For a cross-game overview of this skill, see Lockpick. |
“The skill of opening locks without the proper key. The use of lockpicks or electronic lockpicks will greatly enhance this skill.”— In-game description
Lockpick is a skill in Fallout, Fallout 2 and Fallout Tactics. Its functionality was replaced by the Locksmith perk in Fallout 4 and the Picklock perk in Fallout 76.
This skill determines the chance to pick a lock.
Initial level[]
Fallout[]
Fallout 2 and Fallout Tactics[]
Description[]
The use of lock picks or the expanded lock pick set for mechanical locks, the electronic lock pick or the electronic lock pick Mk II for electronic locks will significantly enhance this skill:
- Without any equipment, the skill roll will be made with a -20% malus.
- With lockpicks, the skill roll will be made without modifiers.
- With the expanded lock pick set, the skill roll is made with a +40% bonus.
In Fallout 2, this skill can also be used to lock doors, allowing the lockpicker to trap enemies in or lock them out of rooms. The first time a lock is picked, there is a chance it will jam if the skill is low. In this case, it can be retried after midnight.