • Picking up the block using Z (default PC) will cause a prompt to appear on screen, reading "Good! Now press Z again to let go of the skull." This is an oversight. The same message will appear when picking up a brahmin skull within Doc Mitchell's house during the tutorial.
  • A black outline of a person who was vaporized by the blast can be found in the firing range. These imprints happen in the real world and are called "nuclear shadows," caused by the intense heat of an atomic blast. The blast changes the colors of surfaces like steps, walls, and pavements. When people or items block this light, their outline is left on the surface behind them. In the real world, the impression on the wall would be the opposite of that seen in-game, with the dark area consisting of the individual and wall or surface appearing lighter, akin to a real shadow.
  • After visiting this location, and if he was not killed during The Courier, Ulysses will have unique dialogue regarding the Long 15.[1]


The Long 15 appears only in the Fallout: New Vegas add-on Lonesome Road.


PCPC Playstation 3Playstation 3Playstation 3 Sometimes with Rex as a companion when going around the slanted road, he will go outside the map and will be irretrievable. This can also happen to Veronica Santangelo as a companion on PC. This can be fixed by going into the dismissal terminal, either at the Gun Runners or the Lucky 38, and dismissing all companions, and then retrieving them again later. Fast traveling may also work.[verified]



  1. The Courier: "The Long 15 is no more. The main supply line into NCR is cut."
    Ulysses: "No damage done, not yet. Maybe in years. Keeps the Bear fenced... if Caesar can't drive it back, fire might. Only delays the end for the Bull, a new wall for them to scale and cross... once they're done with the Mojave. And Hoover Dam. Never again do you or any other courier and caravan need walk that route. Let the Mojave breathe without that asphalt scar raking it."
    (Ulysses' dialogue)