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For an overview of locks, see Lock. For information on hacking, see Hacking (Fallout: New Vegas). |
Locks are found throughout the wasteland on doors, safes, and boxes. The player character can pick a lock using bobby pins. Some can also be unlocked with keys.
Difficulty[]
Difficulty | Required Lockpick | XP reward |
---|---|---|
Very Easy | 0 | 20 |
Easy | 25 | 30 |
Average | 50 | 40 |
Hard | 75 | 50 |
Very Hard | 100 | 60 |
Locks come in five difficulties: Very Easy, Easy, Average, Hard, and Very Hard, corresponding to the minimum Lockpick skill required to attempt picking the lock. The difficulty level of the lock determines how accurately the bobby pin must be placed to successfully pick the lock. Difficulty and the Lockpick skill also determine the probability of success for an attempt to force a lock open.
Picking a lock[]
To pick a lock, the player character must have a Lockpick skill high enough for the difficulty of the lock and possess one or more bobby pins. Bobby pins are weightless items, often found in first aid kits and locked containers.
If the conditions are met, a mini-game is activated. A bobby pin and screwdriver (a free, weightless item that does not appear in the inventory) are inserted into the keyhole of the lock. The lockpicker turns the pin in an attempt to find the correct position, which is checked by then turning the screwdriver as if it were a key. The further the screwdriver turns the lock, the closer the pin is to the correct position. Once the screwdriver can turn the lock a full 90 degrees, the lock opens.
If the lockpicker fails to determine the correct pin position for the lock too many times, the bobby pin will break, requiring them to use another to continue the attempt. A Very Easy lock has a wide area for success and needs little to no pin adjustment, in turn making the likelihood of breaking a pin low. A Very Hard lock has a narrow area, requiring precise placement, and thus the repeated checks to find the correct position will wear out a pin quickly.
The number of times it takes for a bobby pin to break varies, as placing too much force on the screwdriver will cause it to break faster than a light touch. The integrity of the pin can be roughly tracked by how violently it shakes on a failed attempt. When it is about to break, it will bounce out of the center position.
The mini-game can be exited and restarted which will prevent the pin from breaking, but this will also reset the correct position for the pin.
Forcing a Lock[]
It is possible to skip the mini-game by attempting to force a lock open, and this does not require a bobby pin. The probability of success for this action depends on the Lockpick skill and the difficulty of the lock. Failing to force the lock open will break it, and no other attempt at opening it can be made without the Infiltrator perk (which grants a second attempt) or the appropriate key.
Locations[]
Closest map marker | Locked Item | Directions | Difficulty |
---|---|---|---|
Bitter Springs recreation area | Safe | In the office. | Average |
Black Mountain | Gate | Behind the broadcast building after reaching the top. | Hard |
Black Mountain | Trunk | One of the large, light-blue trunks in the large makeshift shelter near where Neil awaits the Courier after their initial encounter. | Average |
Bloodborne cave | Gate | Go straight upon entering the cave, be careful as there is a trap wire right behind the gate. | Very Hard |
Bloodborne cave | Trunk | The very hard gate has to be picked first, and then there is a trunk. | Average |
Bradley's shack | First aid box | Behind his bed. | Very Easy |
Brewer's beer bootlegging | Door | Goes to the cellar. | Average |
Brewer's beer bootlegging | Gun cabinet | In the basement. Can also be unlocked with the key found in the next room on the table with the chemistry set. | Hard |
Brewer's beer bootlegging | Explosives crate | In the southeastern corner of the cellar. | Average |
Camp Forlorn Hope | Door | Across from the Quartermaster's tent; the storage shed door. | Very Hard |
Camp Forlorn Hope | Locker | In the Medical Center. | Hard |
Camp McCarran | Grenade box | In a large tent north of the central entrance to Camp McCarran terminal building. | Average |
