For a cross-game overview of this skill, see Lockpick. |
Lockpick is a skill in Fallout 3. Its functionality was replaced by the Locksmith perk in Fallout 4 and the Picklock perk in Fallout 76.
This skill determines the difficulty of locks the player is able to pick.
Initial level[]
Example: A starting Perception of 5 and Luck of 5.
Description[]
In Fallout 3, the Lockpick skill determines which locks one can attempt to pick. The skill must be at least the lock rating to try, and locks are rated at increments: Very Easy - 15%, Easy - 25%, Average - 50%, Hard - 75%, and Very Hard - 100%. With the prerequisite skill, picking a lock takes the form of a mini-game.
Investing in this skill also increases the probability of successfully forcing the lock open, which, combined with the Infiltrator perk, can be a convenience mechanism. The chance of forcing the lock can be found by taking their skill, subtracting the requirement for the lock, and adding 10%.
- Example: Skill of 67 - Average lock (50) + 10 = 27% chance.
Ways to increase Lockpick[]
- Permanent
- Leveling up (10 + INT + 3 with Educated perk)
- Bobblehead - Lockpick (+10)
- Tumblers Today (+1 or +2 with Comprehension perk)
- Thief (+5 for each rank, max 3 ranks)
- Tag! (+15)
- Covert Ops (+3)
- Temporary
- Mentats (+2-10 depending on Perception, a perfect Perception of 10 will see no benefit)
- Dad's wasteland outfit (+5)
- Vault 101 utility jumpsuit (+5)
- Lag-Bolt's shades (+3)
Perks that require Lockpick skill[]
Perk | Requirement | Level | Additional Requirements |
---|---|---|---|
Infiltrator | 70 | 18 | Perception 7 |
Notable Lockpick skilled non-player characters[]
- Three Dog: 28 (29 with apparel)
- Allistair Tenpenny: 49
- Ernest Roe: 54