Fallout Wiki
Register
Advertisement
Fallout Wiki
Gameplay articles
FalloutLockpick
Fallout 2Lockpick
Fallout 3Lockpick
Fallout: New VegasLockpick
Fallout TacticsLockpick
Fallout: The Roleplaying GameLockpick

Lockpick is a skill in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics.

Overview[]

Lockpick[]

Lockpick

This skill determines the difficulty of locks the player is able to pick.

Behind the scenes[]

Developer quotes[]

Question: "I've got myself a hand-cannon and yet I can't get through a rickety door cus it's "locked." Shouldn't different features have more interactivity with each other?"
Joshua Sawyer: "If you have a hammer and a screwdriver, but you can hammer in screws as well as nails, there's no reason to have the screwdriver.
Apply this to Guns and Lockpicking and I hope it's clear why we didn't allow players to just smash down/blow up/shoot apart every locked object they came across."
Joshua Sawyer Formspring answers
Question: "The "realism must be across the board" counter argument is equally disingenuous, as all things you mentioned are unrealistic to make gameplay easier and flow better. And shooting out a lock wouldn't replace lockpick for the same reason it doesn't IRL,"
Joshua Sawyer: "No, it's not a "disingenuous" counter. If a person makes an argument for a feature because it's realistic, it begs the question of why they don't want other things to be realistic. If the person wants a feature because it makes the gameplay easier and flow better (subjective), he or she shouldn't use realism as an argument because it confuses the issue. And that's what I said: if someone wants to be able to blow locks off with weapons because you don't want to put points into Lockpick or play the lockpicking minigame, just say so. I still think it's a bad idea, but at least the people involved would be arguing on the same topic."
Joshua Sawyer Formspring answers
Advertisement