Camp McCarran terminal building | MP confiscated goods trunk | Found on the second floor, across from the interrogation room. Can also be unlocked with the NCR MP confiscated goods trunk key. | Very Hard |
Camp Searchlight | In the Searchlight NCR storage room where Logan is found. Can also be accessed via the nearby Average locked NCR storage database terminal. | Average | |
Cannibal Johnson's cave | Trunk | Next to Cannibal Johnson's bed. | Average |
Charleston Cave | Ammunition box | In the center of the large room directly south of the entrance. | Easy |
Crimson Caravan Company | Ammunition box | In the guard barracks. | Easy |
Crimson Caravan Company | Desk | In the Crimson Caravan main office, the desk that Alice McLafferty sits behind. | Very Easy |
Crimson Caravan Company | Safe | In the Crimson Caravan main office, between the lockers and the desk that Alice McLafferty sits behind. | Average |
El Rey Motel | Mine box | At the western end of the bridge near the motel, near a sandbag fortification. | Easy |
Emergency service railyard | Metal box | At the southwest corner of the building, under the wooden platform. | Easy |
Freeside | Door | Atomic Wrangler Casino, in the entry room north corner, labeled authorized personnel only, opens into cashiers cage. Both Francine Garret and James Garret carry a bank key. | Very Hard |
Freeside | Door | Atomic Wrangler Casino, ahead around the corner behind the bar, near the bathroom. Both Francine Garret and James Garret carry a key, but it will become unlocked as one of the Garrets heads upstairs to their room. | Very Hard |
Freeside | Door | Atomic Wrangler Casino third floor. Both Francine Garret and James Garret carry an upstairs key. | Average |
Freeside | Safe | Atomic Wrangler Casino, third floor through locked door, room directly across hall, under the bed. | Very Hard |
Gomorrah | Door | Various doors throughout the building. | Very Hard |
Goodsprings | Door | Northeast exterior door of Prospector Saloon. | Very Easy |
Goodsprings | Door | Southwest exterior door of Prospector Saloon. | Very Easy |
Goodsprings | Safe | Inside a bedroom of Goodsprings home directly SE from Doc Mitchell's house. | Average |
Goodsprings | Safe | Inside Goodsprings schoolhouse. It can also be unlocked via the nearby Average terminal. | Easy |
Goodsprings | Safe | Floor safe inside Goodsprings gas station. It is located behind the counter, partially concealed by the bed. | Easy |
Goodsprings | Safe | Floor safe in the south room of Prospector Saloon. It can also be unlocked via the nearby Easy terminal. | Hard |
Gun Runners (Fallout: New Vegas) | Gate | To the left of the kiosk. | Average |
Gun Runners (Fallout: New Vegas) | Locker | On the right in the room with the Gun Runner terminal. | Average |
HELIOS One | Door | At the southeastern corner of HELIOS One Power Plant. | Very Easy |
HELIOS One | Safe | At the solar collection tower down the stairs from the entrance. | Average |
HELIOS One | Safe | At the solar collection tower, downstairs in a southern room. | Average |
Hidden supply cave | Door | The exterior door of the cave. | Average |
Hidden Valley | Door | In the bunker that is next to the intercom. | Very Hard |
Jacobstown | Door | The exterior door of the Jacobstown Bungalow that is closest to the front doors of the Jacobstown lodge. | Average |
Jean Sky Diving | Locker | Inside the building. It can also be unlocked with the key on the nearby table. | Average |
Lucky 38 | Safe | At the cocktail lounge. | Average |
Lucky 38 | Briefcase | At the cocktail lounge. | Hard |
NCR Correctional Facility | First aid box | On the first floor of the Administration building. | Easy |
NCR Correctional Facility | Door | On the second floor of the Administration building, directly ahead of the top of the stairs. | Average |
NCR Correctional Facility | Safe | On the second floor of the Administration building, there is a wall safe directly behind Eddie. | Average |
NCR Correctional Facility | Armor case | In Cell Block A, in the last cell on the right. | Average |
NCR Correctional Facility | Mine box | In Cell Block A, in the last cell on the right. | Easy |
NCR Correctional Facility | Footlocker | In Cell Block B, in the first cell on the right. | Very Easy |
