m (→Crafting: disambig) Tag: sourceedit |
(→Notes) |
||
(25 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Infobox incomplete|FO4}} |
||
{{Infobox ammo gamebryo |
{{Infobox ammo gamebryo |
||
|games =FO4 |
|games =FO4 |
||
|icon = |
|icon = |
||
− | |image = |
+ | |image =Syringer ammo.png |
|weight =0.1 |
|weight =0.1 |
||
|value =40 |
|value =40 |
||
− | | |
+ | |edid =<tt>lockJoint</tt> |
+ | |baseid ={{ID|00058af4}} |
||
}}{{Games|FO4}} |
}}{{Games|FO4}} |
||
− | '''Lock Joint syringe''' is |
+ | '''Lock Joint syringe''' is a type of [[Fallout 4 ammunition|ammunition]] in ''[[Fallout 4]]''. |
==Characteristics== |
==Characteristics== |
||
+ | The Lock Joint syringe is a small dart used only in the [[Syringer (Fallout 4)|Syringer]], fired via compressed air to deliver powerful poisons into enemy targets. Unlike most ammunition in the game, it is located under the "AID" section of the Pip-Boy menu, as a consumable, and has a small amount of weight. |
||
− | The Lock Joint syringe is a small little syringe akin to that of a tranq dart. |
||
− | The Lock Joint syringe is not actually considered [[Ammunition]] instead it is located under aid and has weight (Albietly a very low amount of weight). |
||
− | == |
+ | ===Crafting=== |
− | Chance to paralyze for 10 seconds |
||
− | |||
− | ==Crafting== |
||
{{Crafting table |
{{Crafting table |
||
|material1 =[[Dirty water (Fallout 4)|Dirty water]] |
|material1 =[[Dirty water (Fallout 4)|Dirty water]] |
||
|material2 =[[Lead (Fallout 4)|Lead]] |
|material2 =[[Lead (Fallout 4)|Lead]] |
||
|material#2 =4 |
|material#2 =4 |
||
− | |material3 =[[Steel]] |
+ | |material3 =[[Steel (Fallout 4)|Steel]] |
|material4 =[[Stingwing barb]] |
|material4 =[[Stingwing barb]] |
||
− | |material5 =[[Tarberry]] |
+ | |material5 =[[Tarberry (Fallout 4)|Tarberry]] |
|material#5 =2 |
|material#5 =2 |
||
− | |workspace =[[Chemistry station]] |
+ | |workspace =[[Chemistry station (Fallout 4)|Chemistry station]] |
|product1 =Lock Joint syringe |
|product1 =Lock Joint syringe |
||
|product#1 =1 |
|product#1 =1 |
||
}} |
}} |
||
+ | |||
+ | ==Effects== |
||
+ | When injected into an enemy, the target will have a random chance of being paralyzed for 10 seconds. Paralyzed targets will "freeze" in whatever position they're in like statues, typically falling over, rendering them vulnerable to any attack until the effect wears off. |
||
==Weapons using this ammunition== |
==Weapons using this ammunition== |
||
− | [[Syringer]] |
+ | * [[Syringer (Fallout 4)|Syringer]] |
==Locations== |
==Locations== |
||
− | * |
+ | * It can be crafted by the [[Sole Survivor]]. |
+ | |||
+ | ==Notes== |
||
+ | Affected by [[Chemist]] perk and BioCommMesh armor mod which boosts the paralyzed effect up to 45 seconds. |
||
+ | ==Behind the scenes== |
||
+ | The Lock Joint syringe references tetanus, also known as lockjaw and lock joint. Aside from the name, the materials required to craft this item are a nod to the common association of rusty metal to the infection. Rust itself doesn't cause tetanus but does provide an ideal environment for the bacterium ''Clostridium tetani'' to develop. |
||
+ | {{Navbox ammo FO4}} |
||
[[Category:Fallout 4 ammunition]] |
[[Category:Fallout 4 ammunition]] |
||
+ | [[Category:Fallout 4 consumables]] |
Revision as of 21:50, 5 September 2020
Lock Joint syringe is a type of ammunition in Fallout 4.
Characteristics
The Lock Joint syringe is a small dart used only in the Syringer, fired via compressed air to deliver powerful poisons into enemy targets. Unlike most ammunition in the game, it is located under the "AID" section of the Pip-Boy menu, as a consumable, and has a small amount of weight.
Crafting
Materials: | Requirements: | Produces: | ||
---|---|---|---|---|
Dirty water (1) Lead (4) Steel (1) Stingwing barb (1) Tarberry (2) | Lock Joint syringe (1) |
Effects
When injected into an enemy, the target will have a random chance of being paralyzed for 10 seconds. Paralyzed targets will "freeze" in whatever position they're in like statues, typically falling over, rendering them vulnerable to any attack until the effect wears off.
Weapons using this ammunition
Locations
- It can be crafted by the Sole Survivor.
Notes
Affected by Chemist perk and BioCommMesh armor mod which boosts the paralyzed effect up to 45 seconds.
Behind the scenes
The Lock Joint syringe references tetanus, also known as lockjaw and lock joint. Aside from the name, the materials required to craft this item are a nod to the common association of rusty metal to the infection. Rust itself doesn't cause tetanus but does provide an ideal environment for the bacterium Clostridium tetani to develop.
|