If the lock's too much for you to handle, reading through the magazine might give you the edge you need.Sunny Smiles

Locksmith's Reader is a skill magazine in Fallout: New Vegas.


Reading this magazine raises the Lockpick skill by 10 points (20 points with the Comprehension perk) for 60 seconds (180 seconds with Retention).


This item can be crafted by the player character.

Creation requirements

Icon range
Repair: 25
Picking up a copy of Locksmith's Reader after the Voracious Reader perk is chosen.
Icon level
Locksmith's Reader (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.


Below is a list of all fixed locations of Locksmith's Reader skill magazines in Fallout: New Vegas and its add-ons. For an overview of magazines per location, see the main overview page.

Closest map markerLocation description
Camp GolfHouse Resort, on the second floor in the first room to the right on the right corridor, underneath the damaged shelf
Camp McCarranConcourse building, on the floor near a bench at the large center pylon
Camp McCarranContents of the MP confiscated goods trunk, given by Carrie Boyd as a reward after successfully completing the quest The White Wash
Casa Madrid ApartmentsOn the lobby table on top of a copy of Salesman Weekly, left upon entering
GoodspringsProspector Saloon, given by Sunny Smiles
Hoover DamPower plant 01, found on a desk near a door labled "Hoover Dam offices"
Hoover DamGiven by Cassandra Moore, when agreeing to assassinate Papa Khan, for use on a backdoor
Hopeville Missile Base Gametitle-FNV LRNear the east entrance, in the ruined building with the broken glasses. It's in a box to the left of a cooler.
Mole rat ranchIn a house on the very corner of outer Vegas, towards Nellis Air Force Base, next to a sniper rifle with ammunition on a shelf near a door at the foot of the stairs
Sierra Madre Casino Gametitle-FNV DMExecutive suites, on a workbench
The TopsIn Benny's workshop on the 13th floor
Vault 3Maintenance wing, in the locked room left of the entrance
Vault 3Living quarters, next to the bed in the room which is locked by an Average lock
Vault 3Living quarters, on the shelves in a Hard locked submerged storage room to the south
Vault 3Living quarters, on the bed in the submerged room to the south, together with a Milsurp Review and Fixin' Things
Vault 3Living quarters, on the bed in the bedroom cross opposite to where Daniel is found
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