NCR Correctional Facility | Door | In Cell Block B, the first cell door to the left. | Easy |
Nipton | Door | The cage door in the booby-trapped house #4 east of the Nipton General Store. | Average |
Nipton | Refrigerator | In the kitchen in the booby-trapped house #4 east of the Nipton General Store. | Easy |
Nipton | Cabinet | The kitchen cabinet in the booby-trapped house #4 east of the Nipton General Store. | Average |
Nipton | Desk | In the booby-trapped house #4 east of the Nipton General Store. | Very Easy |
Nipton | Cabinet | In the bedroom in the booby-trapped house #4 east of the Nipton General Store. | Easy |
Nipton | Safe | In the bathroom in the booby-trapped house #4 east of the Nipton General Store. | Very Easy |
Nipton General Store | Door | Behind the counter. | Easy |
Nipton Town Hall | Door | In Steyn's office. | Very Easy |
Nipton Town Hall | Door | In Steyn's office, the door to the room behind the mayor's office. | Average |
Nipton Road Pit Stop | Grenade box | In the destroyed house to the North of the road. | Easy |
Novac | Safe | Inside the Dino Dee-lite front desk, behind the counter there is a floor safe. | Easy |
Novac | Door | Inside the Dino Bite gift shop, behind the counter. | Very Easy |
Novac | Gun case | Inside Ranger Andy's bungalow, atop a shelf on the wall. | Average |
Novac | First aid box | Inside McBride house in the bathroom. | Easy |
Novac | Gun case | Inside McBride's house, atop a shelf on the wall. | Average |
Novac | First aid box | Inside the Novac house just north of McBride house, in the bathroom. | Very Easy |
Novac | Footlocker | Inside the Novac house just north of McBride house, in the bedroom. | Average |
Novac | Footlocker | Inside the Novac house just south of No-bark's shack, under the bed in the bedroom. | Easy |
Primm | Door | Inside the Bison Steve Hotel, behind the counter to the right of the front entrance. | Hard |
Primm | Safe | Inside the Bison Steve Hotel, in the room where the Bison Steve maintenance key can be found. | Average |
Primm | Safe | Inside the Bison Steve Hotel, there is a floor safe behind the counter in the gift shop. Contains Lucky | Hard |
Primm | Door | Inside the Bison Steve Hotel, the maintenance door in the SE corner of the room where the elevator can be found. Can also be unlocked with the Bison Steve maintenance key. | Easy |
Primm | Door | On the second floor of the Bison Steve Hotel, immediately to the left of the elevator. | Very Easy |
Primm | Door | On the second floor of the Bison Steve Hotel, near the SW corner. | Very Easy |
Primm | Gun cabinet | On the third floor of the Bison Steve Hotel, in the large destroyed room. Can also be unlocked with the Worn key (Bison Steve hotel) | Average |
Primm | Door | The door leading to the cashier's cage in the Vicki and Vance Casino. | Very Easy |
Primm | Safe | The sixth safe from the left on the top row of safes in Vicki and Vance Casino's cashier's cage. | Easy |
Primm | Safe | The first safe from the left in the middle row of safes in Vicki and Vance Casino's cashier's cage. | Hard |
Primm | Safe | The fifth safe from the left on the bottom row of safes in Vicki and Vance Casino's cashier's cage. | Easy |
Ranger Station Bravo | Ammunition box | Inside the truck trailer at the southwestern corner of the station, there are four total ammunition boxes. | Average |
Ranger Station Delta | Gun case | Inside the communications tent. | Average |
Ranger Station Echo | Ammunition box | Inside the communications hut. | Easy |
Ranger Station Foxtrot | First aid box | Inside the tent. | Very Easy |
Ranger Station Foxtrot | Mine box | Inside the tent. | Very Easy |
REPCONN headquarters | Door | On the main floor, to the right of the lobby as soon as the building is entered. Can also be unlocked with the nearby Average terminal. | Average |
REPCONN headquarters | Door | On the main floor, to the right of two Protectron bays. | Average |
REPCONN headquarters | Door | On the main floor, near the shipping sign. | Very Hard |
REPCONN headquarters | Door | On the main floor, behind the counter in the gift shop. | Hard |
REPCONN headquarters | Safe | In the room behind the gift shop. | Average |
REPCONN headquarters | Door | On the main floor past three exhibit rooms is a double broken door. | Average |
