“If the lock's too much for you to handle, reading through the magazine might give you the edge you need.”— Sunny Smiles
Locksmith's Reader is a skill magazine in Fallout: New Vegas.
Characteristics[]
Reading this magazine raises the Lockpick skill by 10 points (20 points with the Comprehension perk) for 60 seconds (180 seconds with Retention).
Crafting[]
This item can be crafted by the player character.
Creation requirements
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Wonderglue (1) Blank magazine (2) | Repair: 25 Picking up a copy of Locksmith's Reader after the Voracious Reader perk is chosen. | Locksmith's Reader (1) |
¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.
Locations[]
Below is a list of all fixed locations of Locksmith's Reader skill magazines in Fallout: New Vegas and its add-ons. For an overview of magazines per location, see the main overview page.
Closest map marker | Location description |
---|---|
Camp Golf | House Resort, on the second floor in the first room to the right on the right corridor, underneath the damaged shelf |
Camp McCarran | Concourse building, on the floor near a bench at the large center pylon |
Camp McCarran | Contents of the MP confiscated goods trunk, given by Carrie Boyd as a reward after successfully completing the quest The White Wash |
Casa Madrid Apartments | On the lobby table on top of a copy of Salesman Weekly, left upon entering |
Goodsprings | Prospector Saloon, given by Sunny Smiles |
Hoover Dam | Power plant 01, found on a desk near the door labeled Hoover Dam offices |
Hoover Dam | Given by Cassandra Moore, when agreeing to assassinate Papa Khan, for use on a backdoor |
Hopeville Missile Base | Near the east entrance, in the ruined building with the broken glasses. It's in a box to the left of a cooler. |
Mole rat ranch | In a house on the very corner of outer Vegas, towards Nellis Air Force Base, next to a sniper rifle with ammunition on a shelf near a door at the foot of the stairs |
Sierra Madre Casino | Executive suites, on a workbench |
The Tops | In Benny's workshop on the 13th floor |
Vault 3 | Maintenance wing, in the Average-locked room left of the entrance |
Vault 3 | Living quarters, next to the bed in the room which is locked by an Average lock |
Vault 3 | Living quarters, on the shelves in a Hard locked submerged storage room to the south |
Vault 3 | Living quarters, on the bed in the submerged room to the south, together with a Milsurp Review and Fixin' Things |
Vault 3 | Living quarters, on the bed in the bedroom cross opposite to where Daniel is found |
Gallery[]
|