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The skill of opening locks without the proper key. The use of lockpicks or electronic lockpicks will greatly enhance this skill.— In-game description

Lockpick is a skill in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics. Its functionality was replaced by the Locksmith perk in Fallout 4 and the Picklock perk in Fallout 76.

Fallout, Fallout 2 and Fallout TacticsEdit

  • Fallout:
$ \text{Initial level}\%=20+(\text{Perception}+\text{Agility})/2 $
  • Fallout 2 and Fallout Tactics:
$ \text{Initial level}\%=10+(\text{Perception}+\text{Agility}) $

The use of lock picks or the expanded lock pick set for mechanical locks, the electronic lock pick or the electronic lock pick Mk II for electronic locks will significantly enhance this skill. In Fallout 2, this skill can also be used to lock doors, allowing the lockpicker to trap enemies in or lock them out of rooms. The first time a lock is picked, there is a chance it will jam if the skill is low. In this case, it can be retried after midnight.

Fallout 3Edit

See also: Lock
$ \text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil $

Example: A starting Perception of 5 and Luck of 5.

$ 2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=14.5 $

In Fallout 3, the Lockpick skill determines which locks one can attempt to pick. The skill must be at least the lock rating to try, and locks are rated at increments: Very Easy - 15%, Easy - 25%, Average - 50%, Hard - 75%, and Very Hard - 100%. With the prerequisite skill, picking a lock takes the form of a mini-game.

Investing in this skill also increases the probability of successfully forcing the lock open, which, combined with the Infiltrator perk, can be a convenience mechanism. The chance of forcing the lock can be found by taking their skill, subtracting the requirement for the lock, and adding 10%.

Example: Skill of 67 - Average lock (50) + 10 = 27% chance.

Ways To increase LockpickEdit

Permanent
Temporary

Perks that require Lockpick skillEdit

Perk Requirement Level Additional Requirements
Infiltrator 70 18 Perception 7

Fallout: New VegasEdit

$ \text{Initial level}=2+(2\times\text{Perception})+\left\lceil\frac{\text{Luck}}{2}\right\rceil $

Example: A starting Perception of 5 and Luck of 5.

$ 2+(2\times5)+\left\lceil\frac{5}{2}\right\rceil=14.5 $

Lockpick in Fallout: New Vegas operates in much the same way as Fallout 3, with the Lockpick skill determining which locks the game will allow the lockpicker to attempt picking. Their skill must, again, be at least the lock rating to try, and locks are rated at 25% increments: Very Easy - 0%, Easy - 25%, Average - 50%, Hard - 75% and Very Hard - 100%. With the prerequisite skill, picking a lock takes the form of a mini game (see Lock for details).

Ways to increase LockpickEdit

Permanent
Temporary

Perks that require Lockpick skillEdit

Perk Requirement Level Additional Requirements
Infiltrator 70 18 Perception 7

Interactions that require Lockpick skillEdit

Notable Lockpick skilled non-player charactersEdit

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