REPCONN headquarters | Door | A door to the second floor, located by climbing the ramp created by the broken floor in the room with the Q-35 matter modulator. | Hard |
REPCONN headquarters | Door | On the second floor, across the hall from the Hard locked door containing the Q-35 matter modulator, there are two separate doors. | Average |
REPCONN headquarters | Door | On the second floor, across the hall from the Hard locked door containing the Q-35 matter modulator, there are two separate doors. | Average |
REPCONN headquarters | Safe | In the northwestern corner of the top floor. Can also be unlocked via the nearby terminal. | Easy |
REPCONN test site | Grenade box | On the road leading to the site, to the southeast, in the sandbag-fortified area where the road curves slightly. | Easy |
REPCONN test site | Door | In the lobby, directly behind the semi-circular desk. | Easy |
REPCONN test site | Door | Up the stairs beyond the locked lobby door, the first door on the left. | Easy |
REPCONN test site | Safe | Up the stairs beyond the locked lobby door, inside the locked room on the left. | Easy |
REPCONN test site | Door | Up the stairs beyond the locked lobby door, inside the locked room on the left. | Easy |
REPCONN test site | Door | Up the west stairs beyond the broken double doors, the first door on the left. | Very Easy |
REPCONN test site | Safe | On the third floor, in a carpeted room, behind the semi-circular desk. | Average |
REPCONN test site | On the third floor, the room across the hall from the carpeted room. | Very Easy | |
REPCONN test site | Door | The door to the REPCONN basement. Can also be unlocked with the key given by Jason Bright. | Easy |
REPCONN test site | In REPCONN basement, the southern room. Harland is inside. | Easy | |
Residential District | Gate | South of the entrance to the Villa and directly to the east of a staircase. | Average |
Residential District | Ammunition box | Inside the Cloud in the courtyard with two trees. A RadAway is nearby for visual reference. | Average |
Ruby Hill Mine | Box | In the area filled with water. You can get there either by swimming or walking. | Average |
Ruby Hill Mine | Box | In the area filled with water. You can get there either by swimming or walking. | Hard |
Silver Rush | Door | At the southwest corner of the large main room. | Hard |
Silver Rush | Safe | In the room leading to the stairs. Can also be unlocked with the terminal on the nearby table. | Hard |
Silver Rush | Door | Up the stairs, straight down the first hall on the left. | Hard |
Silver Rush | Door | Up the stairs, straight down at the end of the first hall. | Hard |
Sloan | Locker | Inside the Worker barracks, on the right in the back of the room. | Easy |
Sniper's nest | Gun case | On the floor. | Very Hard |
Sunset Sarsaparilla headquarters | Door | Go up a flight of stairs and down another to the ground floor. The door that is already open and broken can be picked for the XP. | Very Hard |
The Prospector's Den | Armor case | In the second room on the right. | Average |
The Prospector's Den | Gun case | In the second room on the right. | Easy |
Ultra-Luxe | Door | The cashier's door in the lobby. | Average |
Vault 21 | Door | The door to Sarah's room. It's located northeast of the entrance. | Average |
Vault 21 | Dresser | Inside Sarah's room next to the bed. | Hard |
Villa | Metal box | In the area directly east of the fountain where the hologram of Father Elijah is encountered, on the second-floor walkway. It can be reached via the stairs from the nearby gift shop. | Average |
Villa | Cash register | In the shop directly south from the Salida del Sol entrance. One of Dean's Secret Stashes can be found here as well. | Hard |
Villa | Door | The door to the Villa police station. | Very Easy |
Villa | Gun cabinet | North of the door to the Villa police station is a courtyard with two tree planters. Enter the blue door on the west wall, up the stairs. | Average 1 |
Villa | Metal box | Near the door to the Villa police station. | Average |
Wins hideout | Safe | Inside the Wins hideout is The Wins' safe. Can also be unlocked via dialog check (Speech 55) with Pauline Wins. | Very Hard |
1 Average lock at player levels 1-25, Hard lock at levels 26-50