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The skill of opening locks without the proper key. The use of lockpicks or electronic lockpicks will greatly enhance this skill.— In-game description

Lockpick is a skill in Fallout 3. Its functionality was replaced by the Locksmith perk in Fallout 4 and the Picklock perk in Fallout 76.

This skill determines the difficulty of locks the player is able to pick.

Initial level[]

See also: Lock

Example: A starting Perception of 5 and Luck of 5.

Description[]

In Fallout 3, the Lockpick skill determines which locks one can attempt to pick. The skill must be at least the lock rating to try, and locks are rated at increments: Very Easy - 15%, Easy - 25%, Average - 50%, Hard - 75%, and Very Hard - 100%. With the prerequisite skill, picking a lock takes the form of a mini-game.

Investing in this skill also increases the probability of successfully forcing the lock open, which, combined with the Infiltrator perk, can be a convenience mechanism. The chance of forcing the lock can be found by taking their skill, subtracting the requirement for the lock, and adding 10%.

Example: Skill of 67 - Average lock (50) + 10 = 27% chance.

Ways to increase Lockpick[]

Permanent
Temporary

Perks that require Lockpick skill[]

Perk Requirement Level Additional Requirements
Infiltrator 70 18 Perception 7

Notable Lockpick skilled non-player characters[